Category Archives: Homebrew

BRP Rogues Gallery: Danger Divers!

Wherein your humble scribe presents a quartet of NPCs for BRP.

Black Monster © Ledo Design - Click it, the guy's work is awesome!

Traveling the world aboard the Bergion, Captain Jack Brody and his crew search for treasure beneath the waves. They have recently taken on an expedition lead by the well-known French oceanographer Marcel Lemieux, who is accompanied by his journalist daughter. Danger awaits these bold adventurers as they seek… The Sunken City of Ys.

Captain Jack Brody, Adventurous Deep Sea Explorer
STR 17 CON 16 SIZ 16 DEX 12 INT 10 POW 11 APP 11 HP 16 MW 7 DB +1d6
Weapons: Medium Revolver 60% (1d8), Speargun 40% (2d4), Knife 55% (1d3+1+1d6), Fist 45% (1d3+1d6)
Armor: none
Skills: Brawling 45%, Climb 40%, Dodge 54%, Firearms: Revolver 60%, Firearms: Speargun 40%, Knowledge: Natural History 45%, Language: English 60%, Melee Weapon: Knife 55%, Navigate 40%, Persuade 35%, Pilot: Boat 45%, Spot 55%, Swim 70%

Chip “Lucky” Rodgers, Gruff But Lovable Mechanic
STR 12 CON 13 SIZ 15 DEX 14 INT 12 POW 18 APP 12 HP 14 MW 7 DB +1d4
Weapons: Heavy Revolver 50% (1d10+2), Speargun 40% (2d4), Knife 65% (1d3+1+1d4), Fist 45% (1d3+1d4)
Armor: none
Skills: Brawling 45%, Climb 50%, Craft: Cooking 15%, Dodge 58%, Firearms: Revolver 50%, Firearms: Speargun 40%, Grapple 55%, Langauge: English 60%, Language: Portuguese 11%, Melee Weapon: Knife 65%, Navigate 40%, Repair: Structural 85%, Spot 55%, Swim 65%

Beatrix “Betty” Lemieux, Plucky Journalist
STR 12 CON 13 SIZ 11 DEX 17 INT 13 POW 12 APP 15 HP 12 MW 7 DB none
Weapons: Fist 45% (1d3)
Armor: none
Skills: Art: Photography 65%, Brawling 50%, Dodge 54%, Fast Talk 65%, Insight 45%, Language: English 36%, Language: French 75%, Listen 35%, Persuade 45%, Research 45%, Spot 55%, Stealth 30%, Swim 55%

Dr. Marcel Lemieux, Brilliant Scientist
STR 10 CON 14 SIZ 11 DEX 13 INT 17 POW 13 APP 9 HP 13 MW 7 DB none
Weapons: none
Armor: none
Skills: Art: Photography 45%, Craft: Drawing 25%, Dodge 46%, Knowledge: Archaeology 35%, Knowledge: Folklore 35%, Langauge: French 75%, Language: English 21%, Persuade 25%, Research 75%, Science: Biology 51%, Science: Oceanography 81%, Swim 65%, Technical: Sensor Systems 55%

BRP Rogues Gallery: Cyborg Bounty Hunters

Wherein your humble scribe presents a cyborg bounty hunter duo for some crazy 60s/70s style sci fi setting for BRP that doesn’t exist. I used the Super Powers rules from the Big Gold Book to build out the cybernetic enhancements, with a Character Point Budget equal to the characters’ highest unmodified characteristic (e.g., Heroic power level).

Traveling the backwaters of the Trobane Conferdate aboard the Paranotoreas, HARC-7 and 3V3 work together to round up escapees from the penal colonies. Their methods aren’t exactly orthodox – but they get the job done – so the Confederate’s enforcers tend to overlook the occasional shattered bone or plasma burn on the recaptured criminals. There are some within the establishment, though, who are more than a little concerned with the fact that neither bounty hunter appears in the official records of the Grand Census. It’s probably only a matter of time before the hunters become the hunted.

