Category Archives: Rogues Gallery

LL/AEC Rogues Gallery: The Sisters of True Desire

Wherein your humble scribe presents what might be an Adventuring Party for Labyrinth Lord/Advanced Edition Companion. These characters are all 1st level, were granted maximum HP (Advanced Style), and have a bare minimum of equipment. They were all created with 3d6 for stats, more often than not in order. And, as is now commonplace, they all have some snappy headgear.

Sent forth from their sacred temple in the Wieghorst mountains by the high priestess of Lofn, the goddess of forbidden love and illicit unions, the Sisters Jytte, Anne-Lis, and Rakel are on a mission to convince the great Jarl Valdemar that his seven sons should be allowed to marry the women of their choosing, rather than the “proper” brides the Jarl will soon announce he has selected. The brothers Lundgaard, favorites of the clergy of Lofn for their strict vows of non-alignment, serve as the Sisters’ guardians. Unbeknownst to these travelers, agents of Markgreve Torbjorn – whose seven daughters are the most likely candidates for official selection as brides – pursue this band and aim to prevent them from ever reaching the halls – and ears – of Jarl Valdemar.

Sister Jytte / Human Cleric 1 CG
Head Gear: A heavy, fur-lined hood
STR 8 INT 12 WIS 16 DEX 9 CON 13 CHR 12
HP 9 AC 4 Gold 43
Mace, Sling & 10 bullets, Chainmail, Shield, Silver Holy Symbol
Cleric Spells: Create Water, Cure Light Wounds, Resist Cold

Sister Anne-Lis / Human Cleric 1 CG
Head Gear: A heavy, fur-lined hood
STR 11 INT 8 WIS 14 DEX 13 CON 9 CHR 15
HP 8 AC 3 Gold 3
Mace, Sling & 10 bullets, Chainmail, Shield, Silver Holy Symbol
Cleric Spells: Cure Light Wounds, Detect Magic, Resist Cold

Sister Rakel / Human Cleric 1 CG
Head Gear: A heavy, fur-lined hood
STR 6 INT 10 WIS 13 DEX 8 CON 9 CHR 14
HP 8 AC 5 Gold 13
Mace, Sling & 10 bullets, Chainmail, Shield, Silver Holy Symbol
Cleric Spells: Protection from Evil, Purify Food & Drink, Resist Cold

Mogens Lundgaard / Human Fighter 1 N
Head Gear: A “bear face” masked helm
STR 16 INT 15 WIS 7 DEX 9 CON 11 CHR 10
HP 10 AC 4 Gold 57
Battle Axe, Hand Axe, Light Crossbow & 10 quarrels, Chainmail, Shield

Niels Lundgaard / Human Fighter 1 N
Head Gear: A “bear face” masked helm
STR 14 INT 11 WIS 10 DEX 16 CON 11 CHR 11
HP 10 AC 2 Gold 34
Spear, Hand Axe, Light Crossbow & 10 quarrels, Chainmail, Shield

Traveller: Baby You Can Drive My… Hovercraft? Submarine? Helicopter?

Wherein your humble scribe presents a group of three characters for (classic) Traveller. All of these were rolled up by-the-book from Book 4: Citizens of the Imperium.

This group of well-educated, yet oddly not very bright, folks met after mustering out of their various careers on Hepaxion in the Claybourne Subsector. They’re not entirely sure what they want to do with the rest of their lives, but between the three of them they have a good grasp on the mechanics of getting there. It’s only a matter of time before one of them reads a good idea that someone else thought of and works out how to put it into action. That, or some quick-witted patron will realize that his transportation needs are covered by this largely non-threatening trio.

