BRP Character: The Psientist

Wherein your humble scribe presents a BRP character for a still non-existent 60s/70s style scifi setting. The Psychic Powers system from the Big Gold Book were used in the creation of this character.

Report On Psientific Findings Of Gate Survey C24359/D

I knelt for three days in fasting supplication before the ikon of the Grand Lexicographer, praying for her echoes to help me unravel the meaning of the pictographs our expedition captured holographically from the ruins on Khandax IV. The emanations from the toppled monoliths hinted at sickness and loss. A plague would explain the scenes evident within the ruins themselves, but the bi/psi scans reveal no trace of malignant organisms in the air, soil, or water of the planet. To be sure, if a virus was involved there is little reason to expect even a single specimen to have survived after having decimated its hosts so thoroughly. Yet even extinct microbes leave traces that can be observed by our instruments.

(General Koz, predictably, remains steadfast in his insistence that violence played no small part in the termination of the Khandaxian civilization. There is no evidence to support this belief, but that has never prevented military minds from seeing sentient hostility where none exists. Their belief blinds them; it shows them ghosts of war where none stand.)

I find that my core temperature has become elevated throughout my study of the pictographs and wonder if there is something to be discovered deep within the interplay of the writings and my biospionic feedback. There is no logical connection to be found in any of the artifacts or recordings that were brought back through the gate. Still somehow I feel in my feverish tissues that the answer lies within these images and items. Is it possible that travel through the gate has somehow erased a critical clue? I shall transmit these notes and the expedition’s data to the labs at Central University in advance of my own trip through to feelsee Khandax firsthand.

Djeyn Lar, Ailing Psientist
STR 10 CON 9 SIZ 11 DEX 12 INT 16 POW 18 APP 12 HP 10 MW 5 PP 18 DB none
Weapons: PsiPistol 30% (2d8)
Armor: PsiShield (10) *Requires POW vs Damage Total resistance roll to activate
Skills: Craft: Weaving 15%, Dodge 24%, Persuade 35%, Research 35%, Technical: Psitronic Computing Devices 25%, Knowledge: Anthropology 55%, Knowledge: Archaeology 55%, Science: Biology 55%, Science: Linguistics 45%, Science: Psychology 25%
Powers: Divination 38%, Eidetic Memory 38%, Psychometry 48%, Sensitivity 48%

BRP Rogues Gallery: Danger Divers!

Wherein your humble scribe presents a quartet of NPCs for BRP.

Black Monster © Ledo Design - Click it, the guy's work is awesome!

Traveling the world aboard the Bergion, Captain Jack Brody and his crew search for treasure beneath the waves. They have recently taken on an expedition lead by the well-known French oceanographer Marcel Lemieux, who is accompanied by his journalist daughter. Danger awaits these bold adventurers as they seek… The Sunken City of Ys.

Captain Jack Brody, Adventurous Deep Sea Explorer
STR 17 CON 16 SIZ 16 DEX 12 INT 10 POW 11 APP 11 HP 16 MW 7 DB +1d6
Weapons: Medium Revolver 60% (1d8), Speargun 40% (2d4), Knife 55% (1d3+1+1d6), Fist 45% (1d3+1d6)
Armor: none
Skills: Brawling 45%, Climb 40%, Dodge 54%, Firearms: Revolver 60%, Firearms: Speargun 40%, Knowledge: Natural History 45%, Language: English 60%, Melee Weapon: Knife 55%, Navigate 40%, Persuade 35%, Pilot: Boat 45%, Spot 55%, Swim 70%

Chip “Lucky” Rodgers, Gruff But Lovable Mechanic
STR 12 CON 13 SIZ 15 DEX 14 INT 12 POW 18 APP 12 HP 14 MW 7 DB +1d4
Weapons: Heavy Revolver 50% (1d10+2), Speargun 40% (2d4), Knife 65% (1d3+1+1d4), Fist 45% (1d3+1d4)
Armor: none
Skills: Brawling 45%, Climb 50%, Craft: Cooking 15%, Dodge 58%, Firearms: Revolver 50%, Firearms: Speargun 40%, Grapple 55%, Langauge: English 60%, Language: Portuguese 11%, Melee Weapon: Knife 65%, Navigate 40%, Repair: Structural 85%, Spot 55%, Swim 65%

