The Demons Of Adad Untash: Demon Prince Tusag-eb Alm

Far beyond the great desert, one will find the troubled land of Umaab. The people of this once proud kingdom are oft beset by demons who serve the dark god Nergal. The characteristics of these demons are described in the holy Tablets of Adad Untash.

Tusag-eb Alm (Demon Lord)
No. Enc.: 1 (Unique)
Alignment: Chaotic (evil)
Movement: 150′ (50′)
Armor Class: −4
Hit Dice: 138 hp (24 HD)
Attacks: 2 (weapon)
Damage: 2d10/2d10
Save: F24
Morale: 12
Hoard Class: XXII
XP: 23,500

The firstborn son of Demon Emperor Ashur-eb Asa and Queen Shalma Shalmallah, Prince Tusag-eb Alm enjoys the favor of his father, endures the saccharine and ultimately artificial affections of his mother, and is amused by the jealousy and hatred he engenders in his brothers Ehur-eb Alm and Durruk-eb Bel. More than anything, though, he delights in his “special” relationship with his father’s concubine, Jebel Jebelah. The one thing that the powerful and dangerous Prince does not know – though he would relish it if he did – is that he is not the Emperor’s true son. He is, in fact, the product of his mother’s rape at the hands of the dark god Nergal himself.

Like his father, Tusag-eb Alm is far too vain ever to appear in any form other than his own natural one, which resembles a 17′ tall, well-muscled human male with the head of a horned viper. Tusag-eb Alm is never seen in a state of repose, and always goes about armed with his giant flaming sickle-sword – with which he can make two attacks per round – and wearing the armored cloak and bone crown of his station. He shuns attendants and will only call upon others for assistance in the most dire of circumstances.

Tusag-eb Alm has the following spell-like abilities, useable at will (unless noted otherwise): Animate Dead, Cause Fear, Charm Person (saves at −2), Cloudkill, Detect Magic, Feeblemind, Haste (1/Day), Hypnotism, Levitate, Limited Wish (1/Day), Mass Charm, Phantasmal Killer, Polymorph Self, Power Word: Kill, Produce Flame, Read Magic, Slow (1/Day), Speak with Animals, Speak with Dead, Suggestion (1/Day), Symbol of Insanity, Symbol of Pain , Telekinesis (900 lbs.), Wall of Fire

Additionally, Tusag-eb Alm possesses all of the abilities of a typical Demon Lord:

  • Infravision (90’)
  • Half damage from cold-based attacks
  • Half damage from electrical-based attacks
  • Half damage from fire-based attacks (all)
  • Half damage from gas-type attacks
  • Telepathy (allows all languages to be understood)
  • Teleport without error

Tusag-eb Alm can only be damaged by +2 or better weapons, though he is susceptible to damage from non-magical weapons made of pure iron. He may Gate (70% probability of success) 2d6 [link id=’779′ text=’Agara Muun’].

The Tablets of Adad Untash tell the faithful that Tusag-eb Alm is an extraordinarily cruel being who, once loosed upon Umaab, can only be returned to his hellish domain by the slaughter of all male children in the largest city of the world.

The Demons Of Adad Untash: Demon Prince Ehur-eb Alm

Far beyond the great desert, one will find the troubled land of Umaab. The people of this once proud kingdom are oft beset by demons who serve the dark god Nergal. The characteristics of these demons are described in the holy Tablets of Adad Untash.

Ehur-eb Alm (Demon Lord)
No. Enc.: 1 (Unique)
Alignment: Chaotic (evil)
Movement: 30′ (10′)
Fly: 90′ (30′)
Armor Class: −4
Hit Dice: 123 hp (21 HD)
Attacks: 1 (energy bolt)
Damage: 3d8
Save: F21
Morale: 11
Hoard Class: XIII, XIX
XP: 19,000

The second son of Demon Emperor Ashur-eb Asa and Queen Shalma Shalmallah, Prince Ehur-eb Alm seethes with jealousy towards his older brother, Tusag-eb Alm, who is clearly his father’s favored son. Ehur-eb Alm is dimwitted, shortsighted, and incapable of playing the political games required to rule the Halls of Dust and Darkness in any but the most inefficient and, ultimately, failing fashion. He is despised by the Demon Emperor, who is convinced that this disappointment of an heir cannot possibly be his son – so much so that he secretly believes the Prince to be the result of a dalliance between some arrogant and overreaching [link id=’832′ text=’Harra Lal’] and his bloated and useless wife. Shalma Shalmallah, however, knows the truth: Ehur-eb Alm is in fact the Emperor’s son while firstborn and favored Tusag-eb Alm is not. It is for this reason that Ehur-eb Alm’s mother loves him better than she does her other offspring, since Ehur-eb Alm represents the only productive union between her and her beloved husband.

