I ran Mini Six for the first time last weekend and it was good. Everyone – even the “not really RPG dorks” in the group – grokked the task/combat resolution mechanics within minutes.
The speed and simplicity of character creation was greatly appreciated by a couple of folks who like to play, but don’t get off on more involved character creation (like the way BRP can feel, when you’re divvying up 300-odd points across a large selection of skills).
Everything flowed smoothly, and though one character died, a replacement was easily created (and subsequently slotted in) while the rest of us completed the combat that killed said unlucky bastard. A Hero Point was spent to do a little dramatic/environmental editing, the new character was introduced, and the adventure kept on rolling.
Oh, and during the combat we had a super explosion of the Wild Die, ultimately yielding a result of 55 on an attack roll. I had that hit bypass the poor target’s armor because, well, it just felt right to give *some* kind of bonus for that insane a roll.
After we were done, the players all remarked on how much the appreciated the ease of the game system and – this probably can’t be stressed enough – the simplicity of character creation. One of the players is a fairly hardcore RPG guy (he’s the one who’s running the CoC game I’m in now), while the other two players game in varying degrees, neither is a “serious” RPG player. That their characters triumphed mightily in combat while the more regular player’s bit the dust is probably illuminating.
So, ultimately, a whole lot of fun was had with just a handful of d6, a very few rules (six pages’ worth at most), and a lot of imagination. That was awfully, awfully nice.
There’s a chance we’ll be continuing this game tonight. Or we might play something else entirely. Either way, while I was generally interested in Mini Six (and, by extension, Open D6) before, I’m officially sold on it now. It’s got just enough crunch possibility to keep my rules-focused players happy while being light enough to be enjoyable for my less geeky friends. BRP still rules my “serious” table, and BoL still has ahold of my heart. But this groovy game has found its place with me for sure.