Beatrix “Betty” Lemieux, Plucky Journalist
STR 12 CON 13 SIZ 11 DEX 17 INT 13 POW 12 APP 15 HP 12 MW 7 DB none
Weapons: Fist 45% (1d3)
Armor: none
Skills: Art: Photography 65%, Brawling 50%, Dodge 54%, Fast Talk 65%, Insight 45%, Language: English 36%, Language: French 75%, Listen 35%, Persuade 45%, Research 45%, Spot 55%, Stealth 30%, Swim 55%

Dr. Marcel Lemieux, Brilliant Scientist
STR 10 CON 14 SIZ 11 DEX 13 INT 17 POW 13 APP 9 HP 13 MW 7 DB none
Weapons: none
Armor: none
Skills: Art: Photography 45%, Craft: Drawing 25%, Dodge 46%, Knowledge: Archaeology 35%, Knowledge: Folklore 35%, Langauge: French 75%, Language: English 21%, Persuade 25%, Research 75%, Science: Biology 51%, Science: Oceanography 81%, Swim 65%, Technical: Sensor Systems 55%

BRP Rogues Gallery: Cyborg Bounty Hunters

Wherein your humble scribe presents a cyborg bounty hunter duo for some crazy 60s/70s style sci fi setting for BRP that doesn’t exist. I used the Super Powers rules from the Big Gold Book to build out the cybernetic enhancements, with a Character Point Budget equal to the characters’ highest unmodified characteristic (e.g., Heroic power level).

Traveling the backwaters of the Trobane Conferdate aboard the Paranotoreas, HARC-7 and 3V3 work together to round up escapees from the penal colonies. Their methods aren’t exactly orthodox – but they get the job done – so the Confederate’s enforcers tend to overlook the occasional shattered bone or plasma burn on the recaptured criminals. There are some within the establishment, though, who are more than a little concerned with the fact that neither bounty hunter appears in the official records of the Grand Census. It’s probably only a matter of time before the hunters become the hunted.

HARC-7, Cyborg Mercenary
STR 20 CON 12 SIZ 14 DEX 13 INT 11 POW 15 APP 14 HP 13 MW 7 DB +1d6
Weapons: Plasma Pistol 55% (2d10+2), Brawling 85% (1d3+1d6), 4 Plasma Grenades 45% (3d10/2 meters)
Armor: Adaptive Mesh (1d4+2)
Skills: Artillery: RailGun 11%, Brawl 85%, Climb 50%, Dodge 66%, Energy Pistols 55%, First Aid 50%, Grapple 65%, Knowledge: Natural History 25%, Knowledge: Streetwise 45%, Projection 46%, Spot 55%, Stealth 40%, Strategy 21%, Throw 45%, Track 30%
Powers: Duraplast Skin & Steel Plating (Armor: Kinetic) 5, Cybernetic Arms (Super Characteristic: STR +3) 3, Cybernetic Eyes (Super Sense: Super Vision, Infrared Vision, Night Vision) 9

3V3, Cyborg Space Pilot
STR 10 CON 14 SIZ 10 DEX 20 INT 16 POW 10 APP 16 HP 12 MW 6 DB none
Weapons: Plasma Pistol 45% (2d10+2), Stun Lance 75% (1d6 +stun)
Armor: Adaptive Mesh (1d4+2)
Skills: Bargain 25%, Demolitions 41%, Dodge 80%, Drive: GravSled 30%, Energy Pistols 45%, Heavy Machine: ExoLoader 11%, Knowledge: Streetwise 25%, Listen 45%, Melee Weapon: Stun Lance 75%, Navigate 50%, Pilot: Spacecraft 61%, Persuade 35%, Repair: Electronics 55%, Repair: Mechanical 45%, Spot 45%, Technical: Computer Use 35%
Powers: Cybernetic Blur Mode (Defense) 5, Cybernetic Fast-Twitch Muscle Response Enhancement (Super Characteristic: DEX +3) 9, Cybernetic Ear Implants (Super Sense: Sonar Detection) 3

A New Sword Album Coming In The Fall!

