Category Archives: Settings

BoL Foes: Coztli – The Warriors Of Tlactoztlan

Wherein your humble scribe presents a set of opponents for his Mesoamerican themed setting for Barbarians of Lemuria.

The warrior caste of Tlactoztlan are known as Coztli, the yellow-headed ones. Like the yellow-crowned parrots whose feathers comprise their distinctive headdresses, the Coztli are deadly combatants and fearless defenders of their homeland. These men and women are a varied lot – coming in all shapes and sizes – for it is only their martial prowess that makes them worthy of the name Coztli and the rights and privileges that come with it. Respected throughout Tlactoztlan – and feared beyond the lost valley – Coztli serve not only as soldiers but also as guards and escorts for the Tlactozotl priests, the Texotli.

Below are stats for Coztli Rabble and Coztli NPCs. Individual Coztli Villains, like Chalchiquahchimal, are unique and should be created as needed by the Game Master.

Coztli Rabble

The average warrior or temple guard.

Essences
Lifeblood 4

Attributes
Strength 1
Agility 0
Mind -1
Appeal 0

Combat Abilities
Brawl
Melee 1
Ranged 0
Defense -1

Career
Warrior 0

Protection: 1 (Shield)
Weapons: Macuahuitl 1d6+2 (-1 to hit)
Atlatl (dart thrower) 1d6-1

Coztli NPCs

A leader or other individual of significant rank, experience, or responsibility, such as the bodyguard of a well-established merchant.

Essences
Lifeblood 11

Attributes
Strength 1
Agility 1
Mind 0
Appeal 0

Combat Abilities
Brawl 0
Melee 1
Ranged 1
Defense 0

Career
Warrior 1
Soldier 1

Protection: 1d6-1 (quilted cotton armor & shield)
Weapons: Macuahuitl (obsidian-toothed wooden swords) 1d6+2
Atlatl (dart thrower) 1d6-1

BoL Bestiary: Jaguar (Ocelotl)

Jaguars, called Ocelotl by the natives of Tlactoztlan, are large predatory cats that are nearly as powerful as lions and tigers. Their spotted coats make them difficult to see in their jungle habitat, a trait which plays well to their solitary nature and stalk-and-ambush hunting style. Their powerful jaws allow them to deliver a bite capable of piercing the sturdiest armor or even a human skull. These cats are highly proficient at climbing and are strong swimmers with little to no disinclination towards water. There are rumors of larger & more dangerous Ocelotl living deep within the jungle, though these tales are generally believed to be exaggerations, since anyone who encountered a “giant” jaguar would likely not have survived to report the encounter.

Attributes
Strength 2
Agility 3
Mind 0

Combat Abilities
Attack with Bite +2; d6+2 damage
Attack with 2 claws +2; d6-1 damage each
Attack with all three attacks at +1
Defense: 3
Protection: d2-1 (tough hide)
Lifeblood: 13

A Dangerous Foe: Chalchiquahchimal

Somewhere in the world lies the lost valley of Tlactoztlan. The strange natives of this hidden place practice human sacrifice, pray to bizarre gods, adorn themselves with brightly-colored feathers, and – it is rumored – live in cities made of gold. Only the bravest and luckiest adventurers find their way to Tlactoztlan!

A respected general in the army of King Cuhuitlazcaltiacapan, Chalchiquahchimal serves with pride and honor, bringing great glory to Tlactoztlan. As commander of an elite cadre of Eagle Knights, Chalchiquahchimal drives his men to their limits of endurance, leading by example and fearing no foe. Honored with the Jade Eagle Shield by the King for his efforts against an invading outlander army, Chalchiquahchimal is, outwardly, the model of of a perfect soldier. But looks can be deceiving…

During that great conflict Chalchiquahchimal came into possession of a number of outlander texts, which he deciphered with the help of a prisoner he (mostly) spared from torture. These writings opened the general’s eyes to different visions of the world and through them he came to view the ruling class with disdain. In short order Chalchiquahchimal began to develop a vision for Tlactoztlan wherein the warrior caste, lead by his own hand, would rise up and take control of the country, enforcing order and discipline on the decadent people of the lost valley and, eventually, traveling forth to conquer the outlanders themselves. Though he keeps his contempt in check, Chalchiquahchimal becomes bolder and more open in his attempts to wrestle power from the King with each passing season.