HARC-7, Cyborg Mercenary
STR 20 CON 12 SIZ 14 DEX 13 INT 11 POW 15 APP 14 HP 13 MW 7 DB +1d6
Weapons: Plasma Pistol 55% (2d10+2), Brawling 85% (1d3+1d6), 4 Plasma Grenades 45% (3d10/2 meters)
Armor: Adaptive Mesh (1d4+2)
Skills: Artillery: RailGun 11%, Brawl 85%, Climb 50%, Dodge 66%, Energy Pistols 55%, First Aid 50%, Grapple 65%, Knowledge: Natural History 25%, Knowledge: Streetwise 45%, Projection 46%, Spot 55%, Stealth 40%, Strategy 21%, Throw 45%, Track 30%
Powers: Duraplast Skin & Steel Plating (Armor: Kinetic) 5, Cybernetic Arms (Super Characteristic: STR +3) 3, Cybernetic Eyes (Super Sense: Super Vision, Infrared Vision, Night Vision) 9

3V3, Cyborg Space Pilot
STR 10 CON 14 SIZ 10 DEX 20 INT 16 POW 10 APP 16 HP 12 MW 6 DB none
Weapons: Plasma Pistol 45% (2d10+2), Stun Lance 75% (1d6 +stun)
Armor: Adaptive Mesh (1d4+2)
Skills: Bargain 25%, Demolitions 41%, Dodge 80%, Drive: GravSled 30%, Energy Pistols 45%, Heavy Machine: ExoLoader 11%, Knowledge: Streetwise 25%, Listen 45%, Melee Weapon: Stun Lance 75%, Navigate 50%, Pilot: Spacecraft 61%, Persuade 35%, Repair: Electronics 55%, Repair: Mechanical 45%, Spot 45%, Technical: Computer Use 35%
Powers: Cybernetic Blur Mode (Defense) 5, Cybernetic Fast-Twitch Muscle Response Enhancement (Super Characteristic: DEX +3) 9, Cybernetic Ear Implants (Super Sense: Sonar Detection) 3

BRP Rogues Gallery: The Daughters of Daelwyn

Wherein your humble scribe presents a trio of characters for a completely non-existent sci fi setting for Basic RolePlaying.

Daelwyn L’Orreaux was the beautiful and gifted daughter of noted Ionian geneticist Dr. Hyrum L’Orreaux. She was murdered by jackbooted thugs in service to the Jovian Protectorate’s Minister of Defense, Evairyx Schim, in an attempt to force Dr. L’Orreaux to develop genetic supermen to lead the Protectorate’s warmachine. Daelwyn’s death drove her father to flee his native Io and take refuge amongst the free peoples of the Saturnian Association. There, in a private research facility well-hidden within Saturn’s ring system, Dr. L’Orreaux has created a trio of clones of his daughter to be trained as assassins to exact his revenge against the entire leadership of the Jovian Protectorate. Though these clones are near-perfect replicas of the original Daelwyn, each has manifested a slightly different personality, affinities, and set of psychic powers. Despite being well aware of their true nature, each considers herself a daughter of the original Daelwyn and the other two, thus, her sisters. They are fanatically dedicated to their father and his vision of vengeance.

Daelwyn II
STR 12 CON 13 SIZ 9 INT 14 POW 15 DEX 13 APP 16 HP 11 MW 6 PP 15 DB none
Weapons: Laster Pistol 45% (1d8), Brawling 65% (1d3)
Armor: Adaptive Mesh (1d4+2)
Skills: Brawl 65%, Dodge 55%, Energy Pistol: 45%, Hide 40%, Listen 35%, Martial Arts: Karate 20%, Knowledge: Espionage 35%, Perform: Ionian Harpsichord 45%, Pilot:Starship 30%, Spot 35%, Stealth 35%
Powers: Eidetic Memory 25%, Telekinesis 35%, Telepathy 45%

Daelwyn III
STR 12 CON 13 SIZ 9 INT 14 POW 15 DEX 13 APP 16 HP 11 MW 6 PP 15 DB none
Weapons: Laster Pistol 45% (1d8), Brawling 65% (1d3)
Armor: Adaptive Mesh (1d4+2)
Skills: Dodge 55%, Energy Pistol: 45%, Grapple 65%, Hide 40%, Listen 35%, Martial Arts: Judo 20%, Knowledge: Espionage 35%, Perform: Singing 45%, Pilot:Starship 30%, Spot 35%, Stealth 35%
Powers: Eidetic Memory 25%, Precognition 35%, Telepathy 45%

Daelwyn IV
STR 12 CON 13 SIZ 9 INT 14 POW 15 DEX 13 APP 16 HP 11 MW 6 PP 15 DB none
Weapons: Laster Pistol 45% (1d8), Sabre 65% (1d8+1)
Armor: Adaptive Mesh (1d4+2)
Skills: Dodge 55%, Energy Pistol: 45%, Hide 40%, Listen 35%, Martial Arts: Fencing 20%, Knowledge: Espionage 35%, Melee Weapon: Sabre 65%, Perform: Dancing 45%, Pilot:Starship 30%, Spot 35%, Stealth 35%
Powers: Eidetic Memory 25%, Empathy 35%, Telepathy 45%

Elric! Rogues Gallery

Wherein your humble scribe, in honor of the upcoming new Magic World RPG, produces a couple of characters using the Elric! iteration of BRP.