Great news about Strange Stones’ fav-o-rite metal band (and fellow Austinites) The Sword:

The Sword has signed a new, multi-album worldwide deal with New York City based label, Razor & Tie. After releasing three critically acclaimed albums on Kemado Records, the Austin TX based quartet featuring guitarist/vocalist J.D. Cronise, guitarist Kyle Shutt, bassist Bryan Richie, and new drummer Santiago “Jimmy” Vela III will commence recording their fourth album in late June with a projected release date of fall 2012.

The new studio album will be supported by extensive global touring that will stretch well into 2013.

Read the whole press release at the Razor & Tie website.

Here’s to hoping the next album is at least as awesome as the three that have come before it! And once this drops, be sure to catch ’em on tour when they come through your town. They put on one hell of a show.

Now here’s some vintage Sword to keep your axe sharp…

http://www.youtube.com/watch?v=FsywtC5ZmTw

BRP Rogues Gallery: The Daughters of Daelwyn

Wherein your humble scribe presents a trio of characters for a completely non-existent sci fi setting for Basic RolePlaying.

Daelwyn L’Orreaux was the beautiful and gifted daughter of noted Ionian geneticist Dr. Hyrum L’Orreaux. She was murdered by jackbooted thugs in service to the Jovian Protectorate’s Minister of Defense, Evairyx Schim, in an attempt to force Dr. L’Orreaux to develop genetic supermen to lead the Protectorate’s warmachine. Daelwyn’s death drove her father to flee his native Io and take refuge amongst the free peoples of the Saturnian Association. There, in a private research facility well-hidden within Saturn’s ring system, Dr. L’Orreaux has created a trio of clones of his daughter to be trained as assassins to exact his revenge against the entire leadership of the Jovian Protectorate. Though these clones are near-perfect replicas of the original Daelwyn, each has manifested a slightly different personality, affinities, and set of psychic powers. Despite being well aware of their true nature, each considers herself a daughter of the original Daelwyn and the other two, thus, her sisters. They are fanatically dedicated to their father and his vision of vengeance.

Daelwyn II
STR 12 CON 13 SIZ 9 INT 14 POW 15 DEX 13 APP 16 HP 11 MW 6 PP 15 DB none
Weapons: Laster Pistol 45% (1d8), Brawling 65% (1d3)
Armor: Adaptive Mesh (1d4+2)
Skills: Brawl 65%, Dodge 55%, Energy Pistol: 45%, Hide 40%, Listen 35%, Martial Arts: Karate 20%, Knowledge: Espionage 35%, Perform: Ionian Harpsichord 45%, Pilot:Starship 30%, Spot 35%, Stealth 35%
Powers: Eidetic Memory 25%, Telekinesis 35%, Telepathy 45%

Daelwyn III
STR 12 CON 13 SIZ 9 INT 14 POW 15 DEX 13 APP 16 HP 11 MW 6 PP 15 DB none
Weapons: Laster Pistol 45% (1d8), Brawling 65% (1d3)
Armor: Adaptive Mesh (1d4+2)
Skills: Dodge 55%, Energy Pistol: 45%, Grapple 65%, Hide 40%, Listen 35%, Martial Arts: Judo 20%, Knowledge: Espionage 35%, Perform: Singing 45%, Pilot:Starship 30%, Spot 35%, Stealth 35%
Powers: Eidetic Memory 25%, Precognition 35%, Telepathy 45%