Reuben Matusiak
4996B8 Age 34 4 Terms (Service: Bureaucrat, Final Rank: Assistant Manager)
Vehicle: Hovercraft-2, AutoPistol-1, Admin-2, Computer-1, Recruiting-1
AutoPistol
Cr130,000

Stefan Ozols
8764A6 Age 22 2 Terms (Service: Sailors, Final Rank: Lieutenant)
Water Craft-2, Demolition-1, Electronic-1, Communications-1
SMG
Cr30,000

Teresa Ballinger
8675C5 Age 38 5 Terms (Service: Flyers, Final Rank: Staff Major)
Air Craft: Helicopter-2, Survival-2, SMG-1, Medical-1, Admin-1, Gambling-1, Carousing-1
SMG, High Psg
Cr20,000

A Mutant Future Party

A group of adventuerersWherein your humble scribe, inspired by the picture to the right (from the venerable and legendary Metamorphosis Alpha) presents an Adventuring Party for Mutant Future. These characters are all 1st level and have a bare minimum of equipment. They were all created by the book (i.e., 4d6 drop the lowest). I almost did these up in Barbarians of the Aftermath, but I decided to stick a little closer to the source material.

“The Council of Wimson be damned”, thought Nyles Venck as he and his odd companions crossed the Atin Line. “They tell me not to venture into the ruins, but the answers to our peoples’ troubles can be found within that fabled pink dome. And I will not sit by as more children die from this damnable plague.”

Venck’s reverie was broken as the robot, WRD3N, came to an abrupt halt, its weapons loading with an audible click. His mutant companions fidgeted nervously, knowing that the robot’s sensors had detected some source of danger that remained unseen from the asphalt road they traveled.

“What do you sense, metal man?” asked the giant in his rumbling voice as his grip instinctively tightened on his trusted shotgun – so much smaller in his hands than it would be in those of a normal sized being.

“Nine lifeforms approaching from the south… bzzzz… west…” the machine responded mechanically.

Noknok, the little trickster, drew an arrow from his quiver and cocked his head to listen, his mutant ears able to pick up sounds that escaped the other flesh-and-blood members of his group.

“Me hear… thump-thump?” he announced quizzically.

Lysna, her tiny wings beating lightly, closed her eyes and began to draw up her mental strength, to better deal with whatever it was that sought their attention.

“I do not want this… encounter… to turn violent if it can be avoided,” Venck said as he placed his hand on WRD3N’s shoulder, as if to dissuade the machine from following its core programming. “We have important things to find in the ruins of the city and there is no telling what troubles we will face there. Noknok, can you use your power to keep us protected while we negotiate?”

“Me will,” the strange looking little man replied as the air about his body began to shimmer faintly…

Nyles Venck / Human 1 Lawful
STR 14 INT 15 WIS 14 DEX 12 CON 18 CHR 19
HP 82 AC 5 Gold 17
Long Sword, Breastplate, Gauss Machine Pistol (Battery has 9 shots left)

Lysna / Mutant Human 1 Neutral
STR 8 INT 15 WIS 12 DEX 17 CON 15 CHR 17
HP 55 AC 4 Gold 97
Mutations: Complete Wing Development, Dwarfism (1 ft. Tall), Energy Retaining Cell Structure, Increased Physical Attribute (Dexterity), Know Direction, Mind Thrust
Leather Armor

Noknok / Mutant Human 1 Chaotic
STR 15 INT 8 WIS 10 DEX 15 CON 14 CHR 12
HP 57 AC 5 Gold 110
Mutations: Bizarre Appearance, Dwarfism (4 ft. Tall), Increased Sense (Hearing), Body Adjustment, Greater Force Screen
Short Bow & 20 Arrows, Shortsword, Studded Leather Armor

Pragnus / Mutant Human 1 Lawful
STR 17 INT 11 WIS 13 DEX 11 CON 14 CHR 9
HP 7 AC 6 Gold 21
Mutations: Bizarre Appearance, Gigantism (9 ft. Tall), Natural Armor, Combat Empathy, Phobia (Snakes)
Shotgun (7 shells), Mace

WRD3N / Robot
Hit Dice: 20
Frame: Armature
Locomotion: Casters
Manipulators: Advanced Hands
Armor: Duralloy (AC 3)
Sensors: Class IV
Mental Programming: Artificial Intelligence
Accessories: Internal Storage Unit, Loading Mechanisms, Vocalizer, Weapon Mounts, Self-Repair Unit
Weaponry: Flame Thrower, Automatic Rifle, Smoke Grenades

LL/AEC Rogues Gallery: The Purple Herbalists

Wherein your humble scribe presents another entry in an irregular series of Adventuring Parties for Labyrinth Lord/Advanced Edition Companion. These characters are all 1st level, were granted maximum HP (Advanced Style), and have a bare minimum of equipment. They were all created with 3d6 for stats, more often than not in order.