Sayle, Fast-Talking Mercenary, Age 26
Law 3 Balance 0 Chaos 0
Goateed, generous, and garrulous, Sayle travels the Young Kingdoms as a sword for hire, with only a lock of his mother’s hair worn in a small leather pouch about his neck as a reminder of his youthful days in distant Argimiliar.

STR 15 CON 10 SIZ 13 INT 10 POW 14 DEX 14 APP 17 HP 12 DB none
Gold: 360
Weapons: Short Spear 60% (1d6+1), Thrown Spear 50% (1d6+1), Broadsword 55% (1d8+1)
Armor: Sea Leather, no helmet (1d6-1), Small Shield
Skills: Art:Tell Story 65%, Bargain 45%, Brawl 75%, Disguise 35%, Dodge 63%, Evaluate 35%, Fast Talk 60%, Insight 55%, Oratory 55%, Other Language (Melnibonean) 30%, Own Language (Common) 70%, Ride 80%, Search 40%, Shield 40%, Throw 50%

Vanaya, Resourceful Escaped Slave, Age 26
Law 0 Balance 0 Chaos 3
Her long, raven hair loose to hide the Jharkorian slave brand on back of neck, Vanaya wears her dead sister’s boots. She never speaks of her childhood, and has vowed one day to master all the magic she can to make her vengeance upon her family’s tormenters both dark and complete.

STR 10 CON 10 SIZ 8 INT 16 POW 17 DEX 13 APP 13 HP 9 DB none
Gold: 520
Weapons: Dirk 55% (1d4+2)
Armor: Soft Leather (1d6-1)
Spells: Heal, Make Fast, Span of Cran Liret (3)
Skills: Art: Conversation 50%, Art: Formal Dance 20%, Bargain 35%, Conceal Object 45%, Craft: Card Reading/Palmistry 65%, Disguise 35%, Dodge 61%, Evaluate 35%, Fast Talk 60%, Hide 65%, Insight 65%, Jump 25%, Move Quietly 45%, Natural World 45%, Oratory 25%, Own Language (Common) 100%, Pick Lock 25%, Potions 10%, Scent/Taste 40%, Search 40%

TFT Rogues Gallery

Wherein your humble scribe presents a trio of beginning adventurers for that most wonderful of early RPGs, The Fantasy Trip. As I’ve mentioned before, TFT is the game I played most (by a wide margin) back in the day. When the rest of you lot were busy taking your paladins and assassins against the giants or slavers (or whatever) in Greyhawk, the group I played with was busy running our heroes and wizards through our own adventures in homebrewed worlds like Erelandé, Greymere, and Trith. That doesn’t make me better than anyone, but it does make me very different than a lot of folks I’ve encountered in the OSR/geek blogging scene. There are a couple of retroclones of TFT out there (Legends of the Ancient World is the only one I’ve actually looked at), though, so I know I’m not completely alone.

Gathered together in the city of Lyros, the members of this trio of rogues have just finished up a month’s worth of work at the jobs they do when not questing for treasure. Joran’s employer docked him a week’s pay for an “incident” with another caravan guard, but nothing else serious befell anyone. What strange adventures might these three have in the coming days? Whatever trouble they get into will surely be played out on the hex grid of life (because people can move in more than four directions).