Daelwyn IV
STR 12 CON 13 SIZ 9 INT 14 POW 15 DEX 13 APP 16 HP 11 MW 6 PP 15 DB none
Weapons: Laster Pistol 45% (1d8), Sabre 65% (1d8+1)
Armor: Adaptive Mesh (1d4+2)
Skills: Dodge 55%, Energy Pistol: 45%, Hide 40%, Listen 35%, Martial Arts: Fencing 20%, Knowledge: Espionage 35%, Melee Weapon: Sabre 65%, Perform: Dancing 45%, Pilot:Starship 30%, Spot 35%, Stealth 35%
Powers: Eidetic Memory 25%, Empathy 35%, Telepathy 45%

Elric! Rogues Gallery

Wherein your humble scribe, in honor of the upcoming new Magic World RPG, produces a couple of characters using the Elric! iteration of BRP.

Sayle, Fast-Talking Mercenary, Age 26
Law 3 Balance 0 Chaos 0
Goateed, generous, and garrulous, Sayle travels the Young Kingdoms as a sword for hire, with only a lock of his mother’s hair worn in a small leather pouch about his neck as a reminder of his youthful days in distant Argimiliar.

STR 15 CON 10 SIZ 13 INT 10 POW 14 DEX 14 APP 17 HP 12 DB none
Gold: 360
Weapons: Short Spear 60% (1d6+1), Thrown Spear 50% (1d6+1), Broadsword 55% (1d8+1)
Armor: Sea Leather, no helmet (1d6-1), Small Shield
Skills: Art:Tell Story 65%, Bargain 45%, Brawl 75%, Disguise 35%, Dodge 63%, Evaluate 35%, Fast Talk 60%, Insight 55%, Oratory 55%, Other Language (Melnibonean) 30%, Own Language (Common) 70%, Ride 80%, Search 40%, Shield 40%, Throw 50%

Vanaya, Resourceful Escaped Slave, Age 26
Law 0 Balance 0 Chaos 3
Her long, raven hair loose to hide the Jharkorian slave brand on back of neck, Vanaya wears her dead sister’s boots. She never speaks of her childhood, and has vowed one day to master all the magic she can to make her vengeance upon her family’s tormenters both dark and complete.

STR 10 CON 10 SIZ 8 INT 16 POW 17 DEX 13 APP 13 HP 9 DB none
Gold: 520
Weapons: Dirk 55% (1d4+2)
Armor: Soft Leather (1d6-1)
Spells: Heal, Make Fast, Span of Cran Liret (3)
Skills: Art: Conversation 50%, Art: Formal Dance 20%, Bargain 35%, Conceal Object 45%, Craft: Card Reading/Palmistry 65%, Disguise 35%, Dodge 61%, Evaluate 35%, Fast Talk 60%, Hide 65%, Insight 65%, Jump 25%, Move Quietly 45%, Natural World 45%, Oratory 25%, Own Language (Common) 100%, Pick Lock 25%, Potions 10%, Scent/Taste 40%, Search 40%

Echo Chamber News Flash: Chaosium To Release New Magic World

This just in… Chaosium will be releasing a new version of Magic World this summer! Here’s the skinny:

MAGIC WORLD is a self-contained fantasy roleplaying game using the classic “Basic Roleplaying” system. The game allows you to play characters in a world of fantasy, adventure, and excitement. The rules of MAGIC WORLD are simple to grasp, while having enough options and complexity to suit any gaming style. Characters grow in experience organically, without relying on artificial constructs such as classes, levels, etc. Any sort of fantasy character you can imagine, you can play. MAGIC WORLD contains:

* Full rules for creating characters in a world of magic and fantasy.
* A robust magic system with nearly one hundred spells. Any character may become a spell caster with the right combination of raw talent, and training!
* Detailed, yet streamlined skills and combat rules.
* Complete rules for nautical adventures.
* A bestiary of more than sixty creatures to use as foes for the characters, or as the characters themselves! Play as any species imaginable: Human, Elf, Orc, Centaur, Troll, Talking Beast, and more!
* Gamemaster advice, and resources.
* A gallery of enchanted items which might be found in your characters’ adventures.
* A complete sample campaign setting, “the Southlands”, to jump start your adventures.
* And more!

