Category Archives: NPCs

BoL-lywood: Prince Rajinder’s Adventures II

Speaking of the late, great Ray Harryhausem, everyone remembers the time that he did the jaw-dropping animation of the four-armed (and four-breasted!) elephant-headed Rakshasi, Bulusu Sunita Kal, in the classic Bollywood fantasy flick Prince Rajinder’s Adventures II, right? No? Well, that makes since, given that it never happened and there was never such a movie. But since we already play pretend all the time, let’s do a little meta-pretending and act like there was such a movie and we all remember it, ok?

So… the climactic showdown scene, which happens after brave, handsome Rajinder has done a little song & dance routine about how he will live forever in the love of the beautiful Princess Kathindra (even if he dies while rescuing her from the wicked sorcerer Bontu Bhavsar) while fighting off a dozen or so thuggee cultists armed with aruval swords and throwing chakrams, features the prince fighting a desperate battle against the aforementioned Bulusu Sunita Kal and her four massive tulwars, which she wields both offensively and defensively.

Just before he enters this battle, Rajinder manages to shatter the iron bonds that hold Kathindra helplessly to the evil magician’s altar by throwing one of the cultists’ chakrams (using multiple ricochets and delivering huge sprays of sparks, of course). This frees her to face Bontu Bhavsar and keep him from interfering with Rajinder’s desperate struggle against the demon.

And who can forget the absolutely amazing comedy relief portions of this scene, which are delivered by Rajinder’s loyal friend, the Monkey Prince Candraprabhava, and his acrobatic antics displayed while keeping the rest of the Thuggee foot soldiers occupied?

After the battle is won (and of course you knew it would be), there are, like, four more song & dance numbers, most of which aren’t worth remembering. Except the one where Candraprabhava interrupts his comedic romancing (chasing, really) of the princess’ sisters, attendants, and every other female on screen other than Kathindra, to urinate on the head of Bontu Bhavsar, who for some reason is being held in a dungeon cell directly beneath the main room of the palace (thus being tortured by hearing the celebration song – along with suffering the “monkey shower” – through the iron grate that is just above his head and out of his reach). One can only imagine the trouble he would have caused if only they had made a third installment.

Prince Rajinder / Lifeblood 11 / Hero Points 6
Attributes: Strength 1 Agility 2 Mind 0 Appeal 2
Combat Abilities: Brawl 0 Melee 2 Ranged 2 Defense 1
Careers: Noble 2 Warrior 1 Bard 1 Thief 1
Boons: Attractive, Marked by the Gods
Flaws: Arrogant
Languages: Hindi
Equipment: Magic Scimitar “Gururatna” (d6+1), +1 to hit; Bow (d6); Very Light Armor (d3-1)

Princess Kathindra / Lifeblood 9 / Hero Points 5 / Arcane Power 12
Attributes: Strength -1 Agility 2 Mind 1 Appeal 3
Combat Abilities: Brawl 0 Melee 1 Ranged 1 Defense 3
Careers: Noble 2 Sorcerer 1 Bard 1 Dancer 1
Boons: Attractive, Power of the Void
Flaws: City Dweller
Languages: Hindi
Equipment: Bichawa Dagger (d3)

Candraprabhava / Lifeblood 12 / Hero Points 5
Attributes: Strength 2 Agility 3 Mind 0 Appeal 0
Combat Abilities: Brawl 2 Melee 1 Ranged 0 Defense 2
Careers: Noble 1 Thief 1 Tumbler 3 Scholar 0
Boons: Keen Eyesight, Keen Hearing, Keen Scent
Flaws: Lecherous, Country Bumpkin
Languages: Hindi
Equipment: Gada Mace (d6); Fist (d2); Kick (d3); Very Light Armor (d3-1)

Bontu Bhavsar / Lifeblood 11 / Villain Points 5 / Arcane Power 13
Attributes: Strength 1 Agility 2 Mind 4 Appeal -1
Combat Abilities: Brawl 0 Melee 1 Ranged 2 Defense 3
Careers: Sorcerer 3 Assassin 1 Scholar 1 Torturer 1
Boons: Magic of the Sorcerer Kings, Magic Resistance
Flaws: Poor Eyesight, Untrustworthy
Languages: Hindi
Equipment: Madu Dagger (d3) X2

Thuggee Cultists (Rabble) / Lifeblood 3 / Hero Points 0
Attributes: Strength 1 Agility 1 Mind -1 Appeal -1
Combat Abilities: Brawl -1 Melee 1 Ranged 1 Defense -1
Careers: Assassin 0
Languages: Hindi
Equipment: Aruval Sword (d6-1); Chakram (d3); Light Armor (d6-2)