For reasons they appear to be unwilling to share, each member of this group of multifaceted magicians (and their one-dimensional bodyguard) always wears at least one article of clothing that has been dyed a deep purple. They are traveling in search of various rare herbs to use either as components for their spells or, perhaps, to sell to other, less adventurous wizards. Snickeringly referred to as The Purple Herbalists by several rival adventuring parties, this group does not seek fame for their exploits, so they have not bothered to name themselves anything else. If their choices in attire and bizarre mannerisms make them inscrutable to barman, inn keeper and highwayman alike, so much the better. They, too, possess some snappy headgear.

Loran Muir / Half-Elf Magic-User/Thief 1/1 N
Head Gear: A deep purple fez with a single tassel and a crescent moon embroidered in silver thread
STR 10 INT 14 WIS 10 DEX 16 CON 10 CHR 14
HP 5 AC 6 Gold 37
Long Sword, Silver Dagger, 3 Daggers,12 Darts, Leather Armor, Thieves’ Tools, Spell Book, 2 oz. Wolfsbane, 1 oz. Belladonna
Magic-User Spells: Magic Missile, Shocking Grasp, Unseen Servant

Zaarn / Half-Elf Fighter/Magic-User 1/1 NE
Head Gear: A conical brass helm with a deep purple plume
STR 14 INT 15 WIS 12 DEX 9 CON 10 CHR 7
HP 7 AC 7 Gold 54
Quarterstaff, Dagger, Studded Leather, Spell Book, 5 oz. Spiderwort, 4 oz. Feverfew
Magic-User Spells: Charm Person, Jump, Magic Missile

Oola Hadrin / Half-Elf Cleric/Magic-User 1/1 NG
Head Gear: A deep purple turban & a white ceramic mask that covers half her face
STR 10 INT 15 WIS 15 DEX 8 CON 14 CHR 10
HP 7 AC 5 Gold 25
Mace, Chain Mail, Sling & 10 Bullets, Shield, Silver Holy Symbol, Spell Book, 5 buds of garlic, 5 oz. Hollyhock
Cleric Spells: Create Water, Purify Food & Drink, Resist Cold
Magic-User Spells: Detect Magic, Floating Disc, Magic Missile

Grek Parr / Half-Orc Fighter 1 N
Head Gear: An open-faced helmet with a deep purple brush top
STR 16 INT 5 WIS 11 DEX 6 CON 13 CHR 8
HP 11 AC 4 Gold 18
Scimitar, Hand Axe, Banded Mail, Shield, 5 oz. Sage

LL/AEC Rogues Gallery: The Company of the Crow

Wherein your humble scribe presents another entry in an irregular series of Adventuring Parties for Labyrinth Lord/Advanced Edition Companion. These characters are all 1st level, were granted maximum HP (Advanced Style), and have a bare minimum of equipment. They were all created with 3d6 for stats, more often than not in order.

Calling themselves The Company of the Crow, this group of adventurers has yet to make a name for themselves beyond the tavern where they met. And the jail where they spent the next week. And the stables where they were forced to clean up after the horses they attempted to steal. They are a rowdy bunch, but deep down inside most of them mean well. Who knows what adventures await them? One thing is certain, though: they have snappy head gear.

Dai / Half-Elf Fighter/Magic-User/Cleric 1/1/1 NG
Head Gear: A samurai helmet with a crow-faced mask
STR 14 INT 16 WIS 15 DEX 10 CON 11 CHR 10
HP 7 AC 4 Gold 5
Spear, Hand Axe, Light Crossbow & 10 quarrels, Chain Mail, Shield, Wooden Holy Symbol, Spell Book
Cleric Spells: Cure Light Wounds, Resist Cold, Sanctuary
Magic-User Spells: Magic Missile, Message, Shocking Grasp

Halima / Elf Magic-User/Thief 1/1 CG
Head Gear: A tall conical hat that spirals as it climbs
STR 5 INT 17 WIS 8 DEX 13 CON 16 CHR 8
HP 7 AC 7 Gold 96
Long Sword, Dagger, Short Bow & 20 Arrows, Leather Armor, Thieves’ Tools, Spell Book
Magic-User Spells: Floating Disc, Magic Aura, Magic Missile

