Wherein your humble scribe presents yet another Barbarians of Lemuria character he put together as an NPC for use in his own (highly-derivative) Kaalmuria setting. More will follow at highly irregular intervals.
As moody as his misty homeland of Kel, Tyrnon Vran stalks Kaalmuria with his one true companion – his trusted bow – close at hand. He sleeps with one eye open, for he has been exiled and his enemies are everywhere. Despite this particular misfortune, the Kellic gods still smile upon the archer, helping his arrows fly straight and true when most needed.
Essences
Lifeblood 12
Hero Points 6
Attributes
Strength 2
Agility 2
Mind 0
Appeal 0
Combat
Brawl 0
Melee 0
Ranged 3
Defense 1
Careers
Mercenary 1
Blacksmith 1
Hunter 1
Vagabond 1
Boons
Longbow Master
Marked By The Gods
Flaws
Feels The Heat
Languages
Kellic
Equipment
Kellic Long Bow, d6+3
Kellic Broadsword, d6+2
I think the isle of Kel would make a good BOL setting in its own right.
Interesting thought, G-Man! I’ll have to ponder an entire game set in Kel for sure. Cheers!
BOL was made for Celtic-style quests, with no rules fiddling necessary.
North past Dun Moors
Past Nag’s Head, the Bloodied Tor
Find the harp to soothe dread Arawn’s house
In the twilight; ‘twixt stones and fire.
You know, I hadn’t thought of it specifically in that light. But you’re dead right.
And you’ve at least two or three nights’ worth of adventure (if not an entire campaign!) outlined in that quatrain there, mister. Get to writing it up for everyone else to enjoy! 🙂