Category Archives: Settings

BoL Character: G’antonin Ancente Ecchius

Wherein your humble scribe presents yet another Barbarians of Lemuria character he put together as an NPC for use in his own (highly-derivative) Kaalmuria setting. More will follow at highly irregular intervals.

A priest of Sunere Luculum – an obscure Lirian deity opposed to the use of magic – G’antonin Ancente Ecchius acts as judge, jury and executioner in a never-ending battle against dark wizards and those who consort with demons. He mostly confines his activities to the city of Liria and its surrounding regions – both areas are all quite rich with sinners – but has been known to travel the width and breadth of Kaalmuria in pursuit of powerful sorcerers and witches. G’antonin is a man obsessed; stern, brooding, and hard to travel with. But when battle against the dark forces becomes inevitable, there are few men in all of Kaalmuria anyone would want at their side.

Essences
Lifeblood 11
Hero Points 5

Attributes
Strength 1
Agility 2
Mind 2
Appeal -1

Combat
Brawl 0
Melee 3
Ranged 0
Defense 1

Careers
Priest 1
Assassin 1
Hunter 1
Torturer 1

Boons
Magic Resistance
Detect Deception
Nose for Magic

Flaws
Distrust of Sorcery
Taciturn

Languages
Lirian, Thaxian, Kellic

Equipment
Sword, d6+1
Dagger, d3+1 (or d3 thrown)
Light armor, d6-2

Traveller: The Crew Of The Free Trader Nobuharu

Wherein, in honor of the currently still free (through December 31st) classic Traveller Starter Edition, your humble scribe presents a group of characters for (classic) Traveller. All of these were rolled up by-the-book using said Starter Edition.

Working their way through the Claybourne Subsector, the crew of the Free Trader Nobuharu – brainiacs all – have found themselves a bit short on this month’s payment. Not wanting to lose possession of the one thing that sets them apart from the rest of the rabble, these streetwise geniuses have stumbled upon the Governor of Posada’s need to have a trio of “embarrassing” individuals escorted “elsewhere” in the subsector. The ladies in question don’t seem particularly difficult to deal with, and their high passages – as well as a generous “discretion bonus” – have been paid for in cash. What could possibly go wrong?

Wes Galinol
A67C78 Age 34 4 Terms (Service: Merchants, Final Rank: Captain)
Jack of All Trades-2, Streetwise-3, Steward-1, Pilot-2
Free Trader
Cr25,000

Vicki Bergeron
548A79 Age 38 5 Terms (Service: Merchants, Final Rank: 1st Officer)
Streetwise-2, Navigation-3, Steward-1, Jack of All Trades-1, Electronic-1, Pilot-1, Gunnery-2
Low Psg
Cr50,000

Ulysses Kielty
685B98 Age 22 1 Terms (Service: Navy, Final Rank: Lieutenant)
Medical-1, Navigation-1, Engineering-1, Computer-1
Cr20,000

Octavio Basilio
C73BB6 Age 38 5 Term (Service: Marines, Final Rank: Force Commander)
Cutlass-1, Leader-4, Admin-1, Tactics-3, Revolver-1
Cutlass, TAS
Cr30,000

Sunken London: Echo Bazaar Meets Mini Six

Wherein your humble scribe attempts to emulate Echo Bazaar, using Mini Six.

Introduction

Mini Six is a marvelous and imminently hackable little game. Echo Bazaar is a flavorful and engaging browser-based adventure RPG set in a strange subterranean Victorian London of sorts. Two great tastes that go great together? I think so!

This is really just a little thought exercise and not meant to be too detailed – heck, I’m not even going as far as the microsettings included in Mini Six go – so don’t expect too much. And since I’ve just read that some fairly big name indie RPG folks have acquired the license and will be producing a “real” tabletop RPG for the setting I don’t imagine there’ll be much demand for this. But still, it’s my first official foray into hacking Mini Six, so I figured I’d share.

Attributes

Mini Six uses four attributes: Might, Agility, Wit, and Charm. Oddly, Echo Bazaar also uses four attributes: Dangerous, Shadowy, Watchful, and Persuasive. I figure we’ll just map those over in the semi-obvious order and run with it. Oh, and starting at 12 dice for attributes seems reasonable, though one could easily argue for higher or lower numbers.