Urdis / Human Fighter 1 NG
Head Gear: None save his amazing curly mane
STR 16 INT 10 WIS 10 DEX 11 CON 13 CHR 9
HP 11 AC 5 Gold 10
Bastard Sword, Chain Mail

Raelah / Human Cleric 1 LN
Head Gear: An open-faced helm adorned w/ antlers
STR 10 INT 13 WIS 16 DEX 9 CON 10 CHR 10
HP 8 AC 4 Gold 13
Morningstar, Sling & 10 bullets, Chain Mail, Shield, Silver Holy Symbol, 1 flask of Holy Water
Cleric Spells: Command, Cure Light Wounds, Light

Jundomek / Dwarf Fighter/Thief 1/1 NG
Head Gear: A conical helm topped with a crimson tassel
STR 14 INT 12 WIS 6 DEX 13 CON 16 CHR 12
HP 10 AC 7 Gold 73
Hand Axe, Short Sword, Dagger, Leather Armor, Thieves’ Tools

LL/AEC Rogues Gallery: The Color Wizards Of Ghuzzar

Wherein your humble scribe presents what might be an Adventuring Party for Labyrinth Lord/Advanced Edition Companion. Inspiration was drawn from Lord Kilgore’s Five Color Magic post, B/X Blackrazor’s B/X Headgear post and the suggestion in Swords & Wizardry that the Elf class might be used for some other kind of ancient, arcane beings.

So here are the Color Wizards of Ghuzzar – done up as LL Core “Elves.” They don’t have the infravision and other elf abilities, though. They’re really just fighter/magic-users without the multi-classing bit. Enjoy them for their weirdness.

They are listed with their currently (and most commonly) memorized spells and their primary equipment. It is safe to assume that they have access to many more spells and much more gold and equipment, both mundane and magical.

Bilanca Rabaisa / “Elf” 9 Lawful
A master of Black Magic, Bilanca Rabaisa roams the countryside upon a jet black steed. She is often seen gathering earth from freshly dug graves and other components for her flavor of magic. She is known for the knuckle-bone encrusted steel skull cap that sits atop her closely-cropped raven black hair.

STR 15 INT 17 WIS 15 DEX 14 CON 13 CHR 13
HP 48 AC 0
Sword +2 (Nine Lives Stealer, 7 charges remain), +1 Plate Mail, +1 Shield
Spells
1st Level: Darkness, Shrink, Wall of Vapor
2nd Level: Amnesia, Blindness, Silence 15′ Radius
3rd Level: Animate Dead, Speak with Dead, Summon Monster I
4th Level: Cause Serious Wounds, Wall of Fire
5th Level: Summon Shadow

Wilgre Bataara / “Elf” 9 Neutral
A master of Blue Magic, Wilgre Bataara lives near the great western sea in a tower made of deep purple coral. He never travels far from home without first donning his trademark 3-Tassled hat.

STR 11 INT 18 WIS 17 DEX 14 CON 14 CHR 16
HP 43 AC 1
Trident +2, Bracers of AC 2
Spells
1st Level: Auditory Illusion, Color Spray, Phantasmal Force
2nd Level: Invisibility, Obscuring Mist, Greater Phantasmal Force
3rd Level: Blink, Hallucinatory Terrain, Spectral Force
4th Level: Phantasmal Monsters, Polymorph Self
5th Level: Greater Phantasmal Monsters

Rabais Wyra / “Elf” 9 Chaotic
A master of Green Magic, Rabais Wyra makes his home deep within the central forest, in a mystical grove where he communes with Treants and other magical creatures of the woods. He keeps his head shaved except for a top knot that he says symbolizes the tree of life.

