Far beyond the great desert, one will find the troubled land of Umaab. The people of this once proud kingdom are oft beset by demons who serve the dark god Nergal. The characteristics of these demons are described in the holy Tablets of Adad Untash.
Lugul the Elder cried out in pain and collapsed as the gaping maw tore away yet another chunk of his flesh. Whether he still lived Dusz could not tell, nor was the myrmidon likely to have a chance to assess his companion’s fate. Only he and his beloved, the sorceress Giszeah, yet stood – and they were surrounded on all sides by the terrible tooth-filled beaks of these giant, eyeless hell-spawned beasts.
“My spells are useless against them!” called out Giszeah as a set of snapping mandibles missed her by inches.
“Do you remember, my darling, the day we met?” barked back the warrior as his axe laid open the chest of one of the bird-things.
“Of course I do, you would have died but for the holy water I…”
“Yes! The Blessed Water of Ea! It worked then, when iron and magic would not. Try it now, Giszeah! For the love of Marduk, Ishtar and all of Umaab! Try it now!”
Barbu Dnin Kur (Lower Order Demon)
No. Enc.: 2d4 (2d4)
Alignment: Chaotic (evil)
Movement: 180’ (60’)
Armor Class: 2
Hit Dice: 4 + 3
Attacks: 3 (bites)
Damage: 2d4/2d4/2d4, disease
Save: F5
Morale: 10
Hoard Class: None
XP: 740
Barbu Dnin Kur manifest in our world as 8’ tall flightless birds with three scaly, serpentine necks that end in eyeless heads. The powerful hooked beaks of these monstrosities open to reveal multiple rows of razor-sharp fangs, which drip with a virulent slime. Victims of a bite from one of the mouths have a 33% chance of contracting a disease that will prove fatal within 1d6 days unless the spell Cure Disease is cast upon the afflicted character.
Twice per day a Barbu Dnin Kur may spend a combat round weaving its three necks in an undulating pattern that places those who fail a Saving Throw vs Spells into a trance that affects them though the Sleep spell had been cast upon them.
Additionally, they possess all of the abilities of a typical Lower Order Demon:
- Infravision (90’)
- Half damage from cold-based attacks
- Half damage from electrical-based attacks
- Half damage from fire-based attacks (all)
- Half damage from gas-type attacks
- Telepathy (allows all languages to be understood)
Further, these creatures are:
- Susceptible to damage from “cold iron” weapons – hits from such weapons do an additional point of damage.
- Exceptionally vulnerable to Holy Water, taking 3d4 damage per thrown vial that hits or an additional 1d8 of damage from weapons doused in such a fluid.
- Able to be turned (as creatures of 6HD) by Clerics of the gods of Umaab.
Barbu Dnin Kur often congregate at the confluence of effluent-choked streams and rivers. They are also occasionally ridden into battle by certain types of more powerful demons and, less often, by select high-level evil clerics.
The Tablets of Adad Untash tell the faithful that Barbu Dnin Kur are the souls of those who died of diseases contracted from eating unclean meats.
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