Category Archives: NPCs

Traveller: Scientists On The Hunt

Wherein your humble scribe presents a group of four characters for (classic) Traveller. All of these were rolled up almost by-the-book from Supplement 4: Citizens of the Imperium because that’s where the real fun is. When I say “almost” I mean that I used my ancient houserule that, like the Scouts, services that don’t have a commission/promotion path get two skill rolls per term rather than just one. Heresy? Not in my book!

Traveling throughout the Claybourne Subsector aboard the safari ship Egan’s Dream, two scientists, their guide and his pilot are in search of unique animal and plant life that might serve as the basis for new advancements in medicine…

Eriq Rickenbacker
684B95 Age 34 4 Terms (Service: Scientist)
Computer-2, Mechanical-1, Medical-1, Auto Pistol-1, Gravitics-1, Navigation-1, Survival-1, Jack of all Trades-1
Mid Psg, Auto Pistol
Cr11,000

Mallory Uzzle
5B6AC3 Age 30 3 Terms (Service: Scientist)
Computer-1, Electronics-1, Leader-1, Medical-1, Survival-1, Jack of all Trades-1
Mid Psg
Cr42,000

Hoyt Lenix
889638 Age 38 5 Terms (Service: Hunter)
Hunting-2, Spear-3, Survival-2, Rifle-2, Electronics-1, Medical-1
Safari Ship, Rifle
Cr14,000

Kimber Jabaut
A89A82 Age 34 4 Terms (Service: Pirate, Final Rank: Lieutenant)
Brawling-1, SMG-1, Shotgun-1, Mechanical-2, Electronics-1, Leader-1, Engineering-2, Pilot-2
Low Psg
Cr20,000

Traveller: 3 Citizens Of The Shardyn Alliance

Wherein your humble scribe presents three characters for (classic) Traveller. All three were rolled up by-the-book from Supplement 4: Citizens of the Imperium because I love that book like I love nothing else when it comes to Traveller. I mean, really, why should gun-slinging ex-military types have all the fun?

Jaunting about the Claybourne Subsector, this trio of well-to-do hob nobbers are looking to hire some grunts to do their dirty work as they attempt to establish their very own megacorp. Mercs beware! This gang of Travellers might just Liaison or Admin you to death…

Dame Aliz de Torando
48698B Age 34 4 Terms (Service: Noble, Final Rank: Knight)
Body Pistol-1, Admin-2, Pilot-1, Jack of all trades-1
High Psg, TAS Membership
Cr160,000

Artur Dibben-Ganz
5577CA Age 38 5 Terms (Service: Diplomat, Final Rank: 1st Secretary)
Liaison-1, Carousing-1, Streetwise-2, Auto Pistol-1, Forgery-2
Auto Pistol
Cr40,000

Severin Isaacs
485AA8 Age 46 7 Terms (Service: Bureaucrat, Final Rank: Executive)
Liaison-2, Admin-1, Interrogation-1, Revolver-2, Ground Car-2
Watch, Mid Psg
Cr130,000

BoL Character: Ofra Dral

Wherein your humble scribe presents the last of several Barbarians of Lemuria characters he put together as examples for the players he ran through a couple of adventures in his own (highly-derivative) Kaalmuria setting.

Ofra Dral was raised on the plains of Zaar, where her innate skill with the sling made her a natural hunter. She often journeyed with her father, Itamar, on his trips to the nearby cities to trade in pelts and pottery, and this view of the world outside the simple life of the Zaari instilled in her a burning desire to travel. Upon attaining the age of consent Ofra left her family’s farm and ventured to the fortress city of Lak Bran Mull, where she served for a time as a member of King Tyr’s army. Ofra now seeks her fortune in the wider world, no longer bound by the duties of family or king.

Essences
Lifeblood 10
Hero Points 5

Attributes
Strength 0
Agility 2
Mind 0
Appeal 2

Combat
Brawl 0
Melee 0
Ranged 3
Defense 1

Careers
Hunter 3
Farmer 0
Merchant 0
Soldier 1

Boons
Sling Master
Plains Tracker

Flaws
Landlubber

Languages
Zaaric (non-literate)
Kellic (non-literate)

Equipment
Mace (1d6)
Sling (1d3)
Light Armor (1d6-2)

BoL Character: Zoru Dhalim (Etienne Toreaux)

Wherein your humble scribe presents the third of several Barbarians of Lemuria characters he put together as examples for the players he ran through a couple of adventures in his own (highly-derivative) Kaalmuria setting. One more will follow.

