Information regarding my Barbarians of Lemuria game session The Parnassus Key (Friday 6/2, 6pm-11pm) at the 2017 North Texas RPG Con will be found here eventually. For now, here’s the summary of the game and a little bit about the setting:
The heist went bad. Very bad. And with a full moon shining brightly on the streets of Yllons, the best way to escape notice was to duck into the sewers. Unfortunately, the strange luminescent mist down here has disoriented you enough that you’re now lost beneath the city you call home. There’s bound to be a way out, though. But wait. What’s that sound coming from behind you? And in front of you? It’s a bad night for thieves in Yllons. Let’s hope it doesn’t get worse.
Pregens
Ferrand d’Arangon / Lifeblood 10 / Composure 3 / Hero Points 5
Attributes: Strength 0 Agility 2 Mind 1 Appeal 1
Combat Abilities: Initiative 0 Melee 1 Ranged 1 Defense 2
Careers: Noble 2, Artist 0, Gambler 0, Thief 2
Boons: Attractive, High-Born, Friends in Low Places
Flaws: Arrogant, Untrustworthy
Languages: Galiesse, Alcázaran
Equipment: Foil (d6L+1), Lockpicks
Ferrand is the scoundrel son of Artur d’Arangon, the legendary “Mad Vintner of Plonesse.” Ferrand was edged out of the family business by his younger and more reliable brother, Aymon, not that Ferrand minded much. He was never suited to a life of hard work or any kind of work, really. He is, however, quite gifted in opening doors that others would prefer he didn’t. His pride in this talent is all too easily manipulated.
Sybille Borusier / Lifeblood 10 / Composure 3 / Hero Points 5 / Fate Points 2
Attributes: Strength 0 Agility 1 Mind 1 Appeal 2
Combat Abilities: Initiative 1 Melee 1 Ranged 1 Defense 1
Careers: Urchin 1, Thief 1, Priest 2, Architect 0
Boons: Keen Eyesight, Escape Artist, Resistant to Sorcery
Flaws: Unprepared, Spendthrift
Languages: Galiesse, Ora Luccia
Equipment: Quarterstaff (d6)
A priestess of Ste. Clarissa (patroness of cities, sewers, aqueducts and roadways), Sybille grew up on the streets of Yllons and knows the city well. Her lack of discipline with money has led her to several situations that have called for her to draw upon the skills she developed as a younger woman. She relies upon her charm and beauty to soften the ire of officials both within and outside her order.
Magnus Halvarson / Lifeblood 13 / Composure 3 / Hero Points 5
Attributes: Strength 3 Agility 1 Mind 0 Appeal 0
Combat Abilities: Initiative 0 Melee 2 Ranged 1 Defense 1
Careers: Brute 2, Serf 1, Sailor 0, Thief 1
Boons: Thick Skin, Strength Feat, War Cry
Flaws: Ugly & Brutish, Vice (Tobacco)
Languages: Sigrun, Galiesse
Equipment: Axe (d6+3)
Magnus came to Galiana from the far northern land of Arunbjørn to seek his fortune using the only tool he truly possesses – his great strength. After one too many “excessive” incidents as doorman of the Reine d’Émeraude tavern he found himself working for less and less respectable employers. Magnus takes more pleasure in violence than even most of the criminals in Yllons.
Verrine Levicq / Lifeblood 12 / Composure 3 / Hero Points 5
Attributes: Strength 2 Agility 0 Mind 2 Appeal 0
Combat Abilities: Initiative 0 Melee 2 Ranged 0 Defense 2
Careers: Thief 0, Mercenary 1, Pugilist 1, Physician 2
Boons: Carouser, Mighty Fists, Healing Touch
Flaws: Drunkard, Hot-Headed
Languages: Galiesse, Przec
Equipment: Broadsword (d6+2), Fists (d3+2)
Verrine was born to heal the sick and tend to the wounded. Unfortunately, the trauma she has seen in her time in the Duke’s army has left her scarred. She takes refuge in wine and, when that doesn’t work, she lashes out violently. Still, she is a skillful healer and can be counted on to keep quiet about any suspicious injuries she may treat in the course of keeping her small practice open. Sadly, there is little money in treating the underside of Yllons society.
Hernaut Charron / Lifeblood 10 / Composure 3 / Hero Points 5/ Fate Points 1
Attributes: Strength 0 Agility 0 Mind 2 Appeal 1
Combat Abilities: Initiative 0 Melee 2 Ranged 0 Defense 2
Careers: Thief 0, Scholar 2, Alchemist 1, Priest 1
Boons: Learned (Academia), Detect Deception, Attractive
Flaws: Soft-Hearted, Hopeless Romantic
Languages: Galiesse, Ora Luccia, Svata Jazyk
Equipment: Foil (d6L)
A priest of Ste. Alizenne of the Book (patroness of scholars, sages, and alchemists, and magicians), Hernaut is a bookish young man who becomes smitten with every barmaid, merchant’s daughter, and traveling performer he encounters. Needless to say, he runs through money like mad despite earnings that are meager at best. His natural ability to know when he is being lied to does nothing to protect his pockets from sad stories that tug at his heart.
Azalais Yverneau / Lifeblood 11 / Composure 3 / Hero Points 5
Attributes: Strength 1 Agility 2 Mind 0 Appeal 1
Combat Abilities: Initiative 1 Melee 2 Ranged 0 Defense 1
Careers: Farmer 0, Sailor 2, Merchant 2, Thief 0
Boons: Born Sailor, Alert, Fearless
Flaws: Superstitious, Greedy
Languages: Galiesse, Rheinig
Equipment: Broadsword (d6+1)
Azalais ran away to sea when she was young – anything to escape the dreadful and dull farm her parents slaved away upon. In no time she was serving as first mate aboard the Dolphin du Soleil under Captain Mirabelle. Unfortunately, Azalais’ greed got the best of her and she got caught one too many times pocketing more than her fair share of a sale. Captain Mirabelle left Azalais high and dry (and penniless) to find a new way in the world.
Rostans d’Aubec / Lifeblood 11 / Composure 3 / Hero Points 5 / Arcane Power 10
Attributes: Strength 1 Agility 0 Mind 2 Appeal 1
Combat Abilities: Initiative 1 Melee 1 Ranged 1 Defense 1
Careers: Noble 2, Composer 2, Magician 0, Thief 0
Boons: Visions, Deft Hands, Beast Friend
Flaws: Obsession (Magical Knowledge), Infamous
Languages: Galiesse, Ora Luccia
Equipment: Dagger (d6L+1)
Poor Mad Rostans. From such a good family. And such beautiful music he composes. But once the visions and voices started, after his mother passed away, he was never the same. Still, animals like him. It’s just a shame he’s nearly spent his entire inheritance pursuing such dark and forbidden things. Poor Mad Rostans. From such a good family.
About Plonesse
Plonesse is a hilly and densely-wooded region within Galiana, an analogue of medieval France. Vusseaux and Yllons are its two major cities. A road runs between them, traditionally watched over by the monks of the Abbey of St. Giles the Green. Numerous small villages dot the landscape. The River Voemonde – joined by the River L’Ud just south of the Abbey – roughly parallels the road of St. Giles. And all around lies the Forest Malmogne, dark with sinister mystery.
Well, this looks awesome. I can’t tell you how much I loved that map in Castle Amber, the one that depicted Averoigne. I’ve got a copy of Issue #3 of World of Cthulhu, which has the BRP adaption of Dark Ages: Averoigne. Good stuff.
Can’t wait to see those pregens!