Joran of Rask (Human Hero)
Personality: Loud, friendly, and honest to a fault
Job: Mercenary Recruit Pay: $75 Risk: 5/16 Silver: $225
ST 11 DX 11 ( adjDX 10 ) IQ 10 MA 10 ( adjMA 10 )
Talents: Axe/Mace (2), Thrown Weapons (2), Shield (1), Horsemanship (1), Climbing (1)
Spells: Summon Wolf (3)
Equipment: 3 Small Axes (1d+1), Cloth Armor (1), Spiked Shield (1)

Ss’Kel (Reptileman Hero)
Personality: Taciturn, driven by a desire for knowledge, prone to complaining
Job: Builder Pay: $50 Risk: 3/18 Silver: $200
ST 14 DX 13 ( adjDX 11 ) IQ 11 MA 10 ( adjMA 8 )
Talents: Sword (2), Crossbow (1), Alertness (2), Missile Weapons (3), Architect/Builder (2), Literacy (1)
Equipment: Bastard Sword (2d+1/3d-2), Light Crossbow (2d), Leather Armor (2)

Gharli Fenth (Goblin Wizard)
Personality: Suspicious of others, greedy, sarcastic & mean-spirited humor
Job: Town Wizard Pay: $75 Risk: 4/17 Silver: $300
ST 8 DX 10 ( adjDX 9 ) IQ 12 MA 10 ( adjMA 10 )
Talents: Literacy (1), Charisma (4)
Spells: Sleep (1), Lock/Knock (1), Illusion (1), Confusion (1), Persuasiveness (1), Staff (1), Fireball (1)
Equipment: Wizard’s Staff (1d), Cloth Armor (1)

Future*World Rogues Gallery

Wherein your humble scribe presents an adventuring party for Future*World (which is a lot like Travller, but with a gate system instead of starships), from the Worlds of Wonder boxed set. This is BRP at its most basic, but that just makes it more enjoyable, if you ask me. These four adventurers were created completely by-the-book. If I were to run something using this iteration of the BRP rules I’d definitely want to tweak a few things, but on the whole I think the “original” BRP + Worlds of Wonder is downright awesomely playable as-is.

After a couple of years on the wrong side of the law (and a couple of very nice scores), Shavistine Ryn went straight and wound up serving the Empire well. But now that her tours are over, she’s considering a little backsliding for fun and profit in the Frontier worlds. With her lover Kannix, their bear-like Rumahl bodyguard Burrul, and the aimless ex-military robot Nate Jones along for the ride, who knows what kind of trouble (and profit) she’ll stir up?

Shavistine Ryn, Human
STR 11 CON 14 SIZ 13 INT 16 POW 12 DEX 15 CHA 13 HP 14 DB none Credits 823,000
Service History: Criminal 2 / Civilian 1 / Army 2 / ICE 1
Weapons: Holdout Blaster (2d8), Force Sword (2d10)
Armor: Nylar Armor (9P/4B/5L)
Skills: Jump 35%, Climb 35%, Listen 35%, Spot Hidden 35%, Throw 35%, Brawl 35%, Move Quietly 55%, Hide 55%, First Aid 15%, Trade 30%, Intel/Counterintel 50%, Communications 5%, Computer 5%, Engineering 20%, Gate 20%, Maintenance 5%, Pilot 5%, Robotics 5%, Holdout Blaster 35%, Force Sword 40%

Kannix Dralago, Human
STR 14 CON 13 SIZ 12 INT 14 POW 9 DEX 9 CHA 10 HP 13 DB none Credits 182,000
Service History: Civilian 3 / Science 2 / ICE 1
Weapons: Light Blaster Pistol (1d10+3)
Armor: Nylar Armor (9P/4B/5L)
Skills: Jump 20%, Climb 20%, Listen 20%, Spot Hidden 20%, Throw 20%, Brawl 20%, Move Quietly 25%, Hide 25%, First Aid 10%, Trade 35%, Intel/Counterintel 5%, Communications 35%, Computer 5%, Engineering 5%, Gate 20%, Maintenance 20%, Pilot 5%, Robotics 5%, Laser Pistol 50%, Cooking 15%, Relationsciences 30%, Blaster Pistol 50%, Biosciences 15%

Burrul, Rumahl
STR 18 CON 15 SIZ 14 INT 7 POW 19 DEX 7 CHA 11 HP 15 DB +1d6 Credits 129,000
Weapons: Heavy Blaster Pistol (2d8+3), Heavy Blaster Rifle (2d10+4)
Armor: Chitin Armor (5P/10B/6L) + Natural Hide (3p/1B/1L)
Skills: Jump 45%, Climb 55%, Listen 45%, Spot Hidden 25%, Throw 45%, Brawl 45%, Move Quietly 40%, Hide 60%, First Aid 60%, Trade 35%, Intel/Counterintel 5%, Communications 5%, Computer 5%, Engineering 35%, Gate 20%, Maintenance 5%, Pilot 20%, Robotics 5%, Blaster Pistol 50%, Blaster Rifle 50%