Bulusu Sunita Kal / Lifeblood 20
Attributes: Strength 3 Agility 3 Mind 0
Combat Abilities: Defense 2 Protection d3 (+1 for each sword not used to attack)
Attack with one Tulwar, +2; d6
Attack with two Tulwars, +0; d6 each
Attack with three Tulwars, -2; d6 each
Attack with four Tulwars, -4; d6 each

TFT: Against The Ifriti King

Wherein your humble scribe presents some experienced protagonists and an antagonist for The Fantasy Trip. You could turn this into a wee combat scenario if you were of a mind to. One of the various retroclones (like Legends of the Ancient World) should let you play this out if you don’t have TFT books handy.

These characters were created “by the book” with one key exception – I’ve built them using the Skill Points house rule used by my old group for years & years. The gist of this option is that instead of IQ serving as the point pool for buying Talents & Spells, you get your IQ plus the average of your ST and DX to spend (though you are still limited to a maximum number of Spells equal to your IQ). This lets characters be a little more well-rounded, without being particularly overpowered. Of course, TFT isn’t a game that really lends itself to characters being overpowered anyway.

Drawn from across the face of Cidri by forces beyond their comprehension, a disparate group of warriors and wizards finds themselves on a dangerous quest to defeat Tamir ibn Mu’tazz, the King of the Ifrit. Led by the noblewoman Takeda Mizuki, these unique individuals have faced numerous opponents and challenges as they have sought the palace of ibn Mu’tazz. Each hero stands ready to lay down his or her life to thwart the nefarious goals of the Ifrit.

If you’re going to give this a go as a combat scenario, treat Tamir ibn Mu’tazz as a 3-hex figure and allow him a 1-hex Green Slime, a 1-hex Silver Slime, and a 4-hex Goo as allies (stats below), thanks to his Ring of Slime & Goo Control.

The Villains

Tamir ibn Mu’tazz
ST 24 DX 16 IQ 20 MA 8/10 (40/20)
Sword, Charisma, Alertness, Acute Hearing, Diplomacy, Business Sense, Courtly Graces, Literacy, Recognize Value, Assess Value, Scholar
Fire, Speed Movement, Fireball, 3-Hex Fire, 7-Hex Fire, Create/Destroy Elemental
Chainmail (3), Scimitar of the Shayatin (2d6) allows a second attack each round at -4 DX, Amulet of Reverse Missiles, Ring of Slime & Goo Control

Green Slime
ST 14 DX 1 IQ 1 MA 2
Does 2 hits/turn once it engulfs a target by flowing into that creature’s hex.

Silver Slime
ST 18 DX 12 IQ 6 MA 6
Emits a lighting as the Lightning spell (i.e., 1d6/STR spent).

Goo
ST Nigh-Infinite DX N/A IQ 1 MA 4
Suffocates in 2 turns once it engulfs. Requires a 6 dice vs DX roll to hit the nucleus to kill.

The Heroes

Takeda Mizuki
ST 12 DX 15 (10) IQ 11 MA 6
Sword, Two Weapons, Courtly Graces, Diplomacy, Charisma, Tactics, Literacy, Horsemanship, Expert Horsemanship, Bow, Missile Weapons, Physicker, Sex Appeal, Alertness
Dou of Ama-Tsu-Mara (6), Katana (2d6), Wakizashi (2d6-1), Horse Bow (1d6), 20 Arrows

Black Crow
ST 11 DX 16 IQ 11 MA 12
Pole Weapons, Shield, Bow, Alertness, Missile Weapons, Tracking, Mimic, Silent Movement, Naturalist, Woodsman, Axe/Mace, Thrown Weapons, Animal Handler, Running
Small Shield (1), Spear (1d6/1d6+1), Bow of the Thunder Bird (1d6 + 3 pt lightning damage), 20 Arrows

Ultan MacEochagan
ST 10 DX 12 IQ 16 MA 10
Literacy, Sword, Bard, Seamanship, Sex Appeal
Light, Summon Wolf, Summon Myrmidon, Sleep, Summon Bear, Persuasiveness, Reveal/Conceal, Invisibility, Mage Sight, Magic Rainstorm, Control Person, Lightning, Glamor, Summon Giant
Silver Shortsword (2d6-1), Silver Dagger (1d6-1), Sapphire Eye of Manannan Mac Lir (5 ST Battery Gem)

Neferuptah
ST 15 DX 13 (12) IQ 10 MA 10
Sword, Axe/Mace, Shield, Warrior, Priest, Literacy, Acrobatics, Diplomacy, Naturalist
Light, Clumsiness, Blur, Aid
Cloth Armor (1), Shield of Horus (3), Hook Sword (2d6), Battle Axe (3d6)