The best part of this is that little “self-contained” bit. That should mean that the Big Gold Book isn’t needed, and that this little gem can be a proper gateway drug to the majesty that is BRP. That’s a whole lot of new spells for, presumably, the “classic” Magic World system (which is the “Magic” system in the BGB), too. I can’t wait to get my hands on this thing.

UPDATE: In case you don’t wind up reading the comments, I figured I should point out that it’s been revealed that the magic in Magic World will be the Sorcery system from the Big Gold Book (which is the system that appeared in Elric!) with additional spells added in from other Elric!-y sources. The whole game is, in fact, a reworking of the Elric! rules presented as a complete game. This is marvelous news and I’m just giddy at the prospect of having something like this from Chaosium. I think it’s exactly what BRP needs.

TFT Rogues Gallery

Wherein your humble scribe presents a trio of beginning adventurers for that most wonderful of early RPGs, The Fantasy Trip. As I’ve mentioned before, TFT is the game I played most (by a wide margin) back in the day. When the rest of you lot were busy taking your paladins and assassins against the giants or slavers (or whatever) in Greyhawk, the group I played with was busy running our heroes and wizards through our own adventures in homebrewed worlds like Erelandé, Greymere, and Trith. That doesn’t make me better than anyone, but it does make me very different than a lot of folks I’ve encountered in the OSR/geek blogging scene. There are a couple of retroclones of TFT out there (Legends of the Ancient World is the only one I’ve actually looked at), though, so I know I’m not completely alone.

Gathered together in the city of Lyros, the members of this trio of rogues have just finished up a month’s worth of work at the jobs they do when not questing for treasure. Joran’s employer docked him a week’s pay for an “incident” with another caravan guard, but nothing else serious befell anyone. What strange adventures might these three have in the coming days? Whatever trouble they get into will surely be played out on the hex grid of life (because people can move in more than four directions).

Joran of Rask (Human Hero)
Personality: Loud, friendly, and honest to a fault
Job: Mercenary Recruit Pay: $75 Risk: 5/16 Silver: $225
ST 11 DX 11 ( adjDX 10 ) IQ 10 MA 10 ( adjMA 10 )
Talents: Axe/Mace (2), Thrown Weapons (2), Shield (1), Horsemanship (1), Climbing (1)
Spells: Summon Wolf (3)
Equipment: 3 Small Axes (1d+1), Cloth Armor (1), Spiked Shield (1)

Ss’Kel (Reptileman Hero)
Personality: Taciturn, driven by a desire for knowledge, prone to complaining
Job: Builder Pay: $50 Risk: 3/18 Silver: $200
ST 14 DX 13 ( adjDX 11 ) IQ 11 MA 10 ( adjMA 8 )
Talents: Sword (2), Crossbow (1), Alertness (2), Missile Weapons (3), Architect/Builder (2), Literacy (1)
Equipment: Bastard Sword (2d+1/3d-2), Light Crossbow (2d), Leather Armor (2)

Gharli Fenth (Goblin Wizard)
Personality: Suspicious of others, greedy, sarcastic & mean-spirited humor
Job: Town Wizard Pay: $75 Risk: 4/17 Silver: $300
ST 8 DX 10 ( adjDX 9 ) IQ 12 MA 10 ( adjMA 10 )
Talents: Literacy (1), Charisma (4)
Spells: Sleep (1), Lock/Knock (1), Illusion (1), Confusion (1), Persuasiveness (1), Staff (1), Fireball (1)
Equipment: Wizard’s Staff (1d), Cloth Armor (1)

Future*World Rogues Gallery

Wherein your humble scribe presents an adventuring party for Future*World (which is a lot like Travller, but with a gate system instead of starships), from the Worlds of Wonder boxed set. This is BRP at its most basic, but that just makes it more enjoyable, if you ask me. These four adventurers were created completely by-the-book. If I were to run something using this iteration of the BRP rules I’d definitely want to tweak a few things, but on the whole I think the “original” BRP + Worlds of Wonder is downright awesomely playable as-is.