Skills

For the most part, skills in Mini Six should translate fairly well to the attribute mapping we just made, with one notable exception: combat. In Echo Bazaar all combat is tied to one’s Dangerous attribute, so I’m sliding every combat skill – melee and ranged – under Dangerous for this hack. Yes, this means that Dangerous is a pretty powerful attribute. But if played right, combat should be far from the only activity in Sunken London.

So here’s the skill list I’ve come up with:

Dangerous
Brawling, Melee, Ranged, Dodge, Intimidate, Stamina

Shadowy
Stealth, Hide, Pick Pockets, Pick Locks, Tailing, Sleight of Hand, Streetwise

Watchful
Search, Tracking, Secrets, Sunken London History & Culture, Investigation, Research

Persuasive
Contacts, Diplomacy, Seduction, Rumors, Oratory, Gambling

Perks and Complications

Echo Bazaar is chock full of things that can be used as Perks and Complications, and since my goal is not to delve too deeply into the setting here, I’m not fleshing this section out. Suffice it to say, though, that a relationship with the Brass Embassy could easily be a Perk, a Complication, or both.

Money And Gear

Money and gear are hard to come by in the early stages of Echo Bazaar, so if you aim to emulate the game you should probably keep the players poor and poorly equipped at the outset. Make those blighters earn that rostygold and those moon-pearls.

Optional Rules

Obviously you don’t need to go this route if you like the default wound system in Mini Six (I hate wound systems, myself) or if you prefer the traditional OpenD6 combat. But me, I’m going with Fast Static Combat and Body Points (where Dangerous is the Attribute that contributes to Body Points).

Two Sample Characters

Because nothing works better to show a setting than sample characters…

Malachai Dunbar
A sly and dangerous gentleman
Dangerous 3D Shadowy 2D+2
Watchful 4D Persuasive 2D+1
Skills: Brawling 4D, Dodge 5D, Investigation 6D, Search 5D, Sunken London History & Culture 5D
Perks: none
Gear: none
Static: Dodge 15, Block 12, Parry 9
Body Points: 32
Armor: none

Edgerina Thrombly
A shadowy and persuasive lady
Dangerous 1D+2 Shadowy 3D+1
Watchful 3D Persuasive 4D
Skills: Dodge 2D+2, Stealth 4D+1, Tailing 4D+1, Sleight of Hand 4D+1, Secrets 4D, Seduction 5D, Gambling 5D
Perks:
Gear:
Static: Dodge 8, Block 5, Parry 5
Body Points: 26
Armor: none

Traveller: Sneaking Stinson Through The Stratosphere

Wherein, in honor of the currently free classic Traveller Starter Edition, your humble scribe presents a group of three characters for (classic) Traveller. All of these were rolled up by-the-book using said Starter Edition.

Mustered out on Budapest in the Claybourne Subsector, this group of miscreants is looking for work. One of them overheard a little rumor in the B-class starport bar that there’s a scientist in the capital city who is looking for a group to escort her (or him?) offworld so that he can conduct his research without further interference by the planet’s highly bureaucratic government. Of course, just finding this scientist (Stinson? Simson? What was that name, exactly?) will be hard enough. Getting him (or her?) through the red tape to get offworld might prove to be nearly impossible. Maybe they’ll just go back to drinking until an easier patron comes along…

Ernesto Meltzer
686A48 Age 22 1 Term (Service: Marines, Final Rank: NCO)
Cutlass-1
Cr5,000

Keisha Benton
8CB838 Age 38 5 Terms (Service: Merchants, Final Rank: 2nd Officer)
Steward-2, Steetwise-1, AutoPistol-1, Electronics-2, Jack of All Trades-2
AutoPistol
Cr80,000

Katie Craine
78B674 Age 30 3 Terms (Service: Army, Final Rank: Major)
Rifle-1, SMG-1, Blade-1, Forward Observer-1, Mechanical-2, Tactics-1
Low Psg
Cr30,000