Eratosthenes of Herapho
ST 11 DX 13 IQ 14 MA 10
Literacy, Architect/Builder, Scholar, Alchemy
Staff, Lock/Knock, Create Wall, Destroy Creation, Summon Gargoyle, 3-Hex Wall, Slippery Floor, Telekinesis, Control Elemental
Staff (1d6), Diamond Heart of Hephaestus (5 ST Battery Gem)

SciFi BoL Characters For Fun (But Not Profit)

Wherein your humble scribe presents a trio of NPCs for Barbarians of Lemuria… In Spaaaace!. These are put together mostly using the rules from Barbarians of the Aftermath and a few pulls from the other key BoL resources I’ve used before.

Traveling from the outer worlds to the Alliance capital aboard the tramp freighter Archilochus, Parjon Kelas (a minor noble with unique powers), Narsa Tash (a former slave from Aekos IV), and the disgraced boxerbot B0-RG9, are certainly bound for trouble. It’s in their nature.

Parjon Kelas / Lifeblood 10 / Hero Points 5 / Psychic Power 13
Attributes: Strength 0 Agility 0 Mind 2 Appeal 2
Combat Abilities: Brawl 0 Melee 1 Ranged 1 Defense 2
Careers: Noble 1, Psychic 1, Scholar 1, Chemist 1
Boons: Learned: History, Prismatic Soul
Flaws: Reluctant Fighter
Languages: Galactic Common, Aekosian, Fajash, Botic
Equipment: Blaster Pistol (d6+1)

Narsa Tash / Lifeblood 13 / Hero Points 6
Attributes: Strength 1 Agility 2 Mind 0 Appeal 1
Combat Abilities: Brawl 0 Melee 1 Ranged 2 Defense 1
Careers: Barbarian 2, Thief 1, Slave 1, Spacer 0
Boons: Hard-To-Kill, Lucky
Flaws: Savage
Languages: Aekosian
Equipment: Sword (d6+1)

B0-RG9 / Lifeblood 13 / Hero Points 5
Attributes: Strength 3 Agility 1 Mind 1 Appeal -1
Combat Abilities: Brawl 2 Melee 0 Ranged 0 Defense 2
Careers: Gladiator 2, Mechanic 1, Spacer 1, Priest 0
Boons: Self-Repair, Brawler
Flaws: Batteries Required
Languages: Botic, Galactic Common
Equipment: Fists (d3+3)

I’ve realized that I just don’t have the interest, inspiration or ambition to put together a proper BoL space game at the moment. But then again, with BotA handy there’s not much that needs to be done mechanically. I’ve decided that “Spacer” is a career in the same way that “Sailor” is in BoL. It covers piloting, general engineering, zero-g combat, and pretty much anything else you’d expect a person who has spent significant time in space travel to do.

You could certainly break these things down to “Pilot” and “Gunner” and other such things if you wanted to. But I think that pushes you closer to Traveller, et. al., and thus misses the point of the BoL system.

But that’s just me. And it’s not like I’m getting to play any of this anyway, so what do I know?

S&W Appreciation: Rogues In The Gallery

Swords & Wizardry White BoxWherein your humble scribe presents a batch of characters for Swords & Wizardry Whitebox in honor of Swords & Wizardry Appreciation Day. You should have no trouble using these for any of the other flavors of S&W, though.

The party failed to run when they should have. Somebody just walked up and asked to join your public game. You need an NPC to befriend (or bedevil) your party. Whatever the reason, you need a character and your need it now.

Well have no fear, amigos. Strange Stones has made its name producing pre-made “rogues gallery” style characters for ye olde school and, just for you, here’s a passel you can pick from for your S&W game.

Fighters

Count Augerin Vonfred du Hoxenbury, The Pale Heir / Human Fighter 1 / Lawful
STR 15 INT 8 WIS 5 DEX 11 CON 16 CHR 9
HP 7 AC 4 [15] Save 14
Items: 35 gp, Chainmail, Shield, Spear, Hand Axe, Longsword

Dunthal Rockstomper / Dwarf Fighter 1 / Lawful
STR 14 INT 14 WIS 12 DEX 11 CON 12 CHR 6
HP 4 AC 4 [15] Save 14
Items: 32 gp, Chainmail, Shield, Light Crossbow, 30 Bolts, Hand Axe, Warhammer

