G-Man. Unstoppable force of nature or something more sinister? After you check out Army of Five Eyes (17821 downloads ) , his latest eldritch electronic output, you might lean towards believing the latter. So what would happen if elder things had existed in Hyboria? Find out by downloading Army of Five Eyes (17821 downloads ) now.
Category Archives: Homebrew
BoL: Pregens for The Valley of the Ravenous
As noted previously, I’ll be running a couple of Barbarians of Lemuria (Mythic Edition) games at North Texas RPG Con. Below you’ll find the pregens for the first game, The Valley of the Ravenous. If you’re planning on being at the con and playing, don’t commit these to memory as they may change a little bit. But for the most part, these will be the characters involved.
Meloria / Lifeblood 10 / Composure 3 / Hero Points 5 / Fate Points 3
Attributes: Strength 0 Agility 1 Mind 1 Appeal 2
Combat Abilities: Initiative 0 Melee 1 Ranged 1 Defense 2
Careers: Noble 0, Priest 3, Scholar 1, Farmer 0
Boons: Inspire, Silver Tongue
Flaws: Fear of Snakes
Languages: Lirian, Gutterspeak, Thaxian, Zaaric, Kellic, Geiric
Equipment: Staff (d6), Dagger (d6L), Light Armor (d6-3)
The youngest daughter of a minor noble family in Liria, Meloria has dedicated herself as a priestess of Estiel, the Lirian goddess of the moon. Where it only served to aggravate her entirely unpleasant sisters, her natural charm has made her a favorite of the temple’s elders, whom she now sees as her real family.
Davanzato / Lifeblood 11 / Composure 3 / Hero Points 5 / Craft Points 2
Attributes: Strength 1 Agility 0 Mind 2 Appeal 1
Combat Abilities: Initiative 1 Melee 1 Ranged 1 Defense 1
Careers: Soldier 0, Scholar 1, Healer 1, Alchemist 2
Boons: Keen Eyesight, Friends in Low Places
Flaws: City Dweller
Languages: Lirian, Gutterspeak, Thaxian, Zaaric, Kellic, Geiric, Alchemical Symbology
Equipment: Sword (d6+1), Crossbow (d6), Light Armor (d6-3)
Alchemical Items: Potion of Prowess, Potion of Precision, Sky Eye
Davanzato is an alchemist & artificer from Liria. His patron is Ceria, the Lirian goddess of knowledge and aqueducts. During his brief time in the Esercito Guardia of the city state, he came to know quite a few individuals who would come to be prominent in the underworld.
Aevar / Lifeblood 15 / Composure 3 / Hero Points 5
Attributes: Strength 3 Agility 1 (0) Mind 0 Appeal 0
Combat Abilities: Initiative 1 Melee 2 Ranged 1 Defense 0 (1)
Careers: Barbarian 2, Hunter 1, Thief 0, Gladiator 1
Boons: Alert, Mighty Fists, Hard to Kill
Flaws: Illiterate, Ugly & Brutish
Languages: Geiric, Gutterspeak, Lirian
Equipment: Axe (d6+3), Dagger (d6L+3), Sling (d6L+1), Light Armor (d6-3), Large Shield (+1 Def vs all attacks/round)
Aevar is a fierce warrior from Geirbjornhal who often calls upon Brogdr, the Geirbjornhaller god of strength and war. After arriving in the “civilized” south, Aevar’s criminal career was cut short and he paid his “debt” by entertaining crowds as a gladiator in the grand colosseum of Liria.
Timandra / Lifeblood 10 / Composure 3 / Hero Points 5
Attributes: Strength 0 Agility 2 Mind 1 Appeal 1
Combat Abilities: Initiative 1 Melee 1 Ranged 1 Defense 1
Careers: Merchant 1 Sailor 0 Scholar 1 Thief 2
Boons: Deft Hands, Escape Artist, Tools of the Trade
Flaws: Greedy, Untrustworthy
Languages: Thaxian, Gutterspeak, Lirian, Kellic, Geiric
Equipment: Sword (d6), Dagger (d6L), Light Armor (d6-3)
Timandra hails from Thaxos, where her greed earned her a reputation she couldn’t shake. She now makes her way in the world by taking anything that isn’t nailed down. Though hardly much of a mariner herself, she still calls on Rasos, the Thaxian god of the sea, in times of trouble.