Ehur-eb Alm’s only physical form is that of a large (10′ per side) pyramid of necrotic flesh, each face of which shows a twisted, screaming visage: an infant, a child, an adult, an elder. Ehur-eb Alm’s faces – which are of the same person at various stages in their lives – are always those of the most beloved person of the individual(s) who encounter him. The demon prince fights by blasting his foes with an beam of concentrated sorrow so intense that it mortifies flesh, crumbles stone, and rusts metal. Further, living creatures damaged by this attack must save vs. Death (at −3) or lose 1 energy level.

Because he literally possesses eyes that face in each direction, Ehur-eb Alm may not be surprised in combat, nor is he subject to the increased damage from a thief’s backstab ability.

Ehur-eb Alm has the following spell-like abilities, useable at will (unless noted otherwise): Animal Growth, Clairaudience, Clairvoyance, Darkness (10′ Radius), Death Spell (1/Day), Detect Magic, Mirror Image (2/Day), Plant Growth, Pyrotechnics, Read Languages, Read Magic, Sleep (3/Day), Symbol of Despair, Ventriloquism

Additionally, Ehur-eb Alm possesses all of the abilities of a typical Demon Lord:

  • Infravision (90’)
  • Half damage from cold-based attacks
  • Half damage from electrical-based attacks
  • Half damage from fire-based attacks (all)
  • Half damage from gas-type attacks
  • Telepathy (allows all languages to be understood)
  • Teleport without error

Ehur-eb Alm can only be damaged by +3 or better weapons, though he is susceptible to damage from non-magical weapons made of pure iron. He may Gate (66% probability of success) 4d4 [link id=’684′ text=’Turul Dgag’].

The Tablets of Adad Untash tell the faithful that Ehur-eb Alm is a gullible and guileless demon who can be driven from the world by a chorus of 10,000 prayers delivered beneath a solar eclipse.

The Demons Of Adad Untash: Demon Prince Durruk-eb Bel

Far beyond the great desert, one will find the troubled land of Umaab. The people of this once proud kingdom are oft beset by demons who serve the dark god Nergal. The characteristics of these demons are described in the holy Tablets of Adad Untash.

Durruk-eb Bel (Demon Lord)
No. Enc.: 1 (Unique)
Alignment: Chaotic (evil)
Movement: 120′ (40′)
Armor Class: −2
Hit Dice: 136 hp (22 HD)
Attacks: 1 (weapon)
Damage: 2d6
Save: F22
Morale: 12
Hoard Class: XV, XX
XP: 21,250

Durruk-eb Bel, the Bastard Prince, is the son of Demon Emperor Ashur-eb Asa and his royal concubine Jebel Jebelah, the Queen of Lust. As such, he possesses no firm claim to the throne of the Emperor of the Halls of Dust and Darkness, but a niggling little detail like that is unlikely to hold this ambitious demon back. He plots with his mother – whom he despises, but who is his only influential friend in the upper echelons of power – to lead an uprising of Higher and Standard Order Demons to depose his father and the “legitimate” sons born to the cow called Shalma Shalmallah. Durruk-eb Bel is eager to begin his revolution, but his mother maddens him with her continual cautions to bide his time and wait for the truly opportune moment to strike. In the meantime, the Bastard Prince busies himself with his work tormenting the people of Umaab much the way a bored and sociopathic child tortures ants, flies, and other lesser forms of life.

Though he may take nearly any form, Durruk-eb Bel frequently chooses to appear to the people of Umaab as a humble beggar wearing a tattered red robe and a cracked and chipped crown of clay. He wanders the breadth of Umaab disguised this way at the urgings of his mother, who insists that he will find useful assistance amongst the pathetic creatures who dwell there. The Bastard Prince favors this form even when traversing the Halls of Dust and Darkness – though he will rise up to his true height of 13′ in that hateful realm, as a way of maintaining close to even footing with his relatives.

Durruk-eb Bel wields a copper-bladed axe that carries with it the sting of all of the scorpions of the desert. Anyone wounded by this dread weapon must save vs. Poison at −8 or die instantly.