Fletcher Dorthal of Mirington-upon-Wyestoke / Human Fighter 1 / Neutral
STR 11 INT 9 WIS 9 DEX 16 CON 9 CHR 15
HP 5 AC 5 [14] Save 14
Items: 73 gp, Chainmail, Short Bow, Quiver w/ 20 Arrows, 2 Silver Arrows, Short Sword, 3 Daggers

Astrabian Silvershine / Elf Fighter 1 / Neutral
STR 13 INT 11 WIS 10 DEX 11 CON 15 CHR 9
HP 3 AC 4 [15] Save 14
Items: 2 gp, Chainmail, Shield, Longbow, 20 Arrows, Longsword, Dagger

Sylvestri Mancuso, The Black Mercenary / Human Fighter 1 / Chaotic
STR 14 INT 11 WIS 12 DEX 12 CON 9 CHR 13
HP 5 AC 2 [17] Save 14
Items: 49 gp, Plate Mail, Shield, Flail, Hand Axe, Longsword

Alwynnia Moonstone / Elf Fighter 1 / Chaotic
STR 13 INT 15 WIS 13 DEX 8 CON 10 CHR 6
HP 2 AC 5 [14] Save 14
Items: 9 gp, Chainmail, Shortbow, 20 Arrows, Shortsword, Dagger

Clerics

Sister Catalina Rosarita Consuela Mendoza y Juarez / Human Cleric 1 / Lawful
STR 12 INT 11 WIS 16 DEX 10 CON 9 CHR 15
HP 4 AC 4 [15] Save 15
Items: 25 gp, Silver Holy Symbol, 1 vial of Holy Water, Chainmail, Shield, Mace

Brother Horace of Sherwylde Glen / Human Cleric 1 / Lawful
STR 9 INT 9 WIS 14 DEX 13 CON 13 CHR 10
HP 3 AC 4 [15] Save 15
Items: 14 gp, Silver Holy Symbol, 1 vial of Holy Water, Chainmail, Shield, Morningstar

Father Lars the Mountain Goat / Human Cleric 1 / Lawful
STR 6 INT 9 WIS 9 DEX 18 CON 16 CHR 9
HP 7 AC 6 [13] Save 15
Items: 13 gp, Wooden Holy Symbol, 1 vial of Holy Water, Leather Armor, Shield, Mace

Brother Ignacio Román Donatello, Initiate of St. Basil / Human Cleric 1 / Chaotic
STR 10 INT 14 WIS 14 DEX 9 CON 11 CHR 8
HP 2 AC 4 [15] Save 15
Items: 2 gp, Silver Holy Symbol, 1 vial of Holy Water, Chainmail, Shield, Flail

Selene Shelwyn, The Arm of St. Katerine of the Sea / Human Cleric 1 / Chaotic
STR 10 INT 7 WIS 13 DEX 10 CON 10 CHR 12
HP 5 AC 2 [17] Save 15
Items: 25 gp, Silver Holy Symbol, 2 vials of Holy Water, Plate Mail, Shield, Mace

Jean d’Urlan, Brewer Monk of the Parast Monastery / Human Cleric 1 / Chaotic
STR 10 INT 14 WIS 14 DEX 9 CON 18 CHR 10
HP 7 AC 6 [13] Save 15
Items: 18 gp, Wooden Holy Symbol, 1 vial of Holy Water, Leather Armor, Shield, Club

Magic-Users

Thorgald the Runereader / Human Magic-User 1 / Lawful
STR 11 INT 12 WIS 7 DEX 13 CON 13 CHR 12
HP 4 AC 9 [10] Save 15
Spells: Charm Person, Read Languages
Items: 109 gp, Staff

Orlanarian Treeflower / Elf Magic-User 1 / Lawful
STR 9 INT 16 WIS 11 DEX 12 CON 13 CHR 13
HP 2 AC 9 [10] Save 15
Spells: Detect Magic, Hold Portal
Items: 174 gp, 2 Daggers

Mbana Tenkanaka / Human Magic-User 1 / Neutral
STR 9 INT 14 WIS 12 DEX 14 CON 14 CHR 11
HP 5 AC 9 [10] Save 15
Spells: Detect Magic, Light
Items: 66 gp, Staff, Dagger

Halina Halx, Guardian of the Silver Gate / Human Magic-User 1 / Neutral
STR 10 INT 14 WIS 11 DEX 12 CON 9 CHR 15
HP 6 AC 9 [10] Save 15
Spells: Charm Person, Protection From Chaos
Items: 43 gp, Staff, 2 Daggers

Veridian Starlight / Elf Magic-User 1 / Chaotic
STR 12 INT 16 WIS 8 DEX 12 CON 9 CHR 14
HP 5 AC 9 [10] Save 15
Spells: Hold Portal, Sleep
Items: 76 gp, Staff, Dagger

Skag / Human Magic-User 1 / Chaotic
STR 10 INT 16 WIS 9 DEX 11 CON 15 CHR 9
HP 7 AC 9 [10] Save 15
Spells: Hold Portal, Light
Items: 80 gp, Staff, 3 Daggers

While You’re Here Looking At S&W Stuff…

Be sure to take a gander at the monsters I’ve put together for S&W as well. Although they’re not officially part of S&W Appreciation Day, you might just find something useful. These are ones I didn’t submit for the S&W Monster Book (now known as Monstrosities, apparently) back in the day.