STR 11 INT 15 WIS 16 DEX 16 CON 18 CHR 14
HP 61 AC 2
Staff of Withering (19 charges remain), Studded Leather +3
Spells
1st Level: Enlarge, Entangle, Speak With Animals
2nd Level: Barkskin, Snake Charm, Web
3rd Level: Animal Growth, Fly, Plant Growth
4th Level: Charm Monster, Summon Animal I
5th Level: Insect Plague

Galanais Bamuj / “Elf” 9 Chaotic
A master of Red Magic, Galanais Bamuj resides beneath the ancient volcano that stands upon the isthmus of Taalengard. Whether armored for battle or found sunning herself naked on the rocks, she always wears her signature open-faced helm, complete with its bat wing motif.

STR 14 INT 15 WIS 11 DEX 15 CON 17 CHR 18
HP 49 AC 0
+2 War Hammer, +1 Plate Mail, +2 Shield
Spells
1st Level: Burning Hands, Jump, Shocking Grasp
3rd Level: Produce Flame, Shatter, Strength
2nd Level: Call Lighting, Fireball, Prayer
4th Level: Fire Shield, Summon Monster II
5th Level: Summon Monster III

Bente Gwys / “Elf” 9 Lawful
A master of White Magic, Bente Gwys travels from town to town on the back of a great eagle, delivering wisdom and news to the kings and emperors of the land. In winter, he wears a tall hat that resembles a stag’s head. In the spring and fall he is seen wearing blood red turban embroidered in golden thread with holy symbols. And though he is never encountered in the summer, during those months he channels the sun’s energy by way of a 3-tiered ziggurat-like helm that is the color of a perfect sky.

STR 13 INT 17 WIS 17 DEX 13 CON 15 CHR 13
HP 45 AC 2
Rod of Striking, Chain Mail +2
Spells
1st Level: Cure Light Wounds, Jarring Hand, Magic Missile
2nd Level: Bless, Hold Person, Spiritual Weapon
3rd Level: Lightning Bolt, Tiny Hut, Tongues
4th Level: Cure Serious Wounds, Wall of Ice
5th Level: Raise Dead

LL/AEC Rogues Gallery: The Legion of Mossy Stone

Wherein your humble scribe presents the first in what will prove to be an irregular series of Adventuring Parties for Labyrinth Lord/Advanced Edition Companion. These characters are all 1st level, were granted maximum HP (Advanced Style), and have a bare minimum of equipment. They were all created with 3d6 for stats, more often than not in order.

Calling themselves the Legion of Mossy Stone, this group of young malcontents has been sent away from their peaceful village (Caonacloch, called Mossy Stone by those who don’t speak the regional dialect) to “find their way in the world” (or, perhaps, get lost and not return to annoy their elders further). What grand adventures await them? Will they ever make their way home? Will their village regret packing off their best and brightest some day?

Cassear Tal / Human Fighter 1 CN
STR 15 INT 9 WIS 12 DEX 15 CON 12 CHR 8
HP 10 AC 3 Gold 62
Battle Axe, 2 Hand Axes, Chain Mail, Shield

Con Lonabyr / Human Ranger 1 CG
STR 15 INT 13 WIS 13 DEX 10 CON 14 CHR 7
HP 17 AC 6 Gold 4
Longsword, 2 Daggers, Shortbow, Quiver w/ 20 arrows, Studded Leather, Shield

Eoc / Human Druid 1 N
STR 12 INT 13 WIS 15 DEX 10 CON 12 CHR 11
HP 8 AC 7 Gold 155
Quarterstaff, Sickle, Sling & 10 bullets, Leather Armor, Wooden Shield
Druid Spells: Entangle, Faerie Fire, Shillelagh, Speak With Animals

Deala Finn / Human Thief 1 CN
STR 12 INT 6 WIS 7 DEX 16 CON 11 CHR 14
HP 6 AC 6 Gold 107
Short Sword, Silver Dagger, Leather Armor, Thieves’ Tools

Rioncha Wallbulder / Human Magic-User 1 NG
STR 16 INT 17 WIS 9 DEX 10 CON 16 CHR 8
HP 6 AC 7 Gold 115
Quarterstaff, Silver Dagger, Dagger,
Magic-User Spells: Enlarge, Mending, Unseen Servant

Traveller: The Crew Of The Free Trader Peak Eight

Wherein your humble scribe presents a group of three characters for (classic) Traveller. All of these were rolled up by-the-book from Book 1: Characters and Combat.