Keziah / Lifeblood 10 / Composure 3 / Hero Points 5
Attributes: Strength 0 Agility 1 Mind 1 Appeal 2
Combat Abilities: Initiative 1 Melee 0 Ranged 1 Defense 2
Careers: Dancer 2, Priest 0, Assassin 2, Alchemist 0
Boons: Master of Disguise, Poison Resistance
Flaws: Zealot
Languages: Zaaric, Gutterspeak, Thaxian, Lirian
Equipment: 2 Daggers (d6L – or d6 if dual), 3 Darts (d6L), Light Armor (d6-3)
Keziah grew up among the nomads of Zaar. She was groomed by the priests of her people to serve as an instrument of divine justice against their enemies. She regularly swears oaths to Ghev, the Zaari god of the sun.
Eogan MacGill / Lifeblood 12 / Composure 3 / Hero Points 5
Attributes: Strength 2 Agility 2 (1) Mind 0 Appeal 0
Combat Abilities: Initiative 0 Melee 1 Ranged 2 Defense 1
Careers: Bard 0, Mercenary 2, Beastmaster 2, Healer 0
Boons: Beast Friend, Thick Skin, Fearless
Flaws: Taciturn, Cannot Lie
Languages: Kellic, Lirian, Gutterspeak
Equipment: Sword (d6+2), Bow (d6+1), Medium Armor (d6-2+1), Small Shield (+1 Defense vs 1 attacker/round)
A son of mist-shrouded Kel, Eogan lacks the charm and good nature that are common to his fellow Kelmen. He finds the best companions are those who communicate without words. When pressed, Eogan sings hymns to Dynan, the Kellic god of wine and song and Mael Mav, the Kellic goddess of war.
BoL: Pregens for The Beasts of Eternity
As noted previously, I’ll be running a couple of Barbarians of Lemuria (Mythic Edition) games at North Texas RPG Con. Below you’ll find the pregens for the first game, The Beasts of Eternity. If you’re planning on being at the con and playing, don’t commit these to memory as they may change a little bit. But for the most part, these will be the characters involved.
Jacques Bernat / Lifeblood 10 / Composure 3 / Hero Points 6 / Fate Points 2
Attributes: Strength 0 Agility 0 Mind 1 Appeal 3
Combat Abilities: Initiative 1 Melee 1 Ranged 1 Defense 1
Careers: Musician 0, Scholar 1, Brewer 1, Priest 2
Boons: Marked by the Gods, Keen Hearing
Flaws: Braggart
Languages: Galiesse, Ora Luccia, Alcázaran, Rheinig, Sigrun, Svata Jazyk
Equipment: Staff (d6), Dagger (d6L), Light Armor (d6-3)
Jacques is a priest of St. Xavier of the Kettle, the patron saint of brewers. His distinctive beers, based upon recipes from across the land, have earned him a small amount of notoriety. He knows that his life is blessed and cannot resist the urge to tell others of his great successes and accomplishments.
Maura Virieux / Lifeblood 10 / Composure 3 / Hero Points 5 / Craft Points 1
Attributes: Strength 0 Agility 1 Mind 3 Appeal 0
Combat Abilities: Initiative 0 Melee 1 Ranged 2 Defense 1
Careers: Healer 1, Alchemist 1, Architect 2, Artist 0
Boons: Healing Touch, Learned (Architecture)
Flaws: Unprepared
Languages: Galiesse, Ora Luccia, Alcázaran, Rheinig, Sigrun
Equipment: Crossbow (d6), Dagger (d6L), Light Armor (d6-3)
Alchemical Items: Potion of Shrinking, Potion of Growth
Maura is an architect and inventor from the city of Yllons. She has traveled to Vusseaux to petition the Duke of Plonesse for an investment in her research into the creation of flying machines. Or, perhaps, the development of weapons that can shoot fire across a distance. Or possibly for the construction of a Cathedral to St. Milos of the Hammer. Or maybe Ste. Alizenne of the Book.