Like all Coztli (the warriors of Tlactoztlan), Chalchiquahchimal wears a headdress comprised of yellow parrot feathers, with his own right-of-passage blood red Quetzalcoatl feather at the center.

Essences
Lifeblood 15
Villain Points 5

Attributes
Strength 3
Agility 2
Mind 1
Appeal 2

Combat
Brawl 2
Melee 3
Ranged 0
Defense 2

Careers
Warrior 3
Soldier 3
Torturer 1
Scholar 1

Boons
Hard-to-Kill
Strength Feat
Keen Eyesight

Flaws
Distrust of Sorcery
Arrogant

Languages
Tlacuatl, Outlander

Equipment
Macuahuitl (obsidian-toothed wooden sword), 1d6+4 (-1 to hit)
Fist, 1d2+3
Ichcahuipilli (quilted cotton armor) & Jade Eagle Shield, d6

Tlactoztlan: Towards A Map

Tlactoztlan Map I love RPG maps as a concept, but I have a tendency to shy away from them for settings I produce. I like the vagueness that comes with the lack of a map. But at the same time, damn if the old “Known World” maps and such just set my mind to racing.

So, with a little help from map tools by the inimitable Dan Proctor and the incomparable harmyn, I decided to knock together this thing over here on the right side of the screen. Yep, it’s an honest-to-goodness attempt to map out Tlactoztlan based on the bits and pieces that have been revealed in the various writeups I’ve done on that setting.

This is probably not final, and it certainly shouldn’t be taken as any kind of canon. Or rather, I utterly and completely reserve the right to blow this up and replace it with something else entirely. Or at least refine it if I ever get on the stick and produce anything for distribution beyond the confines of the blog.

So let me know what you think of what you see. I’m no cartographer and I’m definitely open to suggestion. That said, I’m not overly concerned with realism here. So if you find yourself getting hung up on the intricacies of my terrain placement, please feel free to share. Just don’t get too distraught if I don’t immediately freak out with you 🙂

BoL Character: Huetzin The Hermit

Somewhere in the world lies the lost valley of Tlactoztlan. The strange natives of this hidden place practice human sacrifice, pray to bizarre gods, adorn themselves with brightly-colored feathers, and – it is rumored – live in cities made of gold. Only the bravest and luckiest adventurers find their way to Tlactoztlan!

The ancient seer Huetzin lives in a cave deep within the jungle to the south of Xotepeclan. Here he subtly works to help the nearby villagers overcome the troubles inflicted upon them by both the evil sorcerer Nezatl Xomec and the corrupt priest Tlilpotonqui. Huetzin knows that he lacks the power or influence to take on either of these threats to Tlactoztlan directly and would never engage in such folly. Instead, he does what he can to ease the suffering of the people and to alert those who serve King Cuhuitlazcaltiacapan faithfully to the threats posed by those who seek to harm Tlactoztlan or its people.

Huetzin has forseen a day when an army of ghosts will come to Tlactoztlan and wash away the stains of the old ways with a sea of blood and brushes made of bones. He believes, but cannot see, that a brighter future free of evil lies on the other side of this great change. Huetzin is favorably disposed to most outlanders he encounters and is always watchful for signs that such people might lead the way to change. He is, at the very least, a strong if not active ally against the machinations of those who outlanders are likely to run afoul of when they arrive in Tlactoztlan.

Like all Izatacli (the sorcerers of Tlactoztlan), Huetzin wears a headdress comprised of white parrot feathers, with his own right-of-passage cerulean Quetzalcoatl feather at the center.