Durruk-eb Bel has the following spell-like abilities, useable at will (unless noted otherwise): Animate Dead, Animate Objects, Blink, Cause Fear, Charm Person, Create Food & Water, Darkness (5′ Radius), Detect Magic, Fly (240′ per round), Gaseous Form, Haste (2/day), Hypnotism, Magic Jar (2/Day), Power Word: Kill (1/day), Project Image, Snake Charm, Speak with Dead, Sticks to Snakes, Telekinesis (800 pounds), Time Stop

Additionally, Durruk-eb Bel possesses all of the abilities of a typical Demon Lord:

  • Infravision (90’)
  • Half damage from cold-based attacks
  • Half damage from electrical-based attacks
  • Half damage from fire-based attacks (all)
  • Half damage from gas-type attacks
  • Telepathy (allows all languages to be understood)
  • Teleport without error

Durruk-eb Bel can only be damaged by +2 or better weapons, though he is susceptible to damage from non-magical weapons made of pure iron. He may Gate (66% probability of success) 3d6 [link id=’206′ text=’Tummahu Anang Gar’].

The Tablets of Adad Untash tell the faithful that Durruk-eb Bel is a rash and foolish demon who will gamble nearly anything on the outcome of a sporting event or other game of chance.

The Silence Of The Paos

Just a quick note that even though I’ve been quiet for a couple of days I haven’t abandoned you, my faithful audience. I’m heads down on some demonic goodness I’ve been fighting to wrap up and you can expect to partake of the delight shortly.

In other news…

I want the axe.

Traveller: The Professional Athlete Career (And Some Barnstorming Ceroballers)

It’s spring, or close to it, and that means that The Venomous Pao’s fancy turns to baseball. He can’t help it. And though that may make him a little odd for a raging geek blogger, that’s just who he is. On the plus side, he’s channeled this quirk into the creation of a new prior career for his favoritest old school SciFI game – Classic Traveller. And now… without further ado… here’s the Professional Athlete career (eer-eer-eer)!

Professional Athlete
Enlistment 9+
DM of +1 if STR or DEX 9+
DM of +2 if END 10+

Survival* 6+
DM +2 if END 9+

Position 8+
DM +1 if INT 9+

Promotion 9+
DM +1 if STR or DEX 11+

Re-enlist (4+terms served)+

*Failing a survival roll for a Professional Athlete seldom results in death. Instead, this result typically indicates a career ending injury or, less frequently, a scandal that forces the player out of the sport. On a failed survival roll, throw 10+ for a scandal-based end to the career (which reduces the character’s SOC by 1D). Otherwise a CEI reduces all physical attributes by 1D each. Only on a throw of 2 is character death indicated.

Ranks
Rank 0 Minor Leaguer (Scrub)
Rank 1 Journeyman
Rank 2 Regular
Rank 3 Star
Rank 4 All-Star
Rank 5 Superstar
Rank 6 Legend

Material Benefits
1 Low Psg
2 Mid Psg
3 High Psg
4 +1 Soc
5 +1 Int
6 Travellers’
7 Sponsorship Deal
Characters of Rank 5 or 6 are allowed a DM of +1 on this table.

Cash Benefits
1 1,000
2 5,000
3 10,000
4 20,000
5 50,000
6 100,000
7 200,000

Characters with Gambling or who have retired are allowed a DM of +1 on this table.

Sponsorship Deal: The character – so long as he or she maintains a professional public reputation – earns money from his or her sponsorship of various businesses and their goods. Characters of Rank 5 earn Cr 20,000 annually and those of Rank 6 earn Cr 50,000 per year.

Rank And Service Skills
Minor Leaguer: Athletics-1
Journeyman: Sport-1
Superstar: +1 Soc

Acquired Skills Table

Personal Development Table
1 +1 Stren
2 +1 Dext
3 +1 Endur
4 +1 Intel
5 Athletics
6 Brawling

Service Skills Table
1 Athletics
2 Carousing
3 Sport
4 Sport
5 Gambling
6 Streetwise

Advanced Education Table
1 Vehicle
2 Liaison
3 Recruiting
4 +1 Educ
5 Gun Cbt
6 Bribery

Advanced Education Table (EDU 8+ Only)
1 Medical
2 Instruction
3 Jack-o-T
4 Forgery
5 Admin
6 Pilot

Athletics: The individual is a trained athlete. This skill should be used as a favorable DM in situations that test athletic ability.

Sport: The individual is skilled in the rules and performance of a specific sport, which must be specified immediately upon receipt of this skill. DMs based on specific situations should be generated, and Sport skill should be used as a favorable DM. This skill may also prove useful for certain jobs.

The New Chuzaen Traveling Knights

Below are a few key players on the New Chuzaen Traveling Knights – a team of retired Ceroball Players who are barnstorming through the the Claybourne Subsector rather than growing up and getting “real” jobs now that their pro days are over. There’s no telling what kind of trouble a group like this can get into while traveling between systems. And sometimes they might even need to book passage with a scurvy crew of ex-Scouts, Marines, and the like.