Oriabus Roubel / Lifeblood 12 / Composure 3 / Hero Points 5
Attributes: Strength 2 Agility 2 (1) Mind 0 Appeal 0
Combat Abilities: Initiative 0 Melee 2 Ranged 0 Defense 2
Careers: Soldier 2, Thief 0, Worker 0, Sailor 2
Boons: Mighty Fists, Brawler
Flaws: Infamous
Languages: Galiesse, Alcázaran
Equipment: Glaive (d6H+2), Sabre (d6+2), Medium Armor (d6-2)
Oriabus was a sergeant in the Duke’s guard until he was discharged for “cowardice.” He has recently returned to Vusseaux from three years at sea, hoping his infamy has been forgotten. It has not, despite his entreaties to St. Gaston Five-Spear and Ste. Galiana the Azure.
Olaria de Ibañez / Lifeblood 11 / Composure 3 / Hero Points 5
Attributes: Strength 1 Agility 2 Mind 0 Appeal 1
Combat Abilities: Initiative 0 Melee 3 Ranged 0 Defense 1
Careers: Hunter 1, Mercenary 1, Poet 2, Astrologer 0
Boons: Inspire, Attractive, Friends in High Places
Flaws: City Dweller, Fear of Rats
Languages: Alcázaran, Galiesse, Ora Luccia, Rheinig
Equipment: Foil (d6L+1), Dagger (d6L+1), Light Armor (d6-3)
Olaria is a former mercenary from Alcáz who now resides in Vusseaux via the patronage of the Duke’s nephew Othon, who is infatuated with her. Fiebras, the high priest of St. Baldewyn, is also taken with with the poet. Olaria dabbles in fortune-telling as a way of enhancing her mysterious and dangerous allure.
Arnaud Hanchard / Lifeblood 10 / Composure 3 / Hero Points 5
Attributes: Strength 0 Agility 0 Mind 2 Appeal 2
Combat Abilities: Initiative 1 Melee 0 Ranged 2 Defense 1
Careers: Urchin 1, Brigand 1, Servant 1, Spy 1
Boons: Alert, Master of Disguise, Silver Tongue
Flaws: Gullible, Young
Languages: Galiesse, Ora Luccia, Alcázaran, Rheinig, Svata Jazyk
Equipment: Crossbow (d6), Sabre (d6), Light Armor (d6-3)
Like his twin sister Clarisse, Arnaud grew up on the streets of Vusseaux as an orphan. His quick mind and charming ways served him well as he navigated the underside of the city. Though prone to believe the claims and stories of others, he himself is an inveterate liar. He now works for Albaño de Calixto, an Alcázaran merchant with a dubious reputation.
Clarisse Hanchard / Lifeblood 13 / Composure 3 / Hero Points 5
Attributes: Strength 3 Agility 1 (0) Mind 0 Appeal 0
Combat Abilities: Initiative 1 Melee 2 Ranged 0 Defense 1
Careers: Urchin 1, Brigand 2, Thief 1, Servant 0
Boons: Thick Skin, Fearless, Detect Deception
Flaws: Hot-headed, Young
Languages: Galiesse, Alcázaran
Equipment: Mace (d6+3), Dagger (d6L+3), Medium Armor (d6-2)
Like her twin brother Arnaud, Clarisse grew up on the streets of Vusseaux. Her strong back and fearless nature made her an excellent brigand. She easily sees through her brother’s lies, but had to admit that his plan to work for the Alcázaran merchant Albaño de Calixto was an easier way to make a living.
Fortress Oblivion – A New G-Man BoL Adventure!
It’s time to let the uncanny G-Man guide you into the outré shadows of Hyboria in Fortress Oblivion (17672 downloads ) , a decidedly CAS-flavored adventure for Barbarians of Lemuria (Mythic Edition).