Essences
Lifeblood 11
Hero Points 3
Arcane Power 12

Attributes
Strength 1
Agility 1
Mind 2
Appeal 1

Combat
Brawl 1
Melee 1
Ranged 2
Defense 1

Careers
Sorcerer 2
Scolar 1
Hunter 1
Merchant 1

Boons
Magic of the Sorcerer Kings
Jungle Tracker

Flaws
Cravings: Chewed leaves & roots that grant energy and mystical visions
Country Bumpkin

Languages
Tlacuatl, Sorceric, Outlander

Equipment
Jade monkey-headed Knife, d3+1
Atlatl (dart thrower), 1d6-1

A Dangerous Foe: Nezatl Xomec

Somewhere in the world lies the lost valley of Tlactoztlan. The strange natives of this hidden place practice human sacrifice, pray to bizarre gods, adorn themselves with brightly-colored feathers, and – it is rumored – live in cities made of gold. Only the bravest and luckiest adventurers find their way to Tlactoztlan!

In his hidden lair deep beneath the city of Xotepeclan, the sorcerer Nezatl Xomec patiently waits, like a malignant spider, weaving his plans of deceit and corruption with steely purpose and twisted, maniacal glee. The sorcerer has been a bane to the people of Tlactoztlan for more than 100 summers. Despite his great magical prowess, Nezatl Xomec is physically frail as a result of his great age and his obsession with the darkest magics.

In his pursuit of power Nezatl Xomec has entered into a pact with Mictlantecuhtli, a demon that rules over the lowest levels of hell. In exchange for his incredibly long life and the skills that he has developed as a sorcerer, Nezatl Xomec must supply Mictlantecuhtli with a steady stream of sacrifices. Further, Nezatl Xomec must consume the flesh and organs of these sacrifices on a regular basis or else he will falter and finally fall into complete decrepitude.

As if this weren’t enough, Mictlantecuhtli has cursed the sorcerer with a strange recurring malady – at the eleventh hour of every day, the flesh of Nezatl Xomec’s head melts away, leaving him with just a hideous bare skull until the twelfth hour arrives. It is frequently during this hour that Nezatl Xomec performs his sacrifices, as Mictlantecuhtli delights in souls that pass into his realm already filled with terror.

Nezatl Xomec is a master of many spells, but perhaps more terrifying is his willingness and ability to summon forth terrible demons to terrorize his foes and do the things that he himself is no longer physically capable of.

Like all Izatacli (the sorcerers of Tlactoztlan), Nezatl Xomec wears a headdress comprised of white parrot feathers, with his own right-of-passage emerald Quetzalcoatl feather at the center.

Essences
Lifeblood 7
Arcane Power 17
Villain Points 5

Attributes
Strength -1
Agility 1
Mind 4
Appeal 0

Combat
Brawl 0
Melee 0
Ranged 2
Defense 2

Careers
Sorcerer 5
Scholar 4
Artificer 3
Noble 1

Boons
Power of the Void

Flaws
Delicate
Cravings: Human Flesh
Mictlantecuhtli’s Curse

Languages
Tlacuatl, Outlander, Sorceric, Demonic

Equipment
Obsidian Spider Knife, 1d3 plus paralyzing poison (hard Strength task to resist)
Amulet of Tepeyollotl (d6-2 of “armor”)

BoL Character: Acaxochitl

Somewhere in the world lies the lost valley of Tlactoztlan. The strange natives of this hidden place practice human sacrifice, pray to bizarre gods, adorn themselves with brightly-colored feathers, and – it is rumored – live in cities made of gold. Only the bravest and luckiest adventurers find their way to Tlactoztlan!

The daughter of Xuchitl, one of the renown silver artisans of Quanoac, Acaxochitl now serves among the honor guard at the temple of Xochiquetzal. Chimanihuatl, the high priestess of Xochiquetzal, clearly favors Acaxochitl and has made the young warrior maiden something of a celebrity among the nobles and priests in Tecali, often choosing her to serve as the priestess’ personal guard during processions and public services. And though she is truly happiest on the field of battle, Acaxochitl finds her current life more than a little pleasing.