N8-J0N3S, Robot
STR 10 CON 22 SIZ 6 INT 10 POW 9 DEX 23 CHA 13 HP 22 DB none Credits 30,000
Service History: Army 4
Weapons: Heavy Laser Pistol (1d8+2)
Armor: Ceramet Armor (7P/7B/7L)
Skills: Jump 20%, Climb 20%, Listen 20%, Spot Hidden 20%, Throw 20%, Brawl 20%, Move Quietly 25%, Hide 25%, First Aid 10%, Trade 15%, Intel/Counterintel 5%, Communications 5%, Computer 35%, Engineering 5%, Gate 5%, Maintenance 35%, Pilot 5%, Robotics 5%, Laser Pistol 50%

Magic World Rogues Gallery

Wherein your humble scribe presents an adventuring party for Magic World, from the Worlds of Wonder boxed set. This is BRP at its most basic, but that just makes it more enjoyable if you ask me. These four adventurers were created completely by-the-book. If I were to run something using this iteration of the BRP rules I’d definitely want to tweak a few things (like adding in the Dodge skill), but on the whole I think the “original” BRP + Worlds of Wonder is downright awesomely playable as-is.

Setting out from the village of Barnswallow Bend in the Duchy of Thraesborn, this curious group of travelers are headed to the Duke’s palace in Cardoun to ask for assistance in the fight against the raiding armies of Prince Harwyck of Fennais. The journey is long and perilous, as the road to the capital runs straight through both the Troll Hills and the Lost Forrest. But with the strong arm of Dolphinia, the stealthy blade of Shyle, the wits of Velturn, and the arcane power of Ordomox the Flame Wizard, the group has a fighting chance to reach their destination. Whether they can convince the crown to send help, though, is an altogether different matter.

Dolphinia Kinnet, Warrior
STR 15 CON 13 SIZ 10 INT 9 POW 11 DEX 8 CHA l0 HP 13 DB +1d6 Gold 13
Weapons: Battle Axe (1d8+2+db), Broadsword (1d8+1+db), Throwing Axe (1d6+1/2db)
Armor: Ring Mail (4), Shield (12)
Skills: Jump 50%, Climb 55%, Listen 45%, Spot 25%, Stealth 25%, Throw 45%, Brawl 45%, Hide 55%, First Aid 45%, Riding 40%, Swim 20%, Cut Purse 5%, Fine Manipulation 5%, Shield 60%, Battle Axe 60%, Sword 60%

Shyle Gantz, Rogue
STR 11 CON 14 SIZ 9 INT 11 POW 10 DEX 18 CHA l2 HP 14 DB none Gold 192
Weapons: Shortsword (1d6+1), Dagger (1d4+1)
Armor: Cuirboilli (3)
Skills: Jump 65%, Climb 65%, Listen 65%, Spot 65%, Stealth 65%, Throw 45%, Brawl 45%, Hide 65%, First Aid 45%, Riding 25%, Swim 20%, Cut Purse 90%, Fine Manipulation 90%, Short Sword 65%, Dagger 65%

Velturn the Builder, Scholar
STR 13 CON 6 SIZ 12 INT 14 POW 9 DEX 10 CHA 7 HP 6 DB none Gold 74
Weapons: Hammer (1d8+2)
Armor: Leather (2)
Skills: Jump 45%, Climb 55%, Listen 45%, Spot 25%, Stealth 25%, Throw 45%, Brawl 45%, Hide 55%, First Aid 45%, Riding 25%, Swim 20%, Cut Purse 5%, Fine Manipulation 5%, Literacy 70%, Lore 42%, First Aid 45%, Mercantile 42%, Philosophy 42%, Linguist (Barghrun, Kallestine, Ryellic) 42%, Mechanical 70%, Hammer 25%

Ordomox, Sorcerer
STR 5 CON 10 SIZ 6 INT 15 POW 16 DEX 13 CHA 14 HP 10 DB none Gold 66
Weapons: Staff (1d8), Dagger (1d4+1), Shortsword (1d6+1)
Armor: Leather (2)
Skills: Jump 45%, Climb 55%, Listen 45%, Spot 25%, Stealth 25%, Throw 45%, Brawl 45%, Hide 55%, First Aid 45%, Riding 25%, Swim 20%, Cut Purse 5%, Fine Manipulation 5%, Literacy 50%, Shortsword 45%, Staff 45%, Dagger 45%, Blast 45%, Conjure/Dismiss Fire Elemental 45%, Light 45%, Vision 45%

LL/AEC Rogues Gallery: More Multi-Classed Characters

Wherein your humble scribe presents another entry in his Labyrinth Lord/Advanced Edition Companion Rogues Gallery series. This time, it’s more Multi-Classed Characters. These characters are all 1st level, were granted maximum HP (Advanced Style), and have a bare minimum of equipment. They were all created with 3d6 for stats, more often than not in order. And, as is now commonplace, they all have some snappy headgear.