Can your heroes survive a night of eldrtich terror in a Mughal-style fort near the Turanian border while a vicious sandstorm scours the desert outside? Download this accursed PDF and find out!
BoL at NTRPG Con?
Update: It’s official! These two games are on the game list and everything. So go get registered for the con itself and then head back to their site around 4/15 to register for specific games.
Will there be Barbarians of Lemuria games at North Texas RPG Con this year? Well, if my proposals (submitted today) are accepted, then yes! I have no reason to believe they won’t be, so if you’re headed to the Dallas-Fort Worth area in June and are looking for games to play at the Con, give these Mythic Edition adventures some consideration…
Friday Night 6/3: The Beasts of Eternity
On the outskirts of Vusseaux, Brother Xelarius stubbornly maintains the flame at the now abandoned Abbey of St. Giles the Green. And though the monk does his best to protect the travelers and messengers who pass through his old order’s territory, brigands and stranger things have recently begun to stir in the shadows. Falsely accused of witchcraft, your small band is given the opportunity to travel to the Abbey in search of an answer to the increase in iniquity or face the guillotine.
Saturday Night 6/4: The Valley of the Ravenous
The wicked sorceress Zaana Dziriijla hurled one last hissing curse at you before she vanished. The world swam, colors swirled, and the ground went as soft as an empty belly below your feet. When your senses returned, you were no longer in her castle on the coast of Kel. Where once your skin was bitten by a frigid wind, it now prickles beneath the heat of an oppressive sun. Distant mountains rise to either side and the cries of unfamiliar birds echo across the skies. It may take some work to get back to Thaxos…
Bushi(D6)o Characters: Two Samurai of Lord Naoshi
Wherein your humble scribe presents a dynamic duo of lady Samurai for his Bushi(D6)o hack of Mini Six.
Serving loyally in the forces of Lord Naoshi of Katada Province, Yuki and Kaori are like day and night as they lead a group of archers who defend their Daimyo’s outpost at Yasuka Pass against the depredations of the hordes of the Bakemono-kunshu Ogura. Though each has her own way of inspiring the troops in the face of the frightening creatures that live in the dark woods beyond Kazo Ridge, both are steadfast in their assistance to the local villagers who occasionally come to the fortress in need of guidance or support.
Tanuma Yuki / BP 37 / Dodge 9 Block 12 Parry 11
An austere and brutally honest Samurai.
Might 4D Agility 3D Wit 2D+1 Charm 2D+2
Skills: Lifting 5D, Toughness 4D+1, Axe 3D+2, Bow 3D+1, Military Scholar 3D, Reading/Writing 2D+2, Calligraphy 3D, Survival 2D+1, Command 3D+2, Etiquette 3D, Intimidation 3D+2, Tea Ceremony 3D
Perks: None
Complications: Samurai Code
Gear & Armor: Ono (+3D+1), Kama (+1d+2), Dai-kyu (+2D+2), Heavy Samurai Armor (9)
Strength Damage: 3D
Kaga Kaori / BP 29 / Dodge 13 Block 7 Parry 15
A loquacious and polite Samurai.
Might 2D+1 Agility 3D+2 Wit 3D Charm 3D
Skills: Stamina 3D, Lifting 3D, Dodge 4D+1, Sword 5D, Bow 4D, Investigation 3D+2, Persuasion 3D+2
Perks: Daisho
Complications: Samurai Code
Gear & Armor: Katana (+2D+2 or +3D), Wakizashi (+1D+2), Han-kyu (+1D+2), Light Samurai Armor (5)
Strength Damage: 2D
Dread In The Water – A New G-Man BoL Adventure!
Hey kids! The savage pen of G-Man has struck again!
Featuring dark cults, nefarious thieves, and aberrations beyond the reckoning of normal men, Dread in the Water (18210 downloads ) is another epic tale set in Robert E. Howard’s Hyboria. Why on earth are you not downloading it already?!?