Traveller: Pedro’s Angels

Wherein your humble scribe presents a group of characters for (classic) Traveller. All of these were rolled up by-the-book using Book 1: Characters And Combat and/or Supplement 4: Citizens of the Imperium.

Jaunting about the sector aboard his private yacht, El Alma y La Cruz, Baron Pedro Miguel Ramirez and his lovely companions (mís ángeles, he calls them wryly) take on missions and causes that otherwise might go unaided. The Baron feels that he and his friends are destined to help those who cannot otherwise help themselves. This sometimes puts the gang on the wrong side of the law, of course – especially when the law itself is the problem. But there’s something to be said for having strong ties to the Imperial family.

Baron Pedro Miguel Ramirez
89A86C Age 30 3 Terms (Service: Noble, Final Rank: Baron)
Hunting-1, AutoPistol-1, Bribery-2, Engineering-1, Pilot-1
Yacht
Cr250,000

Lady Solara Marte
5A348B Age 26 2 Term (Service: Noble, Final Rank: Knight)
Hunting-1, Hovercraft-1, Pilot-1, Jack of All Trades-1, AutoPistol-1
Cr150,000

April Murphree
958B37 Age 34 4 Terms (Service: Marines, Final Rank: Lieutenant)
Cutlass-1, Revolver-1, Mechanical-2, SMG-1, Ground Car-1, Jack of All Trades-1, Tactics-1, Electronics-1
Travellers’
Cr25,000

Louise Helms
3659A8 Age 34 4 Terms (Service: Scientist, Final Rank: -)
Computer-1, Survival-1, Navigation-1, Electronics-2, Jack of All Trades-1, AutoPistol-1, Medical-2
AutoPistol
Cr6,000

Nogoloth: The Singer From Beyond

Wherein your humble scribe presents a couple of NPCs and a demon for BoL. These were written with his Nogoloth Lovecraftian/dark fantasy setting in mind, but could easily be used with any BoL fantasy setting. The demon was assembled using the demon rules posted on the BoL boards way back in the day.

“Why have you summoned us?” the creature’s three mouths spoke-sang in unison, its voices harmonizing in a perfect minor triad.

“I call you forth in the name of Zog-Thaloth! The Red King! The Pipes of Wisdom! The Song that Dwells in the Copper Halls of Ullaq!” Sharuthua responded, her tones rising and falling in the prescribed melody of the ritual as Naqugol beat the ceremonial drum in time with the lesser priestesses’ orgiastic dancing.

“You sing well… for having only one voice,” the demon mused. “But the rite is not complete until you reach the highest note, fleshling.”

“Your presence here is at my will! Your power serves my own! Your service shall be rewarded in blood! So I sing in the name of Zog-Thaaaaaaal-oooooooth!” the priestess concluded the summoning song, ascending the scale of Ullaq fully, her lungs afire with the raw power of the final note, so high and piercing that the cavern came alive with a host of Kral bats, their slumber broken by a tone unfamiliar even to their keen ears.

“Well done, savage bonesack. Well done indeed,” chuckled the being from beyond this world. “Phu’ghaq’ug approves of your performance and will gladly serve your will in humility and good faith. Tell us now your wishes, and do please provide us with something to soothe our throats. Travel from our far home is so… drying.”

Sharuthua / Lifeblood 8 / Hero Points 5 / Arcane Power 14
Attributes: Strength 0 Agility 1 Mind 1 Appeal 2
Combat Abilities: Brawl 1 Melee 1 Ranged 0 Defense 2
Careers: Priestess 2, Sorcerer 2, Warrior 0, Farmer 0
Boons: Magic of the Sorcerer Kings, Power of the Void
Flaws: Delicate, Poor Recovery
Languages: Nogolothian, Low Speech, Star Tongue of the Elds
Equipment: Dagger (d3), Staff (d6-1)