Rodney Calastine
7C78A3 Age 26 2 Terms (Service: Navy, Final Rank: Lieutenant)
Medical-1, Engineering-1, Navigation-1, Pilot-2
Cr15,000

BoL Bestiary: Quilitlconcuanacatl – Man-Eating Plants Of Tlactoztlan

Although they are largely immobile, Quilitlconcuanacatl pose a serious threat to jungle travelers. These carnivorous plants blend in almost perfectly with their surroundings and surprise all but the most alert eyes when they snap with their powerful jaws. Fortunately, Quilitlconcuanacatl require food only once every 6-12 days, and they will not attack if they are currently digesting a meal. The area immediately around a digesting Quilitlconcuanacatl is far more likely to be occupied by jaguars, crocodiles, and other predators as these awful plants emit a sickening aroma that attracts such creatures to the vicinity.

Quilitlconcuanacatl

When a character has been bitten by a Quilitlconcuanacatl, he or she must succeed at a Hard Agility-based task check or be swallowed whole by the massive plant. Creatures swallowed by a Quilitlconcuanacatl are immobilized and will suffer 1 LB damage each hour they remained trapped inside the creature, as they are being slowly digested. Only the complete destruction of a Quilitlconcuanacatl can save the “meal” from its fate. Once a Quilitlconcuanacatl has successfully swallowed a creature it will not attack or otherwise engage any other creatures in the vicinity. However, the aroma released by a digesting Quilitlconcuanacatl attracts other predators to the area, making it hard for “survivors” to focus on destroying the plant.

Attributes
Strength 5
Agility −1
Mind −3

Combat Abilities
Attack with Bite +3; 2d6
Defense: -1
Protection: d6 (tough, fibrous “skin”)
Lifeblood: 50

BRP WWII Notes: November Company

A while back I posted a couple of NPCs (here and here) I had put together in relation to a World War II scenario I intended to run over Thanksgiving using Basic Roleplaying, but other gaming got in the way (darn the luck!). Before I realized that was going to happen, though, I started work on some brief notes designed to help the players produce “new recruits” quickly, since we were likely to have 6 hours at most for gaming. Rather than toss these, or worse, risk losing them to my “special” filing system, I thought I’d post them here. They ain’t pretty and they ain’t detailed, but if you know BRP then they should make sense. Oh, and cheers to the mighty Charles Green for his work on Dragon Lines, where I more-or-less swiped the skill distribution concept from.

Given that the game was intended to be a one shot (or, at best, a once-a-year shot) I was purposefully limiting all of the players to making soldiers rather than letting a motley crew of spies, femme fatales, and archaeologists (or femme fatale archaeologist spies) take the stage. Still, I believe there’s enough room for customization below that the characters would all have been unique enough for the game. At least, I think they’d have been unique enough for a vintage WWII movie, which is the feel I was going for, after all.

But enough about me. Here’s the notes:

  • Attribute Determination: roll 2d6+6 seven times, place in desired order
  • Step Six is on
  • Professional Skills
    • Put 25 points each (in addition to skill base) into each of the following:
      • Brawling
      • Dodge
      • Firearm: Rifle
      • First Aid
    • Put 25 points each (in addition to skill base) into any six of the following:
      • Artillery: Howitzer, Mortar, etc.
      • Climb
      • Command
      • Drive: Jeep, etc.
      • Firearm: Machine Gun, Submachine Gun, Revolver
      • Grapple
      • Heavy Machine: Tank
      • Heavy Weapon: Tank Gun, Turret Machine Gun
      • Hide
      • Language: French, German, Italian, etc.
      • Listen
      • Jump
      • Medicine
      • Melee Weapon: Bayonet, etc.
      • Missile Weapon: Crossbow, Thrown Knives, etc.
      • Navigate
      • Repair: Mechanical
      • Ride: Horse, Camel
      • Spot
      • Status: Army (base 20)
      • Stealth
      • Technical: Radio Ops
      • Throw
  • Put INT value into 10 skills of your choice, either Professional Skills above or other era-appropriate skills (Perform: Jitterbug, anyone?)
  • Army Status skill indicates rank as follows:
    • 01-29 Private
    • 30-39 Corporal
    • 40-49 Sergeant
    • 50-59 Lieutenant
    • 60-69 Captain
    • 70-79 Major
    • 80-89 Lt. Colonel
    • 90-99 Colonel
    • 100+ General