After a couple of years on the wrong side of the law (and a couple of very nice scores), Shavistine Ryn went straight and wound up serving the Empire well. But now that her tours are over, she’s considering a little backsliding for fun and profit in the Frontier worlds. With her lover Kannix, their bear-like Rumahl bodyguard Burrul, and the aimless ex-military robot Nate Jones along for the ride, who knows what kind of trouble (and profit) she’ll stir up?

Shavistine Ryn, Human
STR 11 CON 14 SIZ 13 INT 16 POW 12 DEX 15 CHA 13 HP 14 DB none Credits 823,000
Service History: Criminal 2 / Civilian 1 / Army 2 / ICE 1
Weapons: Holdout Blaster (2d8), Force Sword (2d10)
Armor: Nylar Armor (9P/4B/5L)
Skills: Jump 35%, Climb 35%, Listen 35%, Spot Hidden 35%, Throw 35%, Brawl 35%, Move Quietly 55%, Hide 55%, First Aid 15%, Trade 30%, Intel/Counterintel 50%, Communications 5%, Computer 5%, Engineering 20%, Gate 20%, Maintenance 5%, Pilot 5%, Robotics 5%, Holdout Blaster 35%, Force Sword 40%

Kannix Dralago, Human
STR 14 CON 13 SIZ 12 INT 14 POW 9 DEX 9 CHA 10 HP 13 DB none Credits 182,000
Service History: Civilian 3 / Science 2 / ICE 1
Weapons: Light Blaster Pistol (1d10+3)
Armor: Nylar Armor (9P/4B/5L)
Skills: Jump 20%, Climb 20%, Listen 20%, Spot Hidden 20%, Throw 20%, Brawl 20%, Move Quietly 25%, Hide 25%, First Aid 10%, Trade 35%, Intel/Counterintel 5%, Communications 35%, Computer 5%, Engineering 5%, Gate 20%, Maintenance 20%, Pilot 5%, Robotics 5%, Laser Pistol 50%, Cooking 15%, Relationsciences 30%, Blaster Pistol 50%, Biosciences 15%

Burrul, Rumahl
STR 18 CON 15 SIZ 14 INT 7 POW 19 DEX 7 CHA 11 HP 15 DB +1d6 Credits 129,000
Weapons: Heavy Blaster Pistol (2d8+3), Heavy Blaster Rifle (2d10+4)
Armor: Chitin Armor (5P/10B/6L) + Natural Hide (3p/1B/1L)
Skills: Jump 45%, Climb 55%, Listen 45%, Spot Hidden 25%, Throw 45%, Brawl 45%, Move Quietly 40%, Hide 60%, First Aid 60%, Trade 35%, Intel/Counterintel 5%, Communications 5%, Computer 5%, Engineering 35%, Gate 20%, Maintenance 5%, Pilot 20%, Robotics 5%, Blaster Pistol 50%, Blaster Rifle 50%

N8-J0N3S, Robot
STR 10 CON 22 SIZ 6 INT 10 POW 9 DEX 23 CHA 13 HP 22 DB none Credits 30,000
Service History: Army 4
Weapons: Heavy Laser Pistol (1d8+2)
Armor: Ceramet Armor (7P/7B/7L)
Skills: Jump 20%, Climb 20%, Listen 20%, Spot Hidden 20%, Throw 20%, Brawl 20%, Move Quietly 25%, Hide 25%, First Aid 10%, Trade 15%, Intel/Counterintel 5%, Communications 5%, Computer 35%, Engineering 5%, Gate 5%, Maintenance 35%, Pilot 5%, Robotics 5%, Laser Pistol 50%

