Category Archives: Tales of the Space Princess

Playing A Gunny Raccoon Or Big Tree Guy

There’s a little movie out right now that you might have heard of called Guardians of the Galaxy. It’s a romp, and at times it feels very much like an RPG session. All of the protagonists are at least somewhat absurd, and their behavior marks them as Chaotic Good or Chaotic Neutral (with Good tendencies, maybe) in D&D-speak. So they come across pretty nicely as PCs.

I got to thinking about what game I’d use to run a similar story, and while my initial thought was something like Supers!, I think that may have been based on lingering ideas that Guardians as a superhero film rather than a big ol’ pulp scifi adventure. I still can’t quite decide between X-plorers and Tales of the Space Princess, though. So I thought I’d work out how I’d do a couple of the more popular characters and use that to inform my thoughts.

So, without further ado, here’s how I’d approach the core race/class considerations for a certain raccoon and his tree-guy buddy…

For X-plorers: Race-As-Class Classes

X-plorers, by default, focuses strictly on humans. But there’s an excellent supplement for designing alien and robot classes, and that’s what I’ve used here.

Gun-Happy Masked Rodent
Humanoid, Animal-Stock
+1 AGI, +1 INT
Pilot 15+, Security 16+, Mechanics 14+, Stealth 14+
Diminutive (+1 AC, -1 melee damage)
Deadly Marksman (+2 to hit/ranged, +1d6 damage/ranged)

Very Large Plant Man
Humanoid, Plant
+1 PHY, +1 PRE
Martial Arts, Survival 14+, Security 16+, Mechanics 14+
Large (+1 melee damage, -1 AC)
Regenerative (2 HP/Round)

For Tales of the Space Princess: Races w/ Suggested Classes

Tales of the Space Princess has great rules for building unique aliens right there in its core book. I approached these two along those lines. Since race & class are separate in TotSP, I’ve listed a suggested class for each.

Gun-Happy Masked Rodent
Alien: Mammal (+1 DEF, Claws/Teeth do 1d6)
Alien Special Ability: +1 DEX
Suggested Class: Scoundrel

Very Large Plant Man
Alien: Plant (+2 Def, Immune to most poisons, +2 to resist mental domination)
Alien Special Ability: +1 STR
Suggested Class: Star Warrior

Conclusions

Even though I’m more partial to Tales of the Space Princess on the whole, I think I have to concede that X-plorers gets this particular job done better. The custom-built race-as-class classes fit just a bit better, even though I’m not 100% sold on the skills that Big Tree Guy winds up with. That’s a reasonable trade for him having a strong Regeneration ability without having to hack on the rules any further.

TotSP Party: Against The Dark Lord Of Faalryn VI

Wherein your humble scribe presents a party he put together for the recently released Tales of the Space Princess. These folks are by-the-book new characters, which means they are of wildly divergent “levels” (compensated for a bit by the “luck” mechanic) and have minimal starting gear. On my initial readings, I feel like TotSP is a pretty nice little “old school-based” scifi RPG. Consider grabbing a copy if you’re interesting in such things.

Recruited by the young apprentice Jet to free the master of her order, this motley crew has flown directly into the heart of the black hole that conceals the mechanical planet Faalryn VI, home of the Dark Lord Syrtok. Will the combined might of the barbaric Kygar of Old Earth and the gruff bearman called General Bentusz be enough to defeat the dark one’s diabolical drones? Can “Katie” the science unit and Lq-vraal the beetleman smuggler’s collective craftiness lead them past the traps that are sure to confront them on their course? Will young Jet herself – inexperienced and fragile – survive this desperate rescue attempt? And just what does the nefarious Syrtok want with Master Iliryx, anyway? Find out when these five daring misfits array themselves Against The Dark Lord Of Faalryn VI!

Jet / Human Psychic (Apprentice)
STR 4 DEX 4 MEN 6 KNO 4
Hit Dice 3 Hit Points 16 Skill 4 Luck 4
Defense 9 Fight 7 Shoot 7
Skills: Activate Psychic Power, Fast Talk, Leap & Swing, Swim
Specials: Telekinesis (DC 15)
Gear: Laser Sword, Robes

Kygar of Old Earth / Human Star Warrior (Veteran)
STR 7 DEX 6 MEN 4 KNO 3
Hit Dice 6 Hit Points 46 Skill 6 Luck 1
Defense 11 Fight 13 Shoot 12
Skills: Climb, Leap & Swing, Pilot Ship, and Swim
Gear: Ray Gun, Laser Axe

General Bentusz / Ursoid Space Ranger (Ranger)
STR 6 DEX 3 MEN 4 KNO 4
Hit Dice 8 Hit Points 40 Skill 11 Luck 0
Defense 9 Fight 14 Shoot 11
Skills: Avoid Notice, Climb, Leap & Swing, Pilot Ship, Swim, Tracking
Specials: +1 DEF, Claws (d6), +1 STR
Gear: Ray Gun, War Club, Survival Gear

K8-E / Gynoid Scientist (Doctor)
STR 3 DEX 5 MEN 4 KNO 6
Hit Dice 4 Hit Points 22 Skill 8 Luck 1
Defense 10 Fight 7 Shoot 9
Skills: Defeat Security, Identify & Use Device, Invent Device, Navigation, Repair Device, Retrieve Data
Specials: Immune to mental domination, fear and poison
Gear: Scientific Tools, Stun Baton, Force Screen, Invizo-Screen

Lq-vraal / Coleopteran Smuggler (Rogue)
STR 4 DEX 5 MEN 5 KNO 4
Hit Dice 5 Hit Points 32 Skill 8 Luck 1
Defense 16 Fight 9 Shoot 10
Skills: Avoid Notice, Defeat Security, Disguise, Fast Talk, Hide Contraband, Pilot Ship
Specials: Expertise (+2 Defeat Security), Disinterest (-2 Disguise), Mandibles (d6), Multiple Arms
Gear: 2 Cutlasses, Smuggler’s Tools, Freighter (The Squonk’s Tears)