#29 Sir Edward “Eddie Knightblade” Falshine IV
8AC97A Age 22 1 Term (Service: Professional Athlete, Final Rank: Minor Leaguer)
Athletics-3, Liaison-1
Cr100,000

#6 Frederick “Flexi” Fogel
898458 Age 26 2 Term (Service: Professional Athlete, Final Rank: Regular)
Athletics-1, Brawling-1, Ceroball-3, Carousing-1, Ground Car-1
Cr2,000

#18 Marion “Ox” Kozloski
B7A954 Age 38 5 Term (Service: Professional Athlete, Final Rank: All-Star)
Athletics-2, Ceroball-3, Liaison-1, Bribery-1, Gambling-1, Recruiting-1
Cr120,000

#44 Genero “Dash” Di Miasi
8A9786 Age 30 3 Term (Service: Professional Athlete, Final Rank: Regular)
Athletics-2, Ceroball-2, Recruiting-1, Instruction-1, Admin-1
Cr60,000

A Lovely Dinner With A Nice Surprise

Just got back from dining at one of the very bestest places in Austin – The Emerald. If you live here, or just happen to visit, you really ought to make a point of getting out to this (pardon the pun) gem of a restaurant. I hadn’t been there in far, far too long and had the opportunity to go again. Chateaubriand never tastes as good as it does with a fresh pint of Guinness to compliment the flavors!

While dining, my wife and I ended up chatting with a delightful couple at a nearby table who just happened to know a thing or two about RPGs and some upcoming interesting developments for the iPhone. I can say no more, but keep your eyes open for a very cool announcement during Austin’s own SXSWi festival, which is just a couple of weeks away.

In the meantime, I’m far too fat and happy to write about RPGs any more tonight. I’ll be back tomorrow or so with something or another to tickle your geek bones.

BoL Character: Professor Milam Ryde

Wherein your humble scribe presents a Barbarians of Lemuria character he put together as an NPC in his slowly-developing Lovecraftian fantasy setting, Nogoloth.

A professor at Canton-on-Imisk University, Milam Ryde is a fearless explorer and talented cartographer. Professor Ryde has made the study of the lesser-known regions of Nogoloth (and the uninhabited islands nearby) his academic focus. He has led several expeditions into the unknown and has brought back numerous strange artifacts and bizarre biological samples many of which are on display in CU’s Dhawd Museum. That he frequently returns with fewer companions than he set out with is well-known. Some of the less scrupulous faculty occasionally encourage their more intellectually advanced students to join on with Ryde’s expeditions. That these academics then publish papers based on their vanished charges’ research is something of an open secret.

Essences
Lifeblood 11
Hero Points 3

Attributes
Strength 1
Agility 1
Mind 1
Appeal 1

Combat
Brawl 0
Melee 2
Ranged 0
Defense 2

Careers
Scholar 2
Alchemist 1
Sailor 1
Physician 0

Boons
Learned: Geography
Born Sailor
Attractive

Flaws
Feels the Cold

Languages
Nogolothian, Ancient Khaarmish, Low Speech, Star Tongue Of The Elds

Equipment
Axe, 1d6+1
Very Light Armor (d3-1)

LL/AEC Rogues Gallery PDF Download

In case you haven’t noticed the Downloads page I added a couple of days ago, take a look up there at the end of the navigation bar and click. This is the page I’ll use for corralling the various PDFs that I occasionally put together out of blog material and other sources.

To help launch this section of the site officially (the unofficial launch came with the release of G-Man’s adventure for Barbarians of Lemuria) I’ve gone and made a PDF of the project I’ve been poking at off an on for a year now.

This PDF contains only the “by class” entries and not the “adventuring parties” I’ve done. If I do enough parties I’ll put together a PDF for those on their own. I may also decide to do another batch of “by class” entries for higher level NPCs. But for now, here’s your chance to snag a bunch of first level mooks in one handy volume.

Now maybe I can get myself off this rock my creativity seems to have run aground upon and produce something new within a couple of days 🙂

BoL Adventure: The Unholy Greyl

Hey folks! Check this out! Regular Strange Stones reader & commenter G-Man has put together a great little Lovecraftian/Dark Fantasy adventure for Barbarians of Lemuria and honored me with the opportunity to host the PDF for your enjoyment. So, what are you waiting for?

Download The Unholy Greyl (35912 downloads )

What? You need more encouragement? It’s a free adventure featuring terrible degenerate humans who worship foul things in the dark woods. This is the very stuff Lovecraftian Fantasy is made of, kids! So download it already!

Oh, and it should be a snap to use it with a system other than BoL if you so choose, since converting BoL to other systems is a matter of just a little bit of thought. Take, for example, my own BoL-to-BRP conversion guidelines. If I can some up with something that works reasonably well, I’m certain you can.