Magic World Rogues Gallery

Wherein your humble scribe presents an adventuring party for Magic World, from the Worlds of Wonder boxed set. This is BRP at its most basic, but that just makes it more enjoyable if you ask me. These four adventurers were created completely by-the-book. If I were to run something using this iteration of the BRP rules I’d definitely want to tweak a few things (like adding in the Dodge skill), but on the whole I think the “original” BRP + Worlds of Wonder is downright awesomely playable as-is.

Setting out from the village of Barnswallow Bend in the Duchy of Thraesborn, this curious group of travelers are headed to the Duke’s palace in Cardoun to ask for assistance in the fight against the raiding armies of Prince Harwyck of Fennais. The journey is long and perilous, as the road to the capital runs straight through both the Troll Hills and the Lost Forrest. But with the strong arm of Dolphinia, the stealthy blade of Shyle, the wits of Velturn, and the arcane power of Ordomox the Flame Wizard, the group has a fighting chance to reach their destination. Whether they can convince the crown to send help, though, is an altogether different matter.

Dolphinia Kinnet, Warrior
STR 15 CON 13 SIZ 10 INT 9 POW 11 DEX 8 CHA l0 HP 13 DB +1d6 Gold 13
Weapons: Battle Axe (1d8+2+db), Broadsword (1d8+1+db), Throwing Axe (1d6+1/2db)
Armor: Ring Mail (4), Shield (12)
Skills: Jump 50%, Climb 55%, Listen 45%, Spot 25%, Stealth 25%, Throw 45%, Brawl 45%, Hide 55%, First Aid 45%, Riding 40%, Swim 20%, Cut Purse 5%, Fine Manipulation 5%, Shield 60%, Battle Axe 60%, Sword 60%

Shyle Gantz, Rogue
STR 11 CON 14 SIZ 9 INT 11 POW 10 DEX 18 CHA l2 HP 14 DB none Gold 192
Weapons: Shortsword (1d6+1), Dagger (1d4+1)
Armor: Cuirboilli (3)
Skills: Jump 65%, Climb 65%, Listen 65%, Spot 65%, Stealth 65%, Throw 45%, Brawl 45%, Hide 65%, First Aid 45%, Riding 25%, Swim 20%, Cut Purse 90%, Fine Manipulation 90%, Short Sword 65%, Dagger 65%

Velturn the Builder, Scholar
STR 13 CON 6 SIZ 12 INT 14 POW 9 DEX 10 CHA 7 HP 6 DB none Gold 74
Weapons: Hammer (1d8+2)
Armor: Leather (2)
Skills: Jump 45%, Climb 55%, Listen 45%, Spot 25%, Stealth 25%, Throw 45%, Brawl 45%, Hide 55%, First Aid 45%, Riding 25%, Swim 20%, Cut Purse 5%, Fine Manipulation 5%, Literacy 70%, Lore 42%, First Aid 45%, Mercantile 42%, Philosophy 42%, Linguist (Barghrun, Kallestine, Ryellic) 42%, Mechanical 70%, Hammer 25%

Ordomox, Sorcerer
STR 5 CON 10 SIZ 6 INT 15 POW 16 DEX 13 CHA 14 HP 10 DB none Gold 66
Weapons: Staff (1d8), Dagger (1d4+1), Shortsword (1d6+1)
Armor: Leather (2)
Skills: Jump 45%, Climb 55%, Listen 45%, Spot 25%, Stealth 25%, Throw 45%, Brawl 45%, Hide 55%, First Aid 45%, Riding 25%, Swim 20%, Cut Purse 5%, Fine Manipulation 5%, Literacy 50%, Shortsword 45%, Staff 45%, Dagger 45%, Blast 45%, Conjure/Dismiss Fire Elemental 45%, Light 45%, Vision 45%