Naqugol / Lifeblood 14 / Hero Points 5 / Arcane Power 10
Attributes: Strength 2 Agility 1 Mind 0 Appeal 1
Combat Abilities: Brawl 1 Melee 2 Ranged 0 Defense 1
Careers: Warrior 2, Priest 1, Hunter 1, Sorcerer 0
Boons: Quick Recovery, Hard to Kill
Flaws: Country Bumpkin
Languages: Nogolothian
Equipment: Spear (d6), Light Armor (d6-2)

Phu’ghaq’ug (Greater Demon) / Lifeblood 30
Attributes: Strength 3 Agility 1 Mind 4 Appeal 4
Combat Abilities: Brawl 4 Melee 2 Ranged 2 Defense 4
Demonic Powers: Speech, Sorcery (AP 20), Appeal, Telepathy
Attacks: +3 w/ strike (d6) or as weapon
Protection: 1d3 (iron-like hide)

Phu’ghaq’ug, called The Singer from Beyond, is a demon capable of living in – manipulating the arcane energies of – Nogoloth. Its normal appearance when summoned is of an attractive human man – typically in exceptionally fine clothing – with an effete affect. What marks Phu’ghaq’ug as otherworldly is the extra length of its otherwise human-like head, which accommodates the creature’s two additional mouths. Each mouth speaks with the same voice in a different register (bass, baritone, and tenor). The mouths typically speak in unison, though it is possible for them to communicate independently. Phu’ghaq’ug prefers not to do this, however, because it is deeply in love with the sound of its own voices

Phu’ghaq’ug is typically sought out by savage tribes and primitive sorcerers to serve as a weapon against the more civilized cultures. Whether its powers are employed in defense or aggression it cares not, so long as its taste for human blood is slaked.

The Clockwork Turtle of Askerion

Wherein your humble scribe presents three Barbarians of Lemuria characters and a monster he put together on a whim, for use in his own (highly-derivative) Kaalmuria setting.

The Zaaric enchantress lay nearly lifeless on the deck, her skin sickly green from the rolling of the ship upon the churning waters. The captain and his first mate discussed their situation, speaking in a language their were fairly confident the witchwoman did not comprehend.

“She’s already paid us half, and we’ve been at sea for three weeks with nothing else to show for it,” the Kellman said in his heavily accented Geiric. “I say we dump her over the side and sail on.”

“Are you mad?” asked the great northern barbarian. “I’ll not have my ship haunted by the ghost of a witch who was murdered at sea.”

“You don’t understand how much trouble this one is, Lorm. You don’t speak her language. She’s constantly going on about how she’ll sail to the ends of the earth to find this Askerion fellow. She’s not going to give up, and thus we’re going to be stuck with her for a very long time. Her contract is ironclad. The ship is hers until we find whatever it is she’s looking for. Or until she dissolves the contract. Or dies.”

“You’re the one who didn’t catch that particular hook, Olbraigh. This is your fault, not mine. And it’s my ship, and it will not be haunted by a witch’s soul!”

Sandris / Lifeblood 10 / Hero Points 5 / Arcane Power 12
Attributes: Strength 0 Agility 1 Mind 2 Appeal 1
Combat Abilities: Brawl 0 Melee 0 Ranged 2 Defense 2
Careers: Sorcerer 2 Scholar 2 Artificer 0 Merchant 0
Boons: Learned (Flora & Fauna), Sling Master
Flaws: Landlubber
Languages: Zaaric, Kellic, Lirian, Thaxian
Equipment: Zaaric Mace (d6), Zaaric Sling (d6-2)

Lorm / Lifeblood 13 / Hero Points 5
Attributes: Strength 3 Agility 0 Mind 0 Appeal 1
Combat Abilities: Brawl 1 Melee 3 Ranged 0 Defense 0
Careers: Barbarian 1 Pirate 3 Thief 0 Soldier 0
Boons: Spear Fighter, Thick Skin
Flaws: Distrust of Sorcery
Languages: Geiric
Equipment: Geirbjornhaller Great Spear (d6+2), Axe (d6), Very Light Armor (d3-1)

Olbraigh / Lifeblood 11 / Hero Points 6
Attributes: Strength 1 Agility 2 Mind 1 Appeal 0
Combat Abilities: Brawl 0 Melee 2 Ranged 0 Defense 2
Careers: Thief 2 Pirate 2 Scholar 0 Physician 0
Boons: Carouser, Marked by the Gods
Flaws: Poor Eyesight
Languages: Kellic, Zaaric, Geiric
Equipment: Kellic Broadsword (d6), Light Armor (d6-2), Shield (+1)

The Clockwork Turtle of Askerion / Lifeblood 40
Attributes: Strength 5 Agility -1 Mind -2
Combat Abilities: Defense -1 Protection 1d6+2
Attack with Bite +1; 2d6

The Company Of St. Moldvay

Wherein your humble scribe presents a randomly rolled party for the freshly released PDF of Moldvay Basic D&D. They were all created with 3d6 for stats, more often than not in order. And, just because I’m loathe to give it up, they all have some snappy headgear. Will any of these brave adventurers survive their expedition In Search of the Unknown?

