Wherein your humble scribe presents another entry in an irregular series of Adventuring Parties for Labyrinth Lord/Advanced Edition Companion. These characters are all 1st level, were granted maximum HP (Advanced Style), and have a bare minimum of equipment. They were all created with 3d6 for stats, more often than not in order.
Calling themselves The Company of the Crow, this group of adventurers has yet to make a name for themselves beyond the tavern where they met. And the jail where they spent the next week. And the stables where they were forced to clean up after the horses they attempted to steal. They are a rowdy bunch, but deep down inside most of them mean well. Who knows what adventures await them? One thing is certain, though: they have snappy head gear.
Dai / Half-Elf Fighter/Magic-User/Cleric 1/1/1 NG
Head Gear: A samurai helmet with a crow-faced mask
STR 14 INT 16 WIS 15 DEX 10 CON 11 CHR 10
HP 7 AC 4 Gold 5
Spear, Hand Axe, Light Crossbow & 10 quarrels, Chain Mail, Shield, Wooden Holy Symbol, Spell Book
Cleric Spells: Cure Light Wounds, Resist Cold, Sanctuary
Magic-User Spells: Magic Missile, Message, Shocking Grasp
Halima / Elf Magic-User/Thief 1/1 CG
Head Gear: A tall conical hat that spirals as it climbs
STR 5 INT 17 WIS 8 DEX 13 CON 16 CHR 8
HP 7 AC 7 Gold 96
Long Sword, Dagger, Short Bow & 20 Arrows, Leather Armor, Thieves’ Tools, Spell Book
Magic-User Spells: Floating Disc, Magic Aura, Magic Missile
Urdis / Human Fighter 1 NG
Head Gear: None save his amazing curly mane
STR 16 INT 10 WIS 10 DEX 11 CON 13 CHR 9
HP 11 AC 5 Gold 10
Bastard Sword, Chain Mail
Raelah / Human Cleric 1 LN
Head Gear: An open-faced helm adorned w/ antlers
STR 10 INT 13 WIS 16 DEX 9 CON 10 CHR 10
HP 8 AC 4 Gold 13
Morningstar, Sling & 10 bullets, Chain Mail, Shield, Silver Holy Symbol, 1 flask of Holy Water
Cleric Spells: Command, Cure Light Wounds, Light
Jundomek / Dwarf Fighter/Thief 1/1 NG
Head Gear: A conical helm topped with a crimson tassel
STR 14 INT 12 WIS 6 DEX 13 CON 16 CHR 12
HP 10 AC 7 Gold 73
Hand Axe, Short Sword, Dagger, Leather Armor, Thieves’ Tools
What an eclectic crew!
I like ’em weird!
Nice mix of spells, firepower and close melee weapons. Coupled with the right tactics I think they’d be quite effective in combat.
I hope so! In my head they’re already name level, telling stories of adventures and fallen meatshields, er, henchmen back at that tavern they got arrested in the day they met.
As always, The Venomous One delivers. Good work, squire, always inspiring!
And thanks, as always, for your kind words, comrade bat!