For the record, I am in no way, shape, or form a WWII buff. I built a few airplane models (P-51D Mustang, P-38 Lightning) and played with army men when I was a kid. I’ve watched a fair number of vintage WWII movies (and too much Rat Patrol), but not a lot of the modern ones. I’ve never played any of the WWII-based computer games. I have played Wings Of War WWII (and WWI, but that’s not important right now), but only a few times. In short, I am a complete and utter tourist in the genre. This means that I’m open to suggestions if anyone has any, but they must be delivered gently and with patience 🙂

I hadn’t gotten too far into thinking about the exact weaponry that was going to be involved, and I was likely to depend on what info I could track down at Wikipedia on the subject. I’d also considered picking up a few of the GURPS WWII books in PDF format, but once I realized we weren’t going to be playing this particular game, I decided to save my pennies for another day. Maybe next year when this particular group of old-timers gets together I’ll think about trotting this out again. And thanks to the blog, I’ll actually be able to find it!

Addendum: As the title of this post suggests, I was planning on referring to the game as November Company. It was a nice reference to the fact that we were going to be playing around Thanksgiving. I discovered a little later (thanks, Wikipedia) that “November” wasn’t used as the indicator for “N” in the phonetic alphabet until 1956, which is just a bit after the time period in question. If this ever does get run, I’ll likely stick with the anachronism though because, as I said, I’m a tourist. That and the fact that November Company sounds way cooler than Nan Company. Naan Company, on the other hand, sounds tasty.

BoL Bestiary: Hueyatocatl – Giant Spiders Of Tlactoztlan

With a tip of the hat to Jeff Mejia of Evil DM Productions for his work on the BoL version of Legends of Steel, I present the Giant Spider (Tlactoztol variant).

Eight-legged death awaits the foolhardy in the jungles and ruins of Tlactoztlan in the form of giant spiders the natives call Hueyatocatl. These malevolent creatures possess a deadly poisonous bite delivered with terrible mandibles. Look carefully before you step into that darkened room or seemingly innocent clearing, traveler.

Hueyatocatl

Hueyatocatl poison causes nerves to burn with a searing agony as it courses through the veins of the unlucky victim. Immediately after being bitten the victim must make a Hard Strength-based task check or take an additional d6 damage that bypasses any armor or other protection. Subsequent bites in the same encounter do only an additional d3 damage unless a Tricky Strength-based task check is made.

Attributes
Strength 3
Agility 0
Mind -1

Combat Abilities
Attack with Bite +1; d6 + poison
Defense: 0
Protection: 1 (chitinous hide)
Lifeblood: 10

BRP Character: Roger “Lucky Dog” Doggett

Wherein your humble scribe presents an NPC for use with Basic RolePlaying.

Lieutenant Roger “Lucky Dog” Doggett, the leader of November Company, is the kind of man an ordinary soldier can look up to. He’s a big fella who doesn’t shy away from a fight, but he’s also clever enough to know when and how to avoid trouble. More than anything, though, Lucky Dog is just plain likable. So likable, in fact, that if he makes it out of the war in one piece there’s already some talk of him running for office when he gets back home to Texas. You can bet your spare chocolate and stockings that there’s not a man in November Company who wouldn’t vote for Doggett.

STR 14 CON 16 SIZ 17 INT 13 POW 15 DEX 13 APP 16
Hit Points 17 Major Wound 9 Power Points 15

Damage Bonus: +1d4
Weapons: Rifle 50%, damage 2d6+2
Revolver 65%, 1d8
Fist 50%, 1d3+1d4
Grenade 50%, 4d6
Armor: none
Skills: Appraise 35%, Artillery: Machinegun Turret 15%, Bargain 25%, Brawling 50%, Command 60%, Dodge 61%, Drive: Jeep 55%, Etiquette 35%, Fast Talk 35%, First Aid 55%, Firearm: Revolver 65%, Firearm: Rifle 50%, Grapple 35%, Heavy Machine: Tank 11%, Heavy Weapon: Bazooka 11%, Insight 25%, Perform: Acting 25%, Persuade 35%, Language: German 20%, Language: Italian 10%, Language: English 85%, Listen 50%, Sense 30%, Spot 55%, Status: Army 55%, Throw 50%

BRP Character: Sergeant Frank “Nails” Braddock

Wherein your humble scribe presents an NPC for use with Basic RolePlaying.

