5 Room Dungeon: The Temple Of Vashti Nimarita

Wherein your humble scribe presents a Five Room Dungeon for use with Mini Six, with some creation help from the random tables in D6 Fantasy Locations. This is, of course, largely compatible with D6 Fantasy as well.

In the jungle city of Kharasoo there is a temple dedicated to Vashti Nimarita, the goddess of glorious & lustful battle. The priestesses who tend this temple have captured and enslaved a Naga Demon to guard their holiest treasures, which are said to include more than 10,000 rupees and weapons once wielded by Vashti Nimarita herself in the great battle against the Utosh. Desperate thieves, or perhaps non-believers from the outside world, might be tempted to sack the temple and take what treasures can be hauled away…

Room One: Entrance and Guardian(s)

Much of the temple is open and accessible, though well-armed or armored individuals, especially males, will likely draw attention. Beyond the three great courtyards and the seven silver fountains one will find a well-guarded entrance to the heart of the temple. Four guards and an attending priestess are always present here, to discourage any would-be trespassers. The guards and priestess are more than willing to engage in battle, though they have been ordered to use other methods to keep intruders away if at all possible. Their appealing, naked, and henna-covered bodies tend to make this easy more often than not.

Sanshara, Neshali, Tapanji, and Sanjeeta, Temple Guards (Scale 0)
Might 2D+1 Agility 3D Wit 2D Charm 2D+2
Skills: Sword 3D+1, Dagger 3D+1, Dodge 4D, Throwing 4D, Lore 3D, Command 3D+2, Seduce 3D+2
Gear: Nair Temple Sword (+2D+1), Kukri (+1D), Chakram (+1D+1)
Static: Dodge 12, Block 8, Parry 10, Soak 8

Swali Jagra, Attending Temple Priestess (Scale 0)
Might 2D Agility 2D Wit 4D Charm 3D
Skills: Dagger 3D, Dodge 4D, Throwing 3D, Lore 6D, Magic 6D, Seduce 4D
Perks: Sorcerer
Gear: Phurba (+1D+1), Chakram (+1D+1)
Spells: Bless, Charm, Fly, Petrify, Shape Change, Slumber
Static: Dodge 12, Block 6, Parry 9, Soak 6

Room Two: Puzzle or Roleplaying Challenge

The first inner sanctum of the temple is watched over by the spirits of Gheeta, capricious wind elementals who are the only creatures capable of manipulating the wind-locks that seal this room from the deeper portions of the temple. Only by persuading the Gheeta that they should allow passage through the wind-locked door can a party of thieves hope to proceed. A successful Lore check against TN 20 will reveal the legend that Gheeta desperately long to be human and can become so – for brief periods at least – if given a bowl of honey. Surely these creatures would bargain for passage?

Room Three: Trick or Setback

The second inner sanctum of the temple is trapped! The door to this large room will slam shut once a single person has crossed the midline and will then quickly fill with sand, trapping and killing any who occupy it. The only way to stop this flow of sand is to hurl a chakram into a specific slot hidden in the far wall. A Traps roll against TN 18 will identify the mechanism and target for shutting off the trap itself. A Throwing check vs TN 24 is necessary to throw the chakram accurately enough to stop the trap. Two minutes (12 rounds) is all the time thieves will have before they are buried alive.

Room Four: Climax, Big Battle, or Conflict

The fourth great courtyard is now all that stands between temple robbers and their goal. It is here that the priestesses of Vashti Nimarita have bound the Naga Demon Vikram Kirat. This terrible creature possesses the head of a giant, stunningly beautiful human male attached to the body of a tremendous snake. Vikram Kirat speaks with a deep, soothing voice and attempts to persuade all who enter the room into giving up their souls to it in exchange for a great reward. Those who strike this bargain with the demon are instantly destroyed on this plane of existence and suffer a fate that will never be known here. Those who refuse must ultimately engage the Naga Demon in direct combat.

Vikram Kirat, Naga Demon (Scale +2D)
Might 5D Agility 3D Wit 2D Charm 5D
Skills: Brawling 6D, Dodge 4D, Throwing 4D, Command 6D, Diplomacy 6D, Persuasion 6D
Perks: Energy Blast (4D damage/Throwing skill)
Static: Dodge 12, Block 18, Parry 15, Soak 15

Instead of suffering wound level penalties in combat, the Naga Demon gains equivalent bonuses and cannot be incapacitated (though it does gain the +3D bonus at that stage), only killed. If killed, the Naga Demon is released from its bindings to the temple and will turn to dust and blow away, only to reform some other place in 99 days.

Room Five: Reward, Revelation, Or Plot Twist

Temple thieves who reach this room are rewarded for their efforts by the sight of more than 10,000 rupees and a small arsenal of magically enhanced weapons (+1D to hit, +1D damage in most cases, though possibly some stronger or weaker variations are present).

Any females who take from this treasure are, in a brief and painful flash of light, marked with permanent henna-like tattoos that identify them as priestesses of Vashti Nimarita. Any males who take from this treasure are instantly – and just as painfully – transformed into such henna-inked females.

Thieves can be returned to normal by the successful casting of a Dispel Magic spell against TN 25.

0 thoughts on “5 Room Dungeon: The Temple Of Vashti Nimarita

  1. The Bane

    Very nice! I love it and am glad to see some mini-six goodness. Thanks for sharing.

    Best,
    TB

    1. the venomous pao Post author

      Glad you dig it, TB! Mini Six is awfully fun to write for. Enjoy, and please let me know if you wind up using any of my Mini Six stuff for anything.

      Cheers!

  2. geordie racer

    Excellent – especially rooms 3 +5 haha. A great example of how the 5-room dungeon can give a more varied ‘not-just-combat’ experience than a lot of larger dungeons in published modules.

    1. the venomous pao Post author

      Hey, hey! I’m glad you like it, Geordie. I enjoyed stretching things out to some very non-combat situations in this one. I just hope I can get a chance to give this a run for my players at some point. Cheers!

  3. Goblinkin

    Love it! very simple but elegant.
    It also has BoL written all over it – I could just imagine a bronzed barbarian and a lithe wizard slipping into this temple of celighty intent on no good – only to find themselves Naga food.

    Oh and happy new year as well!

    1. the venomous pao Post author

      Well howdy there, Gobbo! I’m delighted it works for you. I definitely had a little BoL in mind as I was writing this one up – to the point where I was trying to picture how it would end as a REH story. Clearly at least one untrustworthy companion takes Vikram Kirat up on its “offer.” And I can see the lovely companion getting henna’d. I just wasn’t sure how the Barbarian would end up. Surely not turned into a woman! So it’s not quite right, but oh so very close 🙂

      Happy new year to you, too, amigo! Here’s to hoping it’s a good one for all of us.

    1. the venomous pao Post author

      Thanks again, Gobbo. And yes, I saw this one as a prime double-cross just waiting to happen 🙂