Brother Valdoric / Cleric 1 L
Headgear: Bishop’s Mitre
STR 14 INT 9 WIS 16 DEX 15 CON 12 CHR 10
HP 6 AC 3 Gold 20
Chain Mail, Shield, Mace, Holy Symbol
Cleric Spells: None

Skarl Stoneaxe / Dwarf 1 L
Headgear: Forest Green Bedouin Wrap
STR 18 INT 9 WIS 10 DEX 6 CON 10 CHR 7
HP 8 AC 5 Gold 16
Chain Mail, Shield, Hand Axe

Ikaria The Brash/ Elf 1 N
Headgear: Open-faced Plain Helm
STR 16 INT 13 WIS 7 DEX 16 CON 14 CHR 3
HP 7 AC 2 Gold 12
Chain Mail, Shield, Sword, Dagger, Long Bow, 20 Arrows
Elf Spells: Charm Person

Rolf Orlsson / Fighter 1 C
Headgear: Classic Viking-Style Helm
STR 15 INT 6 WIS 13 DEX 10 CON 13 CHR 14
HP 9 AC 2 Gold 17
Plate Mail, Shield, Sword, Dagger, Crossbow, 30 Quarrels

Dinty Dalgimmins / Halfling 1 N
Headgear: Bare, Showing His Mohawk
STR 11 INT 14 WIS 12 DEX 16 CON 11 CHR 12
HP 6 AC 5 Gold 10
Leather Armor, Short Sword, Dagger, Short Bow, 20 Arrows

Sareetha The Medium / Magic-User 1 N
Headgear: Bare, Showing Her Short, Stylish Haircut
STR 8 INT 16 WIS 9 DEX 9 CON 5 CHR 13
HP 2 AC 9 Gold 30
2 Silver Daggers
Magic-User Spells: Floating Disk

Gentleman Pete / Thief 1 C
Headgear: Fancy Top Hat
STR 8 INT 12 WIS 8 DEX 17 CON 14 CHR 12
HP 5 AC 5 Gold 29
Leather Armor, Sword, 2 Daggers, Silver Dagger, Short Bow, 20 Arrows, 2 Silver Arrows, Thieves’ Tools

And The Trolls Shall Be Born Again…

Wherein your humble scribe mentions a Kickstarer and presents a couple of characters and a monster for T&T 7.5.

By now you’ve undoubtedly heard about the Kickstarter for the new Deluxe Tunnels & Tolls. If not, click that link and learn all you could ever want to know about this project. There’s also more information available in this press release on the official dT&T blog.

It turns out that all of my dreams and plans for using any version of T&T last year fell through spectacularly (if by “fell through” I mean “I didn’t do jack to make them happen”), and I don’t imagine I’m going to do much with any version of T&T this year, either. But I am backing the Kickstarter because, well, I like T&T and enjoy the concept of seeing it live on – especially with the hand of Liz Danforth being involved once again.

So, being in a Trollish frame of mind at the moment, I thought I’d throw out a couple of T&T 7.5 characters and a monster for them to face off against. Go nuts with these if you have any inclination to do so. Otherwise, move along quietly and I promise to return this blog to its now expected, if still somewhat saddening, silence*.

Xal Balaq / Rogue / Elf / 2
STR 8 CON 5 DEX 14 SPD 18
INT 21 WIZ 8 LK 20 CHR 28

Height 6′ 4″ Weight 151 lbs.

Adventure Points 0
Combat Adds +15

Talents Roguery (+4)
Languages Elvish, Common, Dwarven, Hobb, Orc, Troll, and so on…
Spells Knock Knock

Cutlass (3+3), Kukri (2+5), Cuirboille (7)

Vorzt / Warrior / Human / 1
STR 16 CON 12 DEX 14 SPD 9
INT 7 WIZ 9 LK 11 CHR 13

Height 5′ 11″ Weight 170 lbs.