Laras Fairweather / Elf Fighter/Magic-User 1/1 LG
Headgear: A large green beret
STR 16 INT 15 WIS 7 DEX 10 CON 9 CHR 6
HP 7 AC 3 Gold 28
Long Sword, Silver Dagger, 4 Darts, Banded Mail, Shield, Spell Book
Magic-User Spells: Hold Portal, Magic Missile

Ulrich Krell / Half-Orc Cleric/Fighter 1/1 NG
Headgear: A light brown fur-lined hood
STR 16 INT 12 WIS 13 DEX 11 CON 13 CHR 6
HP 10 AC 7 Gold 16
Mace, Sling & 10 Bullets, Leather Armor, Shield, Wooden Holy Symbol
Cleric Spells: Command, Detect Evil

Ousman Njie / Half-Elf Cleric/Ranger 1/1 CG
Headgear: A ridiculously extravagant helmet that resembles an elephant’s head
STR 10 INT 13 WIS 14 DEX 10 CON 15 CHR 11
HP 13 AC 7 Gold 22
Longsword, Short Sword, Short Bow & 20 Arrows, Studded Leather, Wooden Holy Symbol
Cleric Spells: Cure Light Wounds, Light, Resist Cold

Nystia Halfmoon / Half-Elf Cleric/Magic-User 1/1 LN
Headgear: An open-faced helm adorned with antlers
STR 10 INT 15 WIS 14 DEX 9 CON 11 CHR 8
HP 6 AC 6 Gold 55
Flail, Sling & 10 Bullets, Studded Leather, Shield, Silver Holy Symbol, Spell Book
Cleric Spells: Cure Light Wounds, Light, Purify Food & Drink
Magic-User Spells: Burning Hands, Shocking Grasp

Borquelle du Fabinont / Half-Elf Fighter/Magic-User/Thief 1/1/1 N
Headgear: A deep sea-blue wrap with a blank-faced tortoise-shell mask
STR 17 INT 14 WIS 6 DEX 15 CON 10 CHR 10
HP 7 AC 3 Gold 33
Long Sword, Quarterstaff, Short Bow & 20 Arrows, Chain Mail, Shield, Spell Book, Thieves’ Tools
Magic-User Spells: Charm Person, Magic Aura

Spiros Schylex / Gnome Fighter/Illusionist 1/1 CN
Headgear: A wide-brimmed floppy hat
STR 13 INT 16 WIS 10 DEX 16 CON 11 CHR 8
HP 7 AC 3 Gold 9
Short Sword, Dagger, Light Crossbow & 10 Quarrels, Chain Mail, Spellbook
Illusionist Spells: Hypnotism, Phantasmal Force

Krade Gemcutter / Dwarf Cleric/Thief 1/1 LE
Headgear: A five-tiered ziggurat hat
STR 8 INT 8 WIS 13 DEX 15 CON 16 CHR 8
HP 9 AC 7 Gold 52
Light Hammer, Hand Axe, Leather Armor, Silver Holy Symbol, Thieves’ Tools
Cleric Spells: Detect Magic, Light

Mohrgrest The Grim / Half-Elf Fighter/Assassin 1/1 NE
Headgear: A ridiculously extravagant helmet in the shape of a skull
STR 14 INT 12 WIS 6 DEX 14 CON 9 CHR 17
HP 8 AC 6 Gold 22
Long Sword, 2 Daggers, Light Crossbow & 10 Quarrels, Leather Armor, Shield

Cirel Dreamstone / Elf Cleric/Fighter/Magic-User 1/1/1 CE
Headgear: A conical helmet with a crimson tassel
STR 15 INT 16 WIS 16 DEX 13 CON 8 CHR 8
HP 6 AC 3 Gold 15
Bastard Sword, Silver Dagger, Banded Mail, Silver Holy Symbol, Spell Book
Cleric Spells: Command, Detect Magic, Fear
Magic-User Spells: Enlarge, Magic Missile

LL/AEC Rogues Gallery: More Sub-Classes

Wherein your humble scribe presents another entry in his Labyrinth Lord/Advanced Edition Companion Rogues Gallery series. This time, it’s more Subclass Classes. These characters are all 1st level, were granted maximum HP (Advanced Style), and have a bare minimum of equipment. They were all created with 3d6 for stats, more often than not in order. And, as is now commonplace, they all have some snappy headgear.