Like his nickname, Sergeant Frank “Nails” Braddock is as tough as they come. But it’s not easy being a squad leader in November Company – not with the Desert Fox panting down your neck and the sand and heat dogging your every step. Still, just like his pop before him, the son of Colonel Nathaniel “Tombstone” Braddock knows that man’s gotta do what a man’s gotta do. And in 1943 that means that brave men must do their part and stand up to the Axis so that world can be made safe for truth and justice.

STR 14 CON 16 SIZ 11 INT 12 POW 10 DEX 10 APP 13
Hit Points 14 Major Wound 7 Power Points 10

Damage Bonus: +1d4
Weapons: Rifle 70%, damage 2d6+2
Revolver 70%, 1d8
Fist 70%, 1d3+1d4
Grenade 55%, 4d6
Armor: none
Skills: Brawling 70%, Climb 60%, Command 35%, Dodge 75%, First Aid 55%, Firearm: Rifle 75%, Firearm: Revolver 65%, Gaming 32%, Grapple 60%, Heavy Machine: Tank 40%, Heavy Weapon: Machinegun Turret 22%, Heavy Weapon: Tank Gun 22%, Insight 25%, Jump 45%, Knowledge: Military History 20%, Language: German 25%, Ride: Horse 30%, Sense 30%, Spot 40%, Status: Army 45%, Stealth 30%, Swim 45%, Throw 55%

BoL Bestiary: Hueyacoatl – Giant Snakes Of Tlactoztlan

With a tip of the hat to Jeff Mejia of Evil DM Productions for his outstanding work in the BoL version of Legends of Steel, I present the Giant Snake (Tlactoztol variants).

From the tall grasses of the plains, to the dark depth of the jungles, to the fetid swamps, and sometimes even in the sewers and catacombs beneath the cities – cold-blooded death awaits the unwary in the lost valley. Whether striking with poisonous fangs, constricting with powerful muscles, or killing freely with both approaches, Hueyacoatl – the giant snakes of Tlactoztlan – pose a serious threat to human and animal alike.

Hueyiztlacoatl (Giant Venomous Snake)

Hueyiztlacoatl venom is a neurotoxin that impedes muscle movement, including the functioning of heart and lungs. Victims of a Hueyiztlacoatl bite must make a Hard Strength-based task check or be paralyzed for one hour. At the end of the hour – if the victim has somehow not been consumed by the snake – a second task check, of Tricky difficulty, must be made. On a success the victim shakes off the effects of the poison and recovers. On a failure, however, the victim expires.

Attributes
Strength 4
Agility 3
Mind -2

Combat Abilities
Attack with Bite +2; d6+1 + poison
Defense: 2
Protection: none
Lifeblood: 25

Hueyaquilpicoatl (Giant Constrictor Snake)

A victim of a Hueyaquilpicoatl’s constriction attack may attempt to break free each round after the initial successful strike by making a Strength-based task check with the snake’s own Strength as a negative modifier. You might want to spend a Hero Point on that, son.

Attributes
Strength 6
Agility 1
Mind -2

Combat Abilities
Attack with constriction +1; 2d6
Defense: 0
Protection: d3-1 (tough hide)
Lifeblood: 35

Miquiztlicoatl (Giant Venomous Constrictor Snake)

Miquiztlicoatl show an almost human level of intelligence and appear to delight in tormenting their victims. See above for information on venom and constriction attacks.

Attributes
Strength 5
Agility 2
Mind -1

Combat Abilities
Attack with Bite +1; d6 + poison
Attack with constriction +0; 2d6-1
Defense: 1
Protection: d2-1 (tough hide)
Lifeblood: 30