Adventure Points 0
Combat Adds +7

Talents Gambling (Luck +4)
Languages Common

War Hammer (5+1), Throwing Axe (3+2), Scale Mail (16), Kite Shield (12)

Plague Troll

Monster Rating: 60
Combat Dice: 7d6+30
Special Damage: 1/3 – Plague Trolls fight with a terrifying ferocity, doing 3 points of Spite damage per 6 rolled in combat; 6/Plague Infection – In rare cases, Plague Trolls can communicate their disease to non-trolls. Those who become infected suffer an immediate loss of 1/2 of their remaining CON. Plague victims take an additional 2 CON damage each hour (unless an L3SR on CON is made) until they expire. Natural healing does not replenish any CON lost to the disease. Only a casting of Healing Feeling will cure the Troll Plague.
Special Abilities: Plague Trolls are desiccated and lack significant meat on their bones – thus cutting, slashing and stabbing weapons are less effective against them. Treat Plague Trolls as having 4 points worth of armor against these types of weapons. Unlike healthy trolls, Plague Trolls do not regenerate damage – their regenerative properties are too busy keeping them alive to heal them of any damage within the timeframe of a combat.

Plague Trolls are trolls that have contracted a hideous wasting disease yet refuse to die. They look like regular trolls that have shriveled and shrunken away to nearly skeletal creatures. They are quite mad and easily enraged – the disease has accelerated their metabolisms, making them far quicker than healthy trolls – and are known to actively seek death.


*For those who care, I’m still not feeling the mad drive to create RPG stuff, though I am back on track with running my Dungeon Crawl Classics game. And the big Call of Cthulhu game I was in most of the past year and a half is starting back up shortly. And it looks like I’ll be joining up with what should be a long-term BRP fantasy game in the near future, too. So I’m gaming, just not writing.

Pulp BoL Bestiary: The Blood Tiger Of Boruna Kal

Wherein your humble scribe presents a couple of pulpy characters and a deadly foe done up in Barbarians of Lemuria/Dicey Tales style.

“So tell me why we’re here again, Doc,” O’Meara shouted over the roar of the rain that beat heavily on the thick vegetation just outside of the small outcropping that sheltered the doctor and his retinue.

“My patient, Abigail Plume, suffers from an advanced case of Jakarta Plague,” Doctor Shaw replied. “Her father, the newspaper baron Arthur Prescott Plume, has funded this expedition because my research has uncovered evidence that there is a variety of Neomarica gracilis that grows only here on Boruna Kal that contains a compound that I might be able to use to save Miss…”

“Did you see that?” O’Meara asked abruptly, taking the pipe from his mouth and squinting into the deluge. The other crewmen of the Joan de Geneville could tell their first mate was clearly agitated.

“See what?” replied the physician, annoyed by the interruption of his exposition.

“Out there. In the jungle. Something… big… just streaked by us.”

“Nonsense. The largest native fauna on Boruna Kal is a relative of Tamandua tetradactyla, which typically only measures two to three feet in len…”

A deafening roar cut off Shaw’s nascent lecture, as an enormous cat-like beast burst through the tree line, its coat a deep crimson lined with black and a malign intelligence reflected in its amber eyes. Before O’Meara could level his rifle the tiger was upon them, a blurred mass of claws and fangs. Its first strike knocked the sailor back into the stone wall, the lit pipe dropping into the damp leaves.

Chris O’Meara / Lifeblood 13 / Hero Points 5
Attributes: Strength 3 Agility 1 Mind 1 Appeal -1
Combat Abilities: Brawl 3 Melee 0 Ranged 0 Defense 1
Careers: Sailor 2, Mechanic 1, Soldier 1, Merchant 0
Boons: Born Sailor, Fist-Fighter
Flaws: Superstitious
Languages: English, Italian, Spanish, Irish Gaelic
Equipment: M1 Garand (D6+2)

Dr. Ryan Shawn, MD / Lifeblood 10 / Hero Points 5
Attributes: Strength 0 Agility 0 Mind 3 Appeal 1
Combat Abilities: Brawl 0 Melee 0 Ranged 1 Defense 3
Careers: Physician 3, Researcher 1, Socialite 0, Academic 0
Boons: Great Wealth, Well-Dressed, Natural Leader
Flaws: City Boy, Vain
Languages: English, Latin, French, German, Greek, Italian
Equipment: .32 Revolver (D6-1)

The Blood Tiger Of Boruna Kal / Lifeblood 25
Attributes: Strength 3 Agility 3 Mind 0
Combat Abilities: Defense 3 Protection 2 (tough hide)
Attack with bite +4; d6+3
Attack with 2 claws, +3 each; d6+1
(Attack with all three attacks at +2 each)

The Blood Tiger of Boruna Kal is tremendously large, twice again the size of the largest (non-extinct) big cat known to man. The Blood Tiger is a fearless combatant and is known to swim long distances, visiting different islands in the South Pacific in search of prey. The animal is profoundly averse to fire and will flee from any blaze larger than a torch or small campfire.