LL/AEC Party: Explorers of the Diamond Sutra
Wherein your humble scribe presents another entry in an irregular series of Adventuring Parties for Labyrinth Lord/Advanced Edition Companion. These characters are all 1st level, were granted maximum HP (Advanced Style), and have a bare minimum of equipment. They were all created with 3d6 for stats, more often than not in order.
This time around the focus is on psionic characters using the information from the Basic Psionics Handbook from New Big Dragon Games. Specifically for this entry, the party’s comprised entirely of standard class characters that have all tested out to be in possession of Wild Psionics as described on p. 46 of the BPH.
Guided by the words of the Diamond Sutra, two Ghoii, two Heyamii, two Narvatii, and a couple of castless handlers of the items of the dead ride out from Bhaaram Vaat in search of the lost treasures of the ancients. Their elephants well trained in the arts of battle, their weapons consecrated against the unliving terrors that reside deep within the jungles. What they will find beyond the shining city will may shake the foundations of the world.
Gho Dagaash/ Human Cleric 1 LG
STR 12 INT 9 WIS 16 DEX 4 CON 10 CHR 13
PSP 1 HP 8 AC 6 Gold 28
Mace, Sling, Chain Mail, Shield, Silver Holy Symbol
Psionic Abilities: Clairaudience (Clairsentient), Control Flames (Psychokinetic)
Cleric Spells: Detect Magic, Light, Remove Fear
Gho Kalii / Human Cleric 1 NG
STR 12 INT 14 WIS 15 DEX 14 CON 10 CHR 17
PSP 1 HP 8 AC 3 Gold 30
Heavy Flail, Sling, Banded Mail, Silver Holy Symbol
Psionic Abilities: Hypnosis (Telepathic)
Cleric Spells: Cure Light Wounds, Resist Cold, Sanctuary
Heyam Diisu / Human Fighter 1 LN
STR 16 INT 10 WIS 11 DEX 9 CON 8 CHR 14
PSP 1 HP 9 AC 5 Gold 9
Tulwar, Scale Mail, Short Bow, Quiver w/ 20 Arrows, Shield, 50′ Rope
Psionic Abilities: Dream Travel, Time Leap (Psychoportative)
Heyam Tikkaraal / Human Fighter 1 NG
STR 13 INT 9 WIS 14 DEX 9 CON 4 CHR 9
PSP X HP 8 AC 4 Gold 36
Scimitar, Kris, Light Crossbow, Case w/ 10 Quarrels, Chain Mail, Shield, Small Steel Mirror
Psionic Abilities: Control temperature (Psychokintetic)
Narvat Shaash / Human Magic-User 1 CG
STR 11 INT 13 WIS 11 DEX 11 CON 13 CHR 11
PSP 1 HP 5 AC 9 Gold 113
2 Silver Kris, Spell Book, 8 Torches, Flint & Steel
Psionic Abilities: Chameleon Ability, Expansion (Psychometabolic)
MU Spells: Comprehend Languages, Erase, Jump, Read Languages, Read Magic
Narvat Diil / Human Magic-User 1 NG
STR 12 INT 16 WIS 9 DEX 10 CON 13 CHR 5
PSP 1 HP 5 AC 9 Gold 131
Quarterstaff, Spell Book, 12 Iron Spikes, Hammer
Psionic Abilities: Body weaponry (Psychometabolic)
MU Spells: Detect Magic, Feather Fall, Magic Aura, Shocking Grasp, Sleep, Ventriloquism
Priyat / Human Thief 1 N
STR 17 INT 12 WIS 14 DEX 18 CON 13 CHR 6
PSP 3 HP 7 AC 5 Gold 89
2 Hand Axes, 6 Chakram, Leather Armor, Thieves’ Tools
Psionic Abilities: Mass Domination (Telepathic)
Lagam / Human Thief 1 N
STR 9 INT 11 WIS 14 DEX 15 CON 11 CHR 11
PSP 1 HP 6 AC 7 Gold 42
2 Hand Axes, 6 Charkram, Leather Armor, Thieves’ Tools
Psionic Abilities: Know Location (Clairsentient)
dT&T: The Voyage of the Panora
Wherein your humble scribe presents a group of noble warriors for Deluxe Tunnels & Trolls. Why? Because his long-awaited hardback from the agonizingly (if moderately understandably) oft-delayed Kickstarter arrived at long last yesterday. Pictures of the book provided for your enjoyment.