Acaxochitl wears a silver hummingbird pendant made for her by her father for her coming-of-age ceremony. She treasures this piece above all else and will fight to the death to retain or defend it. A person who managed to acquire it from her could almost certainly demand nearly any form of payment from her in exchange for the pendant. The evil sorcerer Nezatl Xomec is aware of this weakness and has plans to exploit it one day, when the stars are right and a certain high priestess must be slain by the hand of a maiden…

Like all Coztli (the warriors of Tlactoztlan), Acaxochitl wears a headdress comprised of yellow parrot feathers, with her own right-of-passage crimson Quetzalcoatl feather at the center.

Essences
Lifeblood 11
Hero Points 3

Attributes
Strength 1
Agility 2
Mind 0
Appeal 1

Combat
Brawl 0
Melee 2
Ranged 1
Defense 1

Careers
Guard 2
Warrior 1
Metalsmith 1
Noble 0

Boons
War Cry
Thick Skin
Escape Artist

Flaws
Arrogant

Languages
Tlacuatl

Equipment
Macuahuitl (obsidian-toothed wooden sword), 1d6+2 (-1 to hit)
Atlatl (dart thrower), 1d6-1
Ichcahuipilli (quilted cotton armor) & chimalli (shield), d6-1

BoL Character: Yayauhqui

Somewhere in the world lies the lost valley of Tlactoztlan. The strange natives of this hidden place practice human sacrifice, pray to bizarre gods, adorn themselves with brightly-colored feathers, and – it is rumored – live in cities made of gold. Only the bravest and luckiest adventurers find their way to Tlactoztlan!

A charming, though somewhat anxious, young priest of Tlaloc, the rain god of the Tlactozotl, Yayauhqui travels between villages and cities in Tlactoztlan, bringing news and, if Tlaloc is pleased, rain. Yayauhqui is an accomplished agrarian and an amateur alchemist who believes that mixing the two disciplines will allow him to better understand the world around him.

Grounded as he is in the physical world and the plight of his people, he often finds himself at odds with his superiors in the great temples of Xotepeclan and Tecali. Additionally, unlike many within the priesthood Yayauhqui is not immediately suspicious of the handful of outsiders who have found their way into the lost valley. In fact, he may well be sympathetic to their plight.

Like all Texotli (the priests of Tlactoztlan), Yayauhqui wears a headdress comprised of blue parrot feathers, with his own right-of-passage green Quetzalcoatl feather at the center.

Essences
Lifeblood 13
Hero Points 5

Attributes
Strength 1
Agility 0
Mind 1
Appeal 2

Combat
Brawl 0
Melee 1
Ranged 1
Defense 2

Careers
Priest 2
Farmer 2
Laborer 0
Alchemist 0

Boons
Sling Fighter
Hard-To-Kill

Flaws
Insubordinate (roll an extra die when dealing with “superiors”)

Languages
Tlacuatl, Outlander

Equipment
Jade parrot mace, d6+1
Sling, d6-2
Very light armor (feathered cloak) & shield (chimalli), d3

The Demons Of Adad Untash: Muaamta

Far beyond the great desert, one will find the troubled land of Umaab. The people of this once proud kingdom are oft beset by demons who serve the dark god Nergal. The characteristics of these demons are described in the holy Tablets of Adad Untash.

As the skeletal jaws closed around her throat, Nara Mudhul’s body went limp and lifeless. The blackness that engulfed her consciousness whispered dark and terrible words to her, coxing her to join the war against her people. Though she no longer felt the pain of the hideous hound’s raking claws and razor-sharp teeth, her soul burned with an agony she never feared possible. And slowly the darkness continued to offer its vile offer of nightmarish power and release.