Assassins

Vælar Solm (aka “The Prince”) / Human Assassin 1 NE
Headgear: Classic open-faced Mongol-style helm
STR 13 INT 12 WIS 9 DEX 14 CON 9 CHR 11
HP 6 AC 6 Gold 74
Long Sword, Dagger, Light Crossbow & 10 Quarrels, Leather Armor, Shield

Marghal Nightbane / Elf Assassin 1 CE
Headgear: A black hood with sickly mustard-colored stripes
STR 15 INT 14 WIS 10 DEX 16 CON 13 CHR 11
HP 7 AC 6 Gold 31
Long Sword, Dagger, Short Bow & 20 Arrows, Leather Armor

Druids

Arthur Oakheart / Human Druid 1 N
Headgear: Bare, revealing his mohawk haircut
STR 12 INT 5 WIS 13 DEX 8 CON 11 CHR 17
HP 8 AC 8 Gold 197
Scimitar, Sling & 10 Bullets, Leather Armor, Wooden Shield
Druid Spells: Pass Without Trace, Purify Water, Shillelagh

Asharahsa / Human Druid 1 N
Headgear: A three-tasseled hat
STR 9 INT 10 WIS 15 DEX 5 CON 12 CHR 16
HP 8 AC 9 Gold 145
Sickle, Sling & 10 Bullets, Leather Armor, Wooden Shield
Druid Spells: Animal Companion, Divine Weather, Shillelagh, Speak With Animals

Monks

Jiang Jin Lo / Human Monk 1 LG
Headgear: An albino white wrap with an attached grilled gladiator style mask
STR 12 INT 9 WIS 16 DEX 16 CON 9 CHR 5
HP 8 AC 9 Gold 14
Long Sword, 4 Darts

Oralt / Human Monk 1 LN
Headgear: A single-tasseled forest green hat
STR 13 INT 10 WIS 15 DEX 17 CON 13 CHR 10
HP 9 AC 9 Gold 12
Spear, Short Bow & 20 Arrows

Illusionists

Kashord the Sly / Human Illusionist 1 CG
Headgear: A scarlet bishop’s mitre
STR 9 INT 15 WIS 11 DEX 16 CON 13 CHR 10
HP 5 AC 7 Gold 82
Silver Dagger, 6 Darts, Spell Book
Illusionist Spells: Hypnotic Pattern, Misdirection

Errom Tir / Gnome Illusionist 1 CE
Headgear: A sky blue, 4-tired ziggurat hat
STR 7 INT 16 WIS 12 DEX 17 CON 15 CHR 10
HP 5 AC 7 Gold 54
Quarterstaff, 3 Daggers, Spell Book
Illusionist Spells: Blur, Magic Mouth

Paladins

Fidela the Charitable / Human Paladin 1 LG
Headgear: Bare, revealing her shortish black hair tied back in a ponytail
STR 15 INT 9 WIS 15 DEX 6 CON 9 CHR 17
HP 10 AC 4 Gold 2
Scimitar, Banded Mail, Shield

Haerund, Sword of St. Berestin / Human Paladin 1 LG
Headgear: A long heavy scarf knit from deep sea blue wool
STR 13 INT 10 WIS 13 DEX 12 CON 13 CHR 17
HP 11 AC 4 Gold 40
Long Sword, Chain Mail, Shield

Rangers

Dennent Brock / Human Ranger 1 NG
Headgear: A plain helmet with a wolf-faced mask
STR 14 INT 13 WIS 12 DEX 9 CON 15 CHR 7
HP X AC X Gold 25
Bastard Sword, Longbow & 20 Arrows, Chain Mail, Shield

Argun Trailminder / Half-Elf Ranger 1 CG
Headgear: A classic, Roman-style helmet
STR 11 INT 14 WIS 14 DEX 10 CON 15 CHR 8
HP X AC 6 Gold 94
Short Sword, Hand Axe, Short Bow & 20 Arrows, Studded Leather, Shield