Erginius of Autoria’s lost classic, The Panoriad, tells the tale of Alkibiades of Pythos and the journey he undertook to recover the Lyre of Tiros for the glory of Pythos and to win the love of Queen Meliana. The charming and charmed Alkibiades – a brilliant historian and philosopher with a talent for preparing spanakopita so delicious that Hera herself declared it the finest outside of Mount Olympus – recruited a disparate band to join him on his quest. Lasthenes, captain of the Panora. Echephron the beast tamer. Isagoras the tale-teller. Thestor, famed bronzesmith of Xaneira. Philonikos the Giant. And, of course, all of the unnamed Panoranauts who perished as the quest continued.
Among the dangers faced by Alkibiades and his compatriots included the Nacippe – a legendary sea serpent, the Oedes – twin tigers of Tartarus, the Haleclyphes – an army of damned souls risen from the River Styx, and Belemeos, son of Hades.
The tragedy of The Panoriad, of course, is that its ending has been lost to time. Many scholars have their own theories, and many fragments and forgeries have been discovered over the centuries, but none have been accepted by the academic community as definitive.
The Panoranauts
Alkibiades of Pythos / Human / Warrior 3 / 5′ 9″ 160 lbs
STR 16 CON 6 DEX 9 SPD 7 INT 14 WIZ 12 LK 16 CHR 32*
Combat Adds +8 Wt Possible 1,600 WU
Talents Cooking (+3), History (+3), Philosophy (+3)
Mace (5d6), Short Sword (3d6), Target Shield (4)
Lasthenes / Human / Warrior 1 / 5′ 7″ 155 lbs
STR 14 CON 12 DEX 14 SPD 14 INT 6 WIZ 11 LK 9 CHR 11
Combat Adds +6 Wt Possible 1,400 WU
Talents Knot Tying (+3)
Medium Spear (4d6), Short Sword (3d6), Target Shield (4)
Echephron / Human / Warrior 1 / 5′ 10″ 180 lbs
STR 13 CON 6 DEX 10 SPD 12 INT 8 WIZ 16 LK 16 CHR 19*
Combat Adds +5 Wt Possible 1,300 WU
Talents Animal Handling (+3)
Broad Axe (5d6), Short Sword (3d6), Target Shield (4)
Isagoras / Human / Warrior 1 / 5′ 10″ 170 lbs
STR 13 CON 9 DEX 19* SPD 10 INT 13 WIZ 6 LK 9 CHR 9
Combat Adds +8 Wt Possible 1,300 WU
Talents Storytelling (+3)
Short Sword (3d6), Javelin (3d6), Target Shield (4)
Thestor of Xaneira / Human / Warrior 1 / 5′ 5″ 145 lbs
STR 13 CON 12 DEX 14 SPD 10 INT 12 WIZ 12 LK 8 CHR 7
Combat Adds +3 Wt Possible 1,300 WU
Talents Bronzesmith (+3)
Broad Axe (5d6), Short Sword (3d6), Target Shield (4)
Philonikos / Human / Warrior 1 / 6′ 7″ 250 lbs
STR 14 CON 10 DEX 9 SPD 5 INT 7 WIZ 6 LK 11 CHR 10
Combat Adds +2 Wt Possible 1,400 WU
Talents Merchant (+3)
Medium Spear (4d6), Short Sword (3d6), Target Shield (4)
The Antagonists
Belemeos, Son of Hades
MR 150
Special Damage: 1/2 (double Spite); 5/Dem Bones (MR 50 Skeletons)
Special Abilities: Bone Armor (10)
Belemeos is a demigod, son of Hades and the mortal woman Polytio. He serves as a guardian of treasures that have been consigned to his father’s realm. He wears armor constructed of the bones of dead heroes and stands well over 9′ high.
