Wherein your humble scribe presents a handful of NPCs of assorted levels for OD&D (&c.). These folks might eventually appear in a sandbox hexcrawl thang he might or might not undertake in the near or distant future. Maybe. They were all created with 3d6 for stats, more often than not in order. Oh, and with some help from the d30 Sandbox Companion, which is pretty neat.
Beguiling Inarr
Beguiling Inarr is an incredibly charming young man who resides in the village of Mirington-upon-Wyestoke. He’s so charming that even most of the people whom he’s been stealing from for the majority of his 17 years are willing to put up with him. He’s indolent and a wastrel, but clever and handsome. And he’s just sickly enough that pity takes over when his charm runs out. He stole his Elven Boots off of an adventurer who passed through town last season and is careful not to be seen with them if at all possible, since the town united in his defense against the former owner of the footwear, running her company out of town on a rail when they tried to hold Inarr responsible.
Beguiling Inarr / Human Thief 2 C
STR 10 INT 13 WIS 12 DEX 14 CON 6 CHR 17
HP 6 AC 7 Gold 100
Short Sword, 3 Darts, Leather Armor, Thieves’ Tools, Elven Boots
Father Oldahl of Hohn
Oldahl Braeskin spent three years serving as a footman in the Pale Heir’s Glorious Army of Northern Reclamation before joining the Order of St. Basil. During his final campaign he watched helplessly while most of his regiment was slaughtered by the ghouls of the Kraen Moors, himself a victim of the foul creatures’ paralyzing touch. A passing cleric chanced upon the battle and channeled the Saints’ divine light to destroy the fell undead things, saving Oldahl and a scant handful of other soldiers. In the confusion and desolation that followed the battle, Oldahl deserted the army and sought out the Parast Monastery, where he dedicated his life to the service of St. Basil and his followers. Father Oldahl now stands as both mayor and vicar of the town of Hohn, not far from the very moors where his own religious conversion occurred. Clad in mail blessed by the High Priest himself, Father Oldahl stands ready to protect his flock from any foul things that might creep in from the darkness.
Father Oldahl of Hohn / Human Cleric 4 L
STR 13 INT 10 WIS 15 DEX 9 CON 13 CHR 12
HP 15 AC 4 Gold 80
Mace, Chain Mail +1, Shield, Holy Symbol
Cleric Spells: (1) Cure Light Wounds, Protection from Evil; (2) Bless
Kaelor Ves
The Thaumaturgist known as Kaelor Ves is, as are most wizards, quite secretive about his background. The scholars at the Great University note that the only significant mention of Kaelor Ves is found in the Tomes of Binding in the year 641, when he was noted to have been a member of the Company of the Iron Shadow, a band of adventurers famous for having defeated the white wyrm that had terrorized the areas east of Halcaen Drast. The empire’s expansion was facilitated by the destruction of the dragon, and Kaelor Ves was invited to dine with the First Minister to discuss the possibility of serving as a member of the Emperor’s personal Council Arcane. The dinner never occurred, though, due to the assassination of Emperor Hadrin VI by General Tsoras in the spring of 642 and the subsequent disbanding of the Council.
Kaelor Ves / Human Magic-User 5 C
STR 9 INT 14 WIS 13 DEX 16 CON 11 CHR 14
HP 8 AC 9 Gold 130
Dagger, Darts, Spell Book, Ring of Feather Fall, Wand of Magic Missiles
Magic-User Spells: (1) Detect Magic, Protection from Evil, Light, Charm Person; (2) Invisibility, Locate Object; (3) Wizard Eye
Angskelda Longtooth
Known to have served alongside General Tsoras in their youth, the warrior Angskelda Longtooth is reputed to have broken ties with the Steel Emperor sometime before the coup that installed him in the Lion Throne. She has been known to wander the Winter Marches in the company of various unsavory characters who are considered a threat to the stability of the Empire. Unlike those assorted individuals, she does not carry a death mark upon her head. Indeed, it is common knowledge that the Steel Emperor wishes her to be captured alive if she is to be captured at all. The latest rumors regarding Angskelda Longtooth suggest that she is now in possession of one of the five fire blades.
Angskelda Longtooth / Human Fighter 6 L
STR 15 INT 8 WIS 12 DEX 10 CON 7 CHR 10
HP 40 AC 6 Gold 100
Sword +2 (Flaming), Long Bow, Leather Armor, Shield, Potion of Invisibility
Hroth Rhoenthaal
Hailing from neighboring Akania, the name Hroth Rhoenthaal is well-known to the people of the Empire. His deeds are the stuff of legend, and many are the bards who sing epic stories of his exploits in service of Emperors old and new. In each tale, the hearty warrior declines whatever great reward might be due him in favor of returning to the battle, war, or wilds, whichever is most appropriate to the tale at hand. Those who have fought alongside the famous hero note that his lustrous black beard now shows streaks of grey, but his handling of the Axe and Shield of Daelmath remains undiminished by time. While those who have fought against him tell no tales at all.
Hroth Rhoenthaal / Human Fighter 7 N
STR 16 INT 12 WIS 5 DEX 12 CON 15 CHR 7
HP 47 AC 4 Gold 100
Battle Axe +1, Crossbow, Chain Mail, Shield +1, Ring of Fire Resistance
Veysa Orn, The Weeping Queen
Believed to be the only survivor of the Steel Emperor’s purge of the Council Arcane, Veysa Orn has not been seen in nearly 10 years. Little is known of her life since the purge, but those who have seen her say that she wears the signet ring of Emperor Hadrin VI, whose consort she was before his assassination.
Veysa Orn, The Weeping Queen / Human Magic-User 8 N
STR 12 INT 17 WIS 8 DEX 15 CON 10 CHR 15
HP 18 AC 9 Gold 80
Staff +1, Dagger, Spellbook, Ring of Protection +1, Ring of Telekinesis, Potion of Control Person
Magic-User Spells: (1) Shield, Magic Missile, Sleep, Read Magic; (2) Detect Evil, Continual Light, Mirror Image; (3) Dispel Magic, Explosive Runes, Rope Trick; (4) Monster Summoning II, Wall of Ice
It’s cool to see people using the d30 Sandbox Companion NPC stuff (and I’m assuming the magic item by class tables). Up to now, I’ve heard and seen a lot of the adventure gen, tavern, and location stuff.
Well howdy there, Mr. LeBlanc! Yes indeed, it was the magic items by class tables that I put to use for this post. I usually just use the tables from the 1e DMG when I need to add magic items to higher-level NPCs, but when I spotted the tables in your book I had to give ’em a go. Very nicely done, sir! As is the whole d30 Sandbox Companion, by the way. Thanks for stopping by, amigo!