Wherein your humble scribe presents a cool dozen TFT (Legacy Edition) characters based on some of his favorite Cardboard Heroes of old. These folks are all 32 point starting characters. Rather than saddle these poor creatures with a personality that you’ll likely just replace, they remain as blank as the stare of a young B/X player in 1982 when confronted with the visual representation of a Dwarven mage for the first time.
Dandy Highwayman / Human M / Hero
ST 12 DX 9 (8) IQ 11 MA 10 (8)
Talents: Charisma (2), Courtly Graces (1), Crossbow (1), Horsemanship (1), Missile Weapons (2), Recognize Value (1), Sex Appeal (1), Sword (2)
Equipment: Broadsword (2d), Light Crossbow (2d), Cloth Armor (1)
Martial Artist / Human M / Hero
ST 9 DX 12 (11) IQ 11 MA 10 (10)
Talents: Bola (1), Detect Lies (2), Knife (1), Priest (1), Thrown Weapons (2), Two Weapons (2), Unarmed Combat I (1), Unarmed Combat II (1)
Equipment: Nunchucks (1d+1), Dagger (1d-1), Bola (Special), Cloth Armor (1)
Archer / Human M / Hero
ST 11 DX 12 (10) IQ 9 MA 10 (8)
Talents: Bow (2), Carousing (1), Missile Weapons (3), Mundane Talent: Wood Carver (1), Sword (2)
Equipment: Longbow (1d+2), Shortsword (2d-1), Dagger (1d-1), Leather Armor (2)
Hill Barbarian / Human M / Hero
ST 11 DX 11 (10) IQ 10 MA 12 (12)
Talents: Climbing (1), Knife (1), Pole Weapons (2), Running (2), Shield (1), Shield Expertise (2), Tracking (1)
Equipment: Spear (1d/1d+1), Dagger (1d-1), Large Shield (2)
Swashbuckler / Human F / Hero
ST 9 DX 12 (11) IQ 11 MA 10 (10)
Talents: Charisma (2), Courtly Graces (1), Diplomacy (1), Poet (1), Quick Draw: Sword (1), Sword (2), Weapon Expertise: Sword (3)
Equipment: Rapier (1d), Cloth Armor (1)
Crusader / Human F / Hero
ST 11 DX 11 (8) IQ 10 MA 10 (6)
Talents: Ax/Mace (2), Literacy (1), Alertness (2), Priest (1), Engineer (2), Naturalist (2)
Equipment: Mace (2d-1), Chainmail (3)
Sorceress / Human F / Wizard
ST 9 DX 11 (11) IQ 12 MA 10 (10)
Talents: Literacy (1), Sex Appeal (2)
Spells: Avert (1), Dazzle (1), Fireball (1), Sleep (1), Staff II (1), Staff to Snake (1), Summon Myrmidon (1), Summon Scout (1), Turn Missiles (1)
Equipment: Staff (1d)
Thief / Human F / Hero
ST 10 DX 11 (10) IQ 11 MA 10 (10)
Talents: Climbing (1), Detect Traps (2), Locksmith (1), Recognize Value (1), Remove Traps (1), Silent Movement (2), Streetwise (1), Sword (2)
Equipment: Sabre (2d-2), Dagger (1d-1), Cloth Armor (1)
Elven Swordswoman / Elf F / Hero
ST 9 DX 13 (12) IQ 10 MA 12 (12)
Talents: Acute Hearing (2), Alertness (2), Language: Human (1), Mimic (1), Quick-Draw: Sword (1), Sword (2), Unarmed Combat I (1)
Equipment: Rapier (1d), Main-Gauche (1), Cloth Armor (1)
Dwarven Mage / Dwarf M / Wizard
ST 10 DX 9 (8) IQ 13 MA 10 (10)
Talents: Literacy (1), Language: Human (1)
Spells: 3-Hex Wall (1), Ferment (1), Light (1), Lock/Knock (1), Mage Sight (1), Open Tunnel (1), Repair (1), Scrying (1), Staff III (1), Stone Flesh (1), Summon Gargoyle (1)
Equipment: Staff of Striking (1d), Cloth Armor (1)
Halfling Thief / Halfling F / Hero
ST 8 DX 13 (12) IQ 9 MA 10 (10)
Talents: Detect Traps (2), Knife (1), Language: Human (1), Pickpocket (1), Remove Traps (1), Silent Movement (2), Streetwise (1)
Equipment: Dagger (1d-1), Cloth Armor (1)
Goblin Wizard / Goblin M / Wizard
ST 9 DX 9 (8) IQ 14 MA 10 (10)
Talents: Business Sense (4), Language: Human (1), Literacy (1)
Spells: Analyze Magic (1), Glamour (1), Lightning (1), Persuasiveness (1), Staff III (1), Summon Myrmidon (1), Telepathy (1), Weapon/Armor Enchantment (1)
Equipment: Staff of Striking (1d), Cloth Armor (1)