The Haleclyphes
MR 120 (8 X15)
Special Damage: 1/1 (normal Spite); 4/Curse You (Level 12, Targets CON)
Special Abilities: Impervious to missile damage
Seeming at first like a dense, swirling fog, the individual spirits that comprise the Haleclyphes rise from the Styx to repel any who would cross without the express approval of Charon.
The Oedes
MR 90 (45 X2)
Special Damage: 1/3 (triple Spite);
Special Abilities: Tough Hide (8)
As black as the grave, the twin tigers of Tartarus stalk the shores of the Styx hungry for any living flesh they can devour.
Nacippe
MR 70
Special Damage: 1/1 (normal Spite); 6/Blasting Power (Level 7)
Special Abilities: Tough Hide (15)
Nacippe is a red-hued sea serpent that preys upon smaller vessels across the breadth of the Sea, breathing fire to destroy the ships and deliciously roast their crews.
Vintage Magic World: The Last Hope of Vilorre-Adinel
Wherein your humble scribe presents a batch of pregenerated characters for the Worlds of Wonder version of Magic World.
The Alabaster Plague has come to Vilorre-Adinel and only a precious few individuals have remained unaffected. Some must stay and tend to the sick. Others, though, have been called upon to journey to the nearby Abbey of St. Rixende to seek assistance in the form of the honey from the Abbess’ sacred bees. The honey, it is said, can cure even the this terrible disease. Rumors that the Abbey has recently fallen to a savage wolfqueen cast a pall upon this quest. Still, brave souls will venture forth in the hopes of saving their home. Mercadier, captain of the guard. Ameline, the new recruit. Jourdain and Petrona, the wastrel children of the Mayor’s brother. Abelard the tinker. Mathena the wool merchant. Guarnier, the hermit who speaks to the winds. Brunissende, the witch of the wood. Among these citizens will be found the last hope of Vilorre-Adinel.
Mercadier (Warrior) 227 Crowns
STR 14 CON 9 SIZ 13 INT 13 POW 11 DEX 12 APP 9 HP 9 DB none
Weapons: Battle Axe 65% (1d8+2), Crossbow 60% (2d6+2) Shield 60%
Armor: Ring Mail (4), Leather (2), Shield (12)
Skills: Climb 55%, Cut Purse 5%, Fine Manipulation 5%, First Aid 45%, Hide 55%, Jump 60%, Linguist 00%, Listen 45%, Literacy 00%, Lore 00%, Mechanical Arts 00%, Mercantile Arts 00%, Move Quietly 25%, Philosophy 00%, Ride 60%, Spot Hidden 30%, Swim 20%, Throw 45%
Ameline (Warrior) 224 Crowns
STR 15 CON 15 SIZ 8 INT 16 POW 13 DEX 9 APP 11 HP 15 DB +1d6
Weapons: Sword 65% (1d8+1), Bow 65% (1d6+1), Shield 65%
Armor: Ring Mail (4), Leather (2), Shield (12)
Skills: Climb 55%, Cut Purse 5%, Fine Manipulation 5%, First Aid 45%, Hide 55%, Jump 65%, Linguist 00%, Listen 45%, Literacy 00%, Lore 00%, Mechanical Arts 00%, Mercantile Arts 00%, Move Quietly 25%, Philosophy 00%, Ride 45%, Spot Hidden 25%, Swim 20%, Throw 45%