Struggling to make ends meet in the heartless Claybourne Subsector, the crew of the Free Trader Peak Eight, finds they are in need of a Steward for their operation. The pay is good, and everything seems on the up-and-up. Yet for some reason they don’t seem to be keen on discussing what happened to the last person who held that position…

Theodore “Cap” Oyola
AB9644 Age 38 5 Terms (Service: Merchants, Final Rank: Captain)
SMG-1, AutoPistol-1, Electronics-1, Streetwise-1, Navigation-2, Pilot-1, Medical-1, Jack of All Trades-1, Bribery-1, Steward-1
Free Trader (10 years owned/paid), Auto Pistol
Cr35,000

Jude “Doc” Hartjen
787AC3 Age 34 4 Terms (Service: Merchants, Final Rank: 1st officer)
Dagger-1, Medical-3, Navigation-2, Auto Pistol-2, Bribery-1, Pilot-1
Auto Pistol
Cr60,000

Samantha “Sparks” Mihalik
47A982 Age 34 4 Terms (Service: Merchants, Final Rank: 2nd officer)
Electronics-1, SMG-2, Mechanical-1, AutoPistol-1, Engineering-2
SMG
Cr30,000

Traveller: Scientists On The Hunt

Wherein your humble scribe presents a group of four characters for (classic) Traveller. All of these were rolled up almost by-the-book from Supplement 4: Citizens of the Imperium because that’s where the real fun is. When I say “almost” I mean that I used my ancient houserule that, like the Scouts, services that don’t have a commission/promotion path get two skill rolls per term rather than just one. Heresy? Not in my book!

Traveling throughout the Claybourne Subsector aboard the safari ship Egan’s Dream, two scientists, their guide and his pilot are in search of unique animal and plant life that might serve as the basis for new advancements in medicine…

Eriq Rickenbacker
684B95 Age 34 4 Terms (Service: Scientist)
Computer-2, Mechanical-1, Medical-1, Auto Pistol-1, Gravitics-1, Navigation-1, Survival-1, Jack of all Trades-1
Mid Psg, Auto Pistol
Cr11,000

Mallory Uzzle
5B6AC3 Age 30 3 Terms (Service: Scientist)
Computer-1, Electronics-1, Leader-1, Medical-1, Survival-1, Jack of all Trades-1
Mid Psg
Cr42,000

Hoyt Lenix
889638 Age 38 5 Terms (Service: Hunter)
Hunting-2, Spear-3, Survival-2, Rifle-2, Electronics-1, Medical-1
Safari Ship, Rifle
Cr14,000

Kimber Jabaut
A89A82 Age 34 4 Terms (Service: Pirate, Final Rank: Lieutenant)
Brawling-1, SMG-1, Shotgun-1, Mechanical-2, Electronics-1, Leader-1, Engineering-2, Pilot-2
Low Psg
Cr20,000

Traveller: 3 Citizens Of The Shardyn Alliance

Wherein your humble scribe presents three characters for (classic) Traveller. All three were rolled up by-the-book from Supplement 4: Citizens of the Imperium because I love that book like I love nothing else when it comes to Traveller. I mean, really, why should gun-slinging ex-military types have all the fun?

Jaunting about the Claybourne Subsector, this trio of well-to-do hob nobbers are looking to hire some grunts to do their dirty work as they attempt to establish their very own megacorp. Mercs beware! This gang of Travellers might just Liaison or Admin you to death…

Dame Aliz de Torando
48698B Age 34 4 Terms (Service: Noble, Final Rank: Knight)
Body Pistol-1, Admin-2, Pilot-1, Jack of all trades-1
High Psg, TAS Membership
Cr160,000

Artur Dibben-Ganz
5577CA Age 38 5 Terms (Service: Diplomat, Final Rank: 1st Secretary)
Liaison-1, Carousing-1, Streetwise-2, Auto Pistol-1, Forgery-2
Auto Pistol
Cr40,000

Severin Isaacs
485AA8 Age 46 7 Terms (Service: Bureaucrat, Final Rank: Executive)
Liaison-2, Admin-1, Interrogation-1, Revolver-2, Ground Car-2
Watch, Mid Psg
Cr130,000