Seeing his beloved fall to the beast, Bar-Ganin felt the rage of the desert storms well within him. He tossed aside the holy mace he had been given by the high priest of Marduk before he, the Champion of Dnaniri, and the sorceress had departed for the other world and drew the one weapon he knew he could count on: his grandmother’s ancient iron sword. In the same instant that curved blade leapt into his hands from its enchanted scabbard, Bar-Ganin could only stare as the demon warped and shuddered, reconfiguring itself into a disgusting new form.

Now before him loomed a giant, armed with massive, torturous weapons that glinted evilly off the large multi-faceted eyes that looked down upon him. The tumors that swelled and swarmed across its grey and black skin blasted his mind with their soul-rending resemblance to the face of Nara Mudhul.

“Yes,” the thing’s brush-dry voice spoke, “Your mate is mine now. But fear not, pathetic worm. She is coming to rejoin this battle shortly.”

Casting a glance at the creature’s feet, Bar-Ganin saw with horror that Nara Mudhul’s body was beginning to make its own terrifying transformation…

Muaamta (Higher Order Demon)
No. Enc.: 1d3 (1d3)
Alignment: Chaotic (evil)
Movement: 150’ (50’) or 90’ (30’)
Armor Class: -3
Hit Dice: 12
Attacks: 3 (2 claws, 1 bite) or 2 (weapons)
Damage: 3d8/3d8/3d10, level drain or 2d12/2d12, poison
Save: F12
Morale: 12
Hoard Class: XXII
XP: 7,600

Muaamta possess two distinct forms: the first is of a large, skull-headed coal-black hound with burning red eyes and fur that teems with maggots and worms; the second is of a 12’ tall humanoid with a spider’s head, the tail of a viper, and necrotic flesh that undulates with tumors that resemble screaming, agonized human faces. Both forms reek of dead owls. Any individual Muaamta may switch between forms only after successfully killing an intelligent creature in combat. This transformation is nearly instantaneous and does not leave the Muaamta vulnerable in any way.

In hound form, Muaamta attack with powerful claws and terrible bites. Any opponent struck by a Muaamta in hound form will lose 1 level (and the associated hit points, abilities, spell levels, etc.) unless they successfully save against Death at -10. A character drained of all of his levels rises 1d6 rounds later as a Tummahu Anang Gar or an Agara Muun, whichever is more appropriate based upon the dictates of the Tablets of Adad Untash. If neither form is deserved, the character will take the form of whichever demon is closest to the slain character’s original level.

In humanoid form Muaamta attack with giant multi-headed flails and cat o’ nine tail whips. Both of these weapons deliver a vicious poison that causes an additional 1d8 damage per round until a successful save is made. Further, those afflicted with this poison suffer a -5 to hit and a corresponding penalty to their armor class due to the intense burning pain that the poison causes.

In addition to these attacks, Muaamta have the following spell-like abilities, useable at will: Animate Objects, Animate Dead, Charm (Monster, Person, or Plant), Death Spell, Fear, Gaseous Form, Hypnotize, Magic Missile, Polymorph Self, Sleep, Speak with Animals, Speak with Dead, Suggestion

Additionally, Muaamta possess all of the abilities of a typical Higher Order Demon:

  • Infravision (90’)
  • Half damage from cold-based attacks
  • Half damage from electrical-based attacks
  • Half damage from fire-based attacks (all)
  • Half damage from gas-type attacks
  • Telepathy (allows all languages to be understood)
  • Teleport without error

Muaamta can only be damaged by +2 or better weapons, though they are susceptible to damage from non-magical weapons made of pure iron. Muaamta may Gate (10% probability of success) 2d6 Tummahu Anang Gar (25%) or 1d4 Agara Muun (75%).

Muaamta are occasionally found in graveyards, gloating over the tombs of their victims. More often, though, they are encountered when sent forth by the demon lords of Umaab.

The Tablets of Adad Untash tell the faithful that Muaamta are the souls of those who committed murder, whether in cold blood or motivated by passion, of their own free will.