Jourdain (Rogue) 325 Crowns
STR 10 CON 11 SIZ 11 INT 13 POW 11 DEX 14 APP 11 HP 11 DB none
Weapons: Short Sword 60% (1d6+1), Dagger 60% (1d4+1)
Armor: Cuirboilli (3)
Skills: Climb 60%, Cut Purse 70%, Fine Manipulation 70%, First Aid 45%, Hide 60%, Jump 60%, Linguist 00%, Listen 60%, Literacy 00%, Lore 00%, Mechanical Arts 00%, Mercantile Arts 00%, Move Quietly 60%, Philosophy 00%, Ride 25%, Spot Hidden 60%, Swim 20%, Throw 45%
Petrona (Rogue) 385 Crowns
STR 9 CON 12 SIZ 11 INT 15 POW 13 DEX 15 APP 10 HP 12 DB none
Weapons: Short Sword 70% (1d6+1), Dagger 65% (1d4+1)
Armor: Cuirboilli (3)
Skills: Climb 65%, Cut Purse 75%, Fine Manipulation 75%, First Aid 50%, Hide 65%, Jump 65%, Linguist 00%, Listen 65%, Literacy 00%, Lore 00%, Mechanical Arts 00%, Mercantile Arts 00%, Move Quietly 65%, Philosophy 00%, Ride 25%, Spot Hidden 65%, Swim 20%, Throw 45%
Abelard (Sage) 230 Crowns
STR 10 CON 9 SIZ 15 INT 14 POW 15 DEX 18 APP 12 HP 9 DB +1d6
Weapons: Hammer 25% (1d8+2), Shield 25%
Armor: Cuirboilli (3), Shield (12)
Skills: Climb 55%, Cut Purse 5%, Fine Manipulation 00%, First Aid 45%, Hide 55%, Jump 45%, Linguist 45%, Listen 45%, Literacy 70%, Lore 45%, Mechanical Arts 70%, Mercantile Arts 45%, Move Quietly 25%, Philosophy 45%, Ride 25%, Spot Hidden 25%, Swim 20%, Throw 45%
Mathena (Sage) 400 Crowns
STR 10 CON 9 SIZ 11 INT 16 POW 11 DEX 13 APP 8 HP 9 DB none
Weapons: Mace 35% (1d6+2), Sling 20% (1d8)
Armor: Ring Mail (4)
Skills: Climb 55%, Cut Purse 5%, Fine Manipulation 5%, First Aid 50%, Hide 55%, Jump 45%, Linguist 50%, Listen 45%, Literacy 80%, Lore 55%, Mechanical Arts 50%, Mercantile Arts 80%, Move Quietly 25%, Philosophy 50%, Ride 25%, Spot Hidden 25%, Swim 20%, Throw 45%
Guarnier (Wizard) 119 Crowns
STR 12 CON 10 SIZ 12 INT 17 POW 14 DEX 14 APP 9 HP 10 DB none
Weapons: Staff 55% (1d8), Dagger 55% (1d4+1), Sword 55% (1d8+1)
Armor: Cuirboilli (3)
Skills: Climb 55%, Cut Purse 5%, Fine Manipulation 5%, First Aid 45%, Hide 55%, Jump 45%, Linguist 00%, Listen 45%, Literacy 50%, Lore 00%, Mechanical Arts 00%, Mercantile Arts 00%, Move Quietly 25%, Philosophy 00%, Ride 25%, Spot Hidden 25%, Swim 20%, Throw 45%
Spells: Conjure/Dismiss Air Elemental 55%, Enhance/Diminish 55%, Lift 55%, Speak to Mind 55%
Brunissende (Wizard) 80 Crowns
STR 9 CON 9 SIZ 10 INT 16 POW 12 DEX 10 APP 10 HP 9 DB none
Weapons: Staff 50% (1d8), Dagger 50% (1d4+1), Spear 50% (1d6+1)
Armor: Cuirboilli (3)
Skills: Climb 55%, Cut Purse 5%, Fine Manipulation 5%, First Aid 50%, Hide 55%, Jump 45%, Linguist 00%, Listen 45%, Literacy 50%, Lore 00%, Mechanical Arts 00%, Mercantile Arts 00%, Move Quietly 25%, Philosophy 00%, Ride 25%, Spot Hidden 25%, Swim 20%, Throw 45%
Spells: Heal/Wound 50%, Light/Dark 50%, Seal/Unseal 50%, Vision 50%