Born into the noble house of Toureaux in Roudenelle, Etienne spent his youth studying the Laws of Commerce and dreaming of far off lands that could be exploited, er, tapped, as new sources of spices, gems and ores. When his family was slaughtered and his house raised by the conquering army of Krug Jas, Etienne narrowly escaped with his life thanks to the efforts of a loyal family retainer. Etienne, who took the Zaaric name Zoru Dhalim in order to hide from the conquerer’s army, retreated to the farmlands outside of Roudenelle where he lived as a peasant farmer and began to study the healing arts. When the soldiers of Krug Jas came again and destroyed the farm on which he lived, motivated by nothing more than malice, Zoru vowed that he would become wealthy enough to employ an army of assassins to put an end to Krug Jas once and for all. Though he has not realized this dream yet, his quick mind and years of study have helped Zoru become a very wealthy merchant in a short time.

Essences
Lifeblood 10
Hero Points 1

Attributes
Strength 0
Agility 1
Mind 2
Appeal 1

Combat
Brawl 0
Melee 1
Ranged 1
Defense 2

Careers
Noble 1
Farmer 0
Healer 0
Merchant 3

Boons
Etiquette
Great Wealth
Trustworthy

Flaws
None

Languages
Native (Literate)
Zaaric (Literate)

Equipment
Mace (1d6)
Sling (1d3)
Medium Armor (1d6-1)

BoL Character: Thylissa of the North

Wherein your humble scribe presents the second of several Barbarians of Lemuria characters he put together as examples for the players he ran through a couple of adventures in his own (highly-derivative) Kaalmuria setting. Several more will follow.

Thylissa grew up in the frozen northlands, a fierce and untamed barbarian warrior. In her 16th year she was captured by slavers from the south and sold to the pirate king Draato. Her beauty saved her from the more brutal aspects of slavery and Draato instead treated her as a concubine. In this role she developed skills as a dancer, the better to please her master. When Draato’s ship was sunk on the high seas she was rescued by a passing merchant fleet with whom she served as an able sailor. Since her return to land she has eked out a living as a thief and tomb-robber.

Essences
Lifeblood 12
Hero Points 5

Attributes
Strength 2
Agility 1
Mind 0
Appeal 1

Combat
Brawl 1
Melee 2
Ranged 0
Defense 1

Careers
Barbarian 2
Dancer 1
Mariner 0
Thief 1

Boons
Beast Friend
Quick Recovery

Flaws
Distrust of Sorcery

Languages
Native (Non-literate)

Equipment
Great Axe (1d6+2)
Hand Axe (1d6)
Bow (1d6)
Medium Armor (1d6-1)

BoL Character: Rogan Stringbender

Wherein your humble scribe presents the first of several Barbarians of Lemuria characters he put together as examples for the players he ran through a couple of adventures in his own (highly-derivative) Kaalmuria setting. Several more will follow.

Though born to Arnosto, one of the noted scribes of the southern lands, Rogan showed little inclination for serious study, preferring instead to spend his days playing whatever musical instruments he could get his hands on. He left his homeland as soon as he could, in search of new melodies and new instruments to play. Life in the real world proved less easy than it had been at his father’s college and Rogan soon turned to petty crime to supplement his income. A short while after this fall into the darker side of things Rogan was befriended by the sorcerer Skaarmaltheneon, who observed in the young man a natural talent for the arcane arts. After a time in the tutelage of that great mage, Rogan has again struck out on his own.

Essences
Lifeblood 10
Arcane Power 10
Hero Points 5

Attributes
Strength 0
Agility 1
Mind 2
Appeal 1

Combat
Brawl -1
Melee 2
Ranged 0
Defense 3

Careers
Scribe 0
Minstrel 2
Thief 1
Magician 1

Boons
Magic of the Sorcerer Kings

Flaws
Feels The Cold
City Dweller

Languages
Native (Literate)
Written Magic

Equipment
Sword (1d6)
Sm. Shield (+1)
Light